Avengers: Infinity Quest
Stern Pinball, 2020 — shot-by-shot rules and strategy guide.
Open Avengers: Infinity Quest in the Pinball Genie app →Keith Elwin design. Collect the six Infinity Gems through Gem Quests, place them in the Gauntlet, and build toward the Battle for the Gauntlet wizard mode. Central toy is Dr. Strange's motorized spinning disc (spin it to spell S-T-R-A-N-G-E and qualify quests). Three editions — Pro / Premium / LE; only Premium/LE have the physical subway portal ball-lock under the disc (Pro simulates locks virtually).
Core loops
- Gem Quests (Mind, Power, Space, Time, Reality; Soul is earned separately): qualify with STRANGE → shoot right ramp/portal → pick a quest. Quests are untimed but governed by a draining health bar. Fail and Thanos claims that Gem for the final battle.
- Combos: after any major shot, other major shots flash white — chain them. A cumulative counter awards Portal Locks (4 & 10 combos), Combo Jackpots, and Trophies. Hawkeye Combos (right ramp ×3 → upper loop) are a separate track.
- Portal Locks are the primary scoring multiplier: 1 lock = 2×, 2 locks = 3× quest scoring while balls remain in play. Tournament core loop: bank two locks, stack Thor/Iron Man multiball into a quest to keep the 3× alive, finish the quest for Victory Laps, then place the Soul Gem on a leveled Avenger to cash out.
Multiballs
- Thor — spell THOR at the captive ball (easiest, always available from ball 1).
- Iron Man — spell I-R-O-N via disc spins (not lane change), lock 3 balls at the Tower.
- Sanctum/Portal [Premium/LE] — physical subway lock under the disc; brings a multiball into a quest for 2×/3×.
- Black Order, Computer Frenzy, Gem Mania, and celebration Super Victory Laps are later/mini-wizard multiballs.
Multipliers
- Portal Locks → 2×/3× quest scoring. Reality Gem → shot multiplier on a placed shot. Bonus X (max 25×) via pop bumpers + Computer-Grid "+5× Bonus". Avenger Lvl-2 perks give a permanent 2× to that Avenger's shot.
Wizard modes
- Battle for the Gauntlet (Battle Thanos) — attempt all 6 Gem Quests + play all 3 mini-wizards → 4-ball MB, defeat Thanos at the Tower → 6-ball Super Victory Laps.
- Trophy Mania (hidden final) — collect 24 of 32 Trophies, then shoot the right ramp.
Goals in Avengers: Infinity Quest
Every goal below is tracked step-by-step, with shot paths drawn on the playfield map, inside the app.
-
Secret Skill Shot #1
Medium plunge so the ball crests and rolls back down the upper loop — the tournament pick, banking points, the longest ball save, and a free Portal Lock.
Reward: 3M+, 10-sec ball save, one free Portal Lock
-
Super Skill Shot
Full plunge then immediately shoot Avengers Tower; the ball feeds to the right flipper for an easy catch.
Reward: 1M+, 5-sec save, lights Mystery (first time)
-
Black Widow → Captain Marvel Combo Loop
The core early-game farm: loop the two safest ramps to build the cumulative combo counter toward Portal Locks.
Reward: Fast progress to Portal Locks at 4 & 10 combos
-
Combo Jackpot Bank Loop
Farm combos to light the Combo Jackpot, then collect it around the full right orbit to re-award all accumulated combo points.
Reward: Re-awards the sum of all combo points scored
-
Hawkeye Combos
A separate combo track: build the Hawkeye multiplier on the right ramp, then collect at the upper loop.
Reward: Trophies at 10 / 20 / 30 Hawkeye Combos
-
Super Combos
Start the Super Combos mode from the Computer Grid, then chain rainbow-lit shots for big points that count double toward awards.
Reward: 300k + 50k/combo, multiplied per shot; 2x award credit
-
Combo Ladder to Two Portal Locks
Chain combos to hit the two award rungs that bank Portal Locks — the multiplier engine for gem quests.
Reward: Two Portal Locks (→ 3x quest scoring)
-
Thor Multiball
The easiest multiball, always available from ball 1: spell THOR at the captive ball and shoot it again to start.
Reward: 2-ball multiball; Super Jackpot at Tower = 20x
-
Iron Man Multiball
Spell I-R-O-N with disc spins (not the flipper lane change), lock 3 balls at the Tower, then work the phased jackpots.
Reward: Jackpots from 1M, +500k per phase
-
Black Order Multiball
A mini-wizard 3-ball multiball earned by collecting all six Avengers a second time; build jackpots, then collect at the upper loop.
Reward: Super Jackpot 5M+; returns a lost Soul Gem
-
Sanctum Portal Lock Multiball
Premium/LE physical subway lock under the disc — stage balls in the portal and drag a multiball into a Gem Quest.
Reward: 2x (2-ball) / 3x (3-ball) quest scoring
-
Mind Gem Quest
Free mind-controlled Avengers to light the disc, then spin for damage across three rounds and deliver the final blow.
Reward: Mind Gem (Blue)
-
Time Gem Quest
A ramp-heavy quest vs Proxima Midnight: shoot left + gauntlet ramps, then the cycling lit drop target, three times.
Reward: Time Gem (Orange)
-
Reality Gem Quest
Best played during multiball: spin the disc to light shots yellow, then collect yellow arrows to defeat Ebony Maw.
Reward: Reality Gem (Yellow)
-
Power Gem Quest
A critical-hit quest: build value on the spinner and disc, hit cycling crit shots (center = biggest), then the left-orbit final blow.
Reward: Power Gem (Red)
-
Portal Lock Quest Multiplier
The game's primary multiplier: bank Portal Locks from combos, then start a quest with balls in play for 2x/3x scoring.
Reward: 2x (1 lock) / 3x (2 locks) quest scoring
-
Bonus X Multiplier
Raise the end-of-ball Bonus multiplier via pop-bumper hits and the Computer-Grid +5x award (max 25x).
Reward: Up to 25x end-of-ball bonus
-
Battle for the Gauntlet
The main wizard mode: attempt all six Gem Quests and play all three mini-wizards, then defeat Thanos at the Tower in a 4-ball multiball.
Reward: 6-ball Super Victory Laps (1 Billion if holding all 6 Gems)
-
Trophy Mania
The hidden final wizard mode: bank 24 of 32 Trophies, then shoot the right ramp to start an RGB trophy-jackpot frenzy.
Reward: Highest-ceiling final mode; stacking bingo super jackpots
-
Tournament Opener
Concrete first ~30 seconds: take the free-portal-lock skill shot, ready Thor, and build combos toward two Portal Locks.
Reward: Portal lock + Thor ready before the first quest
-
Stack a Multiball into a Gem Quest
The defining high-score loop: hold 3x with a multiball, run your best quest shots, and cash Victory Laps before balls drain.
Reward: 3x quest scoring + Victory Laps
-
Soul Gem Cash-Out
Win the Soul Gem and park it on a leveled-up Avenger to re-cash a chunk of your quest points.
Reward: Re-cash 50–150% of previous Gem Quest score
-
Space Gem Quest
An orbit duel: rip the left orbit to attack, then parry back around the right orbit, three rounds, and close it out at the Sanctum.
Reward: Space Gem (Purple)
-
Soul Gem Quest
A mini-wizard timing test: eight lit shots must be made in order with a limited flip budget, so take the safest route.
Reward: Soul Gem (Green) + a jackpot you can park on an Avenger
-
Avengers Assemble Round
Level up each hero at their own shot to complete an Assemble round; a second full round lights the Black Order mini-wizard.
Reward: Hero perks, disc multipliers, mini-wizard qualification
-
Hawkeye Challenge and Extra Ball
Clear the round bullseye standups, use the inner loop for the moving target, and cash the extra ball at the Sanctum once it lights.
Reward: Extra ball after three completions
-
Computer Grid Lines
Knock down the lower-left drop bank to fill grid squares; each three-in-a-row pays an award such as a Super mode or a bonus multiplier jump.
Reward: Super modes, +5x bonus, other grid awards
-
Black Order Battle Royale
The third mini-wizard: face the surviving Black Order members back-to-back, damaging each at its lit shot before the timer runs out.
Reward: Large mode score; required for the main wizard mode
-
Gem Quest Rotation
How to stack multiple gems in one game: re-spell STRANGE fast, pick the quest that matches your best shot, and always take the final blow.
Reward: Several gems banked plus wizard-mode progress
Pinball Genie is an independent, solo-built project operated by Pinball Genie LLC. It is not affiliated with, endorsed by, or sponsored by any pinball manufacturer or theme rights holder.