Apollo 13

Sega, 1995 — shot-by-shot rules and strategy guide.

Open Apollo 13 in the Pinball Genie app →

Apollo 13 is a crowded playfield with narrow shots, almost none of them further than halfway up. Balls come off the ramps fast, the post between the flippers pops up constantly, and the whole game plays as catch-and-shoot rather than flow. The upside is that you are rarely punished for taking a moment to think.

The orbits are the real game

Collecting a lit orbit advances the Odyssey around the moon and back toward Earth, and each stage of that journey hands you a mode. Both orbits start the game lit solidly. After that, the inlanes relight the opposite orbit for a few seconds each — left inlane lights the right orbit and vice versa. The switches sit low in the lanes, parallel to the flippers, so an inlane pass registers easily and immediately gives you something to shoot at.

You do not need to complete the circuit. Anything lit is collected by the switch inside the lane, and a slow ball that trips it again on the way back down credits two orbits from one shot. The journey pays out in stages: Video Mode, Power Down, Power Up, then Splashdown.

The skill shot is a choice, not a shot

Before you launch you pick from three awards: Start Mission, Mystery, or a Multiball Countdown step. There is no aiming involved. Early on, take Mystery until it gives you the two-orbit award — two free orbits are worth an entire spacecraft mode. After that, switch to Start Mission.

Missions

Nine missions start at the right saucer, which stays lit in normal play until you have seen them all. Pop bumper hits rotate which one is flashing, and turning the plunger handle locks it in — but that lock evaporates when you plunge your next ball, so do not bank one for later. While a mission runs almost everything else shuts off, bar the Rocket ramp and a lit BLASTOFF letter.

Play all nine and Master Alarm lights — a forty-second frenzy where every target is a million and adds a million to a Blastoff ramp jackpot. That jackpot does not reset when you take it. Once Master Alarm is reached, the mission saucer only relights after a spinner shot.

Shoot The Moon and the spinner

The M-O-O-N standups must be taken in flashing order, leftmost first. Finishing them lights a hurry-up on the Blastoff ramp that counts down slowly enough to set up properly — but collect it, because an uncollected one falls back to twenty million. Every pop bumper hit adds the bumper's current value to the Moon total, which is why long games see hundreds of millions here.

That connects to the top lanes: completing the 1 and 3 rollovers adds 250K to both the bumper and spinner values, each capped at two million. The spinner backhands, so a maxed one is easy repeat money — and it is the only shot CO2 uses.

Multiball, and then thirteen of them

The LED under the Rocket ramp counts your shots down: three start the first multiball, five the second, seven the third. When it reads one, the next Rocket shot launches three balls with no ball saver and four jackpots at the left orbit, spinner lane, right orbit and mission saucer. Clear all four for a Super at the ramp — or complete M-O-O-N during multiball to light it early.

Collect the eight BLASTOFF letters and the next multiball becomes 13-Ball instead. Three or four balls launch, then eight more arrive at once about five seconds later. The Rocket is lit for jackpots typically worth 100 to 250 million. Be warned: the centre post does not rise after a 13-Ball jackpot, so the returning ball heads straight down the middle. Letters come from the yellow ramp lamp at the start of each ball, from Mystery, and from a ramp combo.

Bonus

The bonus counts four things and nothing else: Rocket ramp shots, Blastoff ramp shots, orbits collected, and missions started. All four count equally, so a safe late ramp shot is worth as much as a hard orbit. Double Bonus doubles the lot, and Hold Bonus carries the count into your next ball.

Goals in Apollo 13

Every goal below is tracked step-by-step, with shot paths drawn on the playfield map, inside the app.

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