Aerosmith

Stern Pinball, 2017 — shot-by-shot rules and strategy guide.

Open Aerosmith in the Pinball Genie app →

Designer John Borg; code/rules Lonnie Ropp. Three editions: Pro, Premium, and LE (500 units, cosmetic-only vs Premium). Central toy is Jacky the jack-in-the-box on the Toy Box (an air-ball ball lock).

Core loop

Pick one of nine song modes at ball start via Jacky the Jukebox (timed, default 50s). Make a shot, then shoot the left scoop for Crank It Up to boost the mode and unlock its Super feature. Feed the Toy Box between mode shots to bank locks. Chip the nine AEROSMITH standup targets to qualify shot multipliers and Mystery.

Multiballs

Multipliers

Money sequences

Wizard modes

Skill shots

Extra balls (all at the left eject/scoop)

Start 3 song modes; collect 5 (+variable) Dead Shot Jackys; or percentage-based Mystery. VIP Pass ball save lights at the right outlane by completing the two Toy Box-flanking targets.

How Aerosmith plays

Run the show: choose songs at the record scoop, spell the band name for shot multipliers, and stack balls in Jacky's Toy Box. Clear all nine songs to earn the Final Tour grand wizard.

The loop

  1. Choose a song at the left scoop, run its lit shots, then Crank It Up and close it out for that song's Super.
  2. Spell the band name across the standups to arm the X inserts, then drop an X onto a ramp.
  3. Trade the left and center ramps back and forth for Walk This Way, spending your multipliers on the loaded ramp.
  4. Beat the Toy Box to arm the lock, lock at the saucer for Toy Box Multiball, and run both orbits for Elevator Multiball.
  5. Flip the DUDE lanes to build your bonus multiplier, and finish every song for Final Tour.

Reading the lights

  • AEROSMITH Standups (letters) — lit: Every dark standup is a band-name letter still owed, spread over a bank of three on the left, a pair in the center, and four on the right. · then: Finish the name to arm the X inserts, then run a major shot wearing a flashing X and it stays doubled the rest of the ball. Put an X on all the majors for a roving triple you can drop wherever you like.
  • DUDE Inlanes (lanes) — lit: A lit return lane is a DUDE letter you have yet to bank; roll a ball through a lit one to collect it. · then: A collected letter stays banked, so you only ever hunt the lanes still lit, and finishing the word bumps your bonus multiplier across the whole end-of-ball tally. Dude Looks Like a Lady lights every lane when you Crank It Up. · control: Either flipper button: a flick of either flipper button slides the lit DUDE inserts across the return lanes, letting you park the letter you still owe under the lane the ball is dropping toward (any moment before the ball drops into the return lanes)
  • Record Scoop Songs (mode) — lit: The record insert at the left scoop blinks when a song is yours to pick or swap, and every song burns its own set of shots. · flashing: Thumb the flipper buttons to roll through the choices before you take the scoop, which locks whatever is highlighted. · then: Run the song's shots, then come back to the scoop to Crank It Up and finish it for its Super. Rats in the Cellar off the spinner and Back in the Saddle off the pops make the gentlest openers.
  • Walk This Way Ramps (shot arrows) — lit: Finishing any major shot lights the arrows on the rest for a beat or two, and the two ramps are the pair you swing between for Walk This Way. · flashing: A strobing arrow is a live combo -- catch it before the beat closes to bank it doubled, and each catch feeds the next. · then: Rock the left and center ramps back and forth for combos that snowball, and hold it for a ball where a ramp is already carrying a multiplier. That loaded ramp under Super Ramps and a doubled playfield is the source of the game's monster shots.
  • Toy Box Multiball (status) — lit: Beat the Toy Box to arm the saucer lock, and Jacky's magnet dunks each ball you feed it into the box. · then: Launch on three for the deepest-scoring multiball on the game, then re-lock two mid-play to crack open a twenty-second tripled playfield. Grind the eight-shot jackpot ladder while it lasts. · control: Action button: once three or more sit locked, a tap kills the multiball start so you can keep piling on locks -- the box takes six, and a six-ball launch doubles the base jackpots (when the game asks whether to launch the multiball)
  • Elevator Multiball (shot arrows) — lit: Both orbits arm the elevator lock, and a lit Elevator banks the locked ball -- Premium and LE can substitute the drop target. · then: Stack three at the Elevator to open a three-ball round, then swap between the majors and the Elevator for jackpots that climb. There is no playfield multiplier here, so it tops out under Toy Box.
  • VIP Pass Ball Save (status) — lit: The pair of targets hugging the Toy Box arm the VIP Pass, and dropping both lights the right-outlane save. · then: Nudge them down with soft, measured left-flipper taps beside the magnet rather than swinging full. Once the save glows, a right-outlane drain kicks the ball back to the shooter instead of ending the ball.
  • Mini-Playfield 2X (multiplier) — lit: On Premium and LE only, the five standups tucked behind the upper mini-playfield flipper light for backhands. · then: Backhand the lot, then run the loop exit to double every point for a minute; stack it over a loaded ramp and a multiball for the compounding total. Pro tables only ever see this as a Mystery Double Scoring award.

Lane change: the flipper buttons move the lit lane. A flick of either flipper button slides the lit DUDE inserts across the return lanes; park the letter you still owe under the lane the ball is dropping toward, roll through to bank it, and completing the word bumps your bonus multiplier for the end-of-ball tally. Dude Looks Like a Lady lights the lanes when you Crank It Up.

Start scoring

The Action Button on Aerosmith

Center of the lockdown bar.

Think of it as your ammo clip. The button holds Smart Missiles earned from skill shots and mystery awards, and each one spots a lit shot in a song mode for free. Its other job is quieter but worth more: it aborts a Toybox Multiball start so you can keep stacking locks.

Goals in Aerosmith

Every goal below is tracked step-by-step, with shot paths drawn on the playfield map, inside the app.

Pinball Genie is an independent, solo-built project operated by Pinball Genie LLC. It is not affiliated with, endorsed by, or sponsored by any pinball manufacturer or theme rights holder.