Avengers: Infinity Quest

Stern Pinball, 2020 — shot-by-shot rules and strategy guide.

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Keith Elwin design. Collect the six Infinity Gems through Gem Quests, place them in the Gauntlet, and build toward the Battle for the Gauntlet wizard mode. Central toy is Dr. Strange's motorized spinning disc (spin it to spell S-T-R-A-N-G-E and qualify quests). Three editions — Pro / Premium / LE; only Premium/LE have the physical subway portal ball-lock under the disc (Pro simulates locks virtually).

Core loops

Multiballs

Multipliers

Wizard modes

How Avengers: Infinity Quest plays

Avengers: Infinity Quest is a race for the six Infinity Gems before Thanos claims them. Win Gem Quests and park each gem on the right hero, farm combos into Portal Locks for tripled quest scoring, assemble the team, and take Thanos at the Tower.

The loop

  1. Spin the Eye of Agamotto disc to spell S-T-R-A-N-G-E, then shoot the Right Ramp to open mode select and start a Gem Quest.
  2. Farm the safe Left Ramp and Captain Marvel loop to bank Portal Locks, then begin a quest with balls in play so it scores at two or three times.
  3. Win the quest, take Collect Gem at the Right Ramp, and place the gem on a hero -- its strength climbs as you level that Avenger's shot.
  4. Attempt all six quests and play the three mini-wizards to qualify Battle Thanos at the Tower, and bank twenty-four trophies to open the hidden Trophy Mania.

Reading the lights

  • STRANGE Disc (letters) — lit: Spinning the Eye of Agamotto disc spells S-T-R-A-N-G-E, and the letters hold until the word is done, which qualifies your next Gem Quest and lights the Sanctum target for its final blow. · then: Roll the Right Inlane before you go to the disc -- it lights the Eye so each spin advances STRANGE at double speed -- then re-spell fast between quests to bank several gems in a single game.
  • Gem Quest Select (mode) — lit: With STRANGE spelled, the Right Ramp lights to open Gem Quest select, and the quest inserts stay lit as choices until you commit to one. · then: Choose a quest, work its shots across three rounds, and always take the Final Blow at the lit Sanctum or the quest's finish shot to bank the gem; a quest is untimed and ends only when you drain, but a lost one leaves the gem with Thanos. · control: Either flipper button: the flippers scroll through the available Gem Quests and the action button, or both flippers together, locks in your choice, so you can pick the quest that matches your strongest shot (at the Right Ramp mode-select screen)
  • Portal Locks & Combo Counter (multiplier) — lit: The cumulative combo counter climbs as you loop the safe Left Ramp and Captain Marvel; four combos light the first Portal Lock, ten the second, and banked locks hold as your quest multiplier. · then: Bank both Portal Locks, then open a Gem Quest while balls are still loose so it runs at triple value -- that boost lasts only as long as you keep a multiball alive, so close the quest out before you are back to one ball.
  • THOR Captive Ball (letters) — lit: Each captive-ball hit adds a letter to T-H-O-R -- the T and H come pre-spotted, so a pair of hits completes the word and the next one launches the multiball -- making it the safest lit shot on the machine. · then: Start Thor Multiball, light all shots for jackpots, and collect the Super Jackpot at the Tower; spell THOR four times across the game and that super is worth twenty times plus a trophy.
  • I-R-O-N Return Lanes (lanes) — lit: The two inlanes and two outlanes carry the I-R-O-N letters, and the right inlane also lights the Eye of Agamotto whenever you roll through it. · then: For Iron Man Multiball you advance I-R-O-N by SPINNING the Eye disc, not by tapping the flippers across the lanes, then lock three balls at the Tower and work the phased jackpots up to a Tower super.
  • Avengers Assemble & Gem Placement (status) — lit: Each hero levels at their own shot -- Black Widow on the Left Ramp, Hulk on the Left Orbit spinner, Captain America in the pops, Black Panther on the Right Orbit -- and a leveled hero's insert stays lit, carrying that rank until a mini-wizard resets the ladder. · then: Finish an Assemble round to bank hero perks and disc multipliers, and complete all six a second time to light the Black Order mini-wizard; place each won gem on your highest-level hero, since a gem draws its strength from whoever is holding it. · control: Action button: placed gems arm the button: a Mind Gem on a hero lets a press spot lit shots for you (at level two a single press sweeps every lit shot left to right), while shooting a Space Gem's shot lights the button to slide all your placed gems one shot to the right (a Mind or Space Gem is placed on a hero shot)
  • Battle Thanos Progress (status) — lit: Progress inserts track the six Gem Quests attempted and the three mini-wizards -- Soul Gem, Black Order Multiball, Black Order Battle Royale -- and each stays lit once it is cleared. · flashing: The Tower flashes for Battle Thanos once every quest is attempted and every mini-wizard played. · then: You only have to ATTEMPT all six quests, not win them, to qualify; spin the disc to rotate the damage colors and defeat Thanos at the Tower for six-ball Super Victory Laps, or walk in holding all six gems and it auto-completes for a billion-point bonus.
  • Bonus X & Computer Grid (multiplier) — lit: Shots up the pop-bumper lane step the end-of-ball Bonus multiplier, while the lower-left drop bank fills the Computer Grid, whose lit square roves on its own until you knock a drop down where you want it. · then: Complete a grid three-in-a-row for awards like a Super mode or a jump in Bonus, and push the multiplier toward its twenty-five-times ceiling; a Mystery can Hold Bonus X so it survives the drain instead of resetting.

Lane change: not verified for this machine yet.

Start scoring

  • Ball one — Take the rollback skill shot -- a medium plunge that just crests the Upper Loop and rolls back for points, the longest ball save on offer, and a free Portal Lock, the multiplier every quest wants. Ready Thor at the captive ball and start looping the safe Left Ramp toward two Portal Locks. — Secret Skill Shot #1, Tournament Opener, Thor Multiball
  • Building — Spell STRANGE on the disc, bank two Portal Locks for triple scoring, and start a Gem Quest with a multiball live so every quest shot scores tripled. Win the quest, park its gem on your best hero, and cash Victory Laps before the balls drain. — Portal Lock Quest Multiplier, Stack a Multiball into a Gem Quest, Mind Gem Quest, Iron Man Multiball
  • The big one — Attempt all six Gem Quests and play the three mini-wizards to light Battle Thanos at the Tower -- a four-ball fight paying six-ball Super Victory Laps, or an automatic billion if you arrive holding all six gems. Bank twenty-four of the thirty-two trophies across the game to open the hidden final mode, Trophy Mania. — Battle Thanos, Trophy Mania

The Action Button on Avengers: Infinity Quest

Center of the lockdown bar.

This is the gem interface. Placed gems hand the button real powers — spotting shots for you, sliding your gems around the playfield — and holding it is how you gamble the Soul Gem for a second bite at a multiball.

Goals in Avengers: Infinity Quest

Every goal below is tracked step-by-step, with shot paths drawn on the playfield map, inside the app.

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