Abra Ca Dabra

Gottlieb, 1975 — shot-by-shot rules and strategy guide.

Open Abra Ca Dabra in the Pinball Genie app →

Abra Ca Dabra is a single-player electromechanical wedgehead — no multiball, no modes, no wizard modes, no ramps, no spinners, no saucers, and no extra ball. It's one of the earliest pinball machines ever made, designed by Jeff Brenner with magician-themed art by Gordon Morison. Everything the game does routes through one system: an escalating Bonus Value ladder (1000 → 2000 → 3000 → 4000 → 5000, shown down the center of the playfield) that gets scored the instant you cash it in — there is no end-of-ball bonus collect on this machine. Anything labeled "Bonus Value" is real-time scoring, not a stored total paid at drain.

The two feed paths. Two independent shots step the ladder up:

The plunge. There's no named "Skill Shot" feature (that mechanic postdates this game), but the plunge is a real strategic choice: it launches straight at the top lanes, and lanes 2/3 are the safe target — lanes 1 and 4 are explicitly flagged as SDTM-drain-prone off a hard plunge, and are better collected later via direct flipper shots.

Special/Replay. Once Bonus Value caps at 5000, the same two paths (bank-clear+bullseye, or 1-2-3-4 completion) instead award a Special — an added free game/replay credit, not an extra ball. If both banks happen to be down simultaneously at 5000, the bullseye is worth two Specials at once.

Outlanes matter. Both outlanes are labeled "BONUS" and score the currently-lit Bonus Value on drain, since a dead-center drain scores nothing extra — the one deliberate way to salvage value from a ball that's about to be lost.

What's absent, stated plainly: no multiball (physically impossible on this hardware), no timed modes, no ramps, no saucers/kickout holes, no spinners, no captive balls, no bonus multiplier unit (2X/3X/5X — Bonus Value is a single stepping number, not a multiplier), and no extra ball. Tilt behavior isn't fully documented, though EM convention of the era strongly suggests it ends the ball (possibly the whole game) and forfeits uncollected value — treat with real caution. Standard Gottlieb end-of-game score-match awards a replay separately from all of the above.

How Abra Ca Dabra plays

A single-player electromechanical wedgehead themed around a magician, where every scoring path feeds one escalating Bonus Value ladder. Winning means driving that ladder to its 5000 cap and collecting the Special replay award.

The loop

  1. Hit the currently lit target in either drop bank -> scores the full Bonus Value and steps the lit position to another target.
  2. Clear all five targets in either bank -> lights the center bullseye standup.
  3. Shoot the lit bullseye -> scores the current Bonus Value, bumps it one tier, and resets the banks for another lap.
  4. Complete the four numbered rollover lanes -> scores the current Bonus Value, bumps it a tier, and resets the sequence.
  5. At the 5000 cap, the same bank-clear/bullseye or 1-2-3-4 completion -> awards a Special instead of a tier bump.

Reading the lights

  • Drop Target Banks (shot arrows) — lit: One target in each bank is lit at a time; only that target pays the full Bonus Value, while unlit targets pay 500. · then: Shoot the lit target in either bank to collect the current value and step the lit position.
  • Center Bullseye (shot arrows) — lit: Lit after clearing either drop bank; hitting it scores the current Bonus Value and advances the ladder one tier. · then: Shoot the bullseye while lit to step Bonus Value and reset the banks.
  • Numbered Lanes (lanes) — lit: Each numbered lane lights as part of the 1-2-3-4 sequence; completing all four scores the current Bonus Value and bumps it a tier. · then: Collect missing numbers, using the plunge to target lanes 2 or 3 safely.
  • Outlanes (lanes) — lit: Both outlanes are labeled BONUS and score the currently-lit Bonus Value when the ball drains through them. · then: Steer a dying ball to an outlane to bank the lit value instead of scoring nothing.
  • Pop Bumpers (status) — lit: Each pop bumper scores 1000 when its cap lamp is lit and also advances the lit drop target in the nearby bank. · then: Use bumper hits to reposition the lit target before shooting the bank.

Lane change: not verified for this machine yet.

Start scoring

Does Abra Ca Dabra have an action button?

A 1975 Gottlieb electromechanical — cabinet buttons with in-game jobs were still decades off. Two flippers, a spring plunger, and nudging are the entire interface. The nearest thing to an extra control is plunge strength, and it is worth respecting: a hard plunge into the outer top lanes tends to feed the ball straight back down the middle.

Goals in Abra Ca Dabra

Every goal below is tracked step-by-step, with shot paths drawn on the playfield map, inside the app.

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