Bad Cats

Williams, 1989 — shot-by-shot rules and strategy guide.

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Bad Cats is a single-ball game from the tail end of the eighties and it plays like one — no modes, no wizard mode, no multiball. What it has instead is four value ladders running at once, and two awards big enough that everything else is decoration. Learning this machine is mostly learning which ladder to climb.

The layout

The Tiger Ramp runs up the far left, over the top, and empties into the right inlane, with a five-target drop bank beside it. The centre holds the Fishbowl Ramp, the linear Fish target, the Trash Can eject saucer just left of it, and the spinning SEAFOOD wheel. On the right are a three-target Milk Bottles bank and the Doghouse scoop. Three top lanes spell TOY and feed the jet bumpers, with the barbecue flashlamp in the middle of them.

The Tiger Ramp, and the award nobody tells you about

The Tiger Ramp is always lit for something, and the value climbs on consecutive shots: 50,000, 100,000, 200,000, then a million with no ceiling on repeats. The unusual part is that this ramp does not time out. Trap the ball, take a breath, shoot again — you lose nothing. What resets you is touching any other scoring switch, and the drop targets beside the ramp entrance are the usual culprit.

There is also a 20 million lamp on that ramp that the instruction card never explains. It lights only on your last ball, and only after you have climbed consecutively from the base value all the way up to the million. That is the single biggest award available in normal play, and it is worth planning your last ball around.

The Fish target and the 10X Trash Can

The Fish target is linear, meaning the harder you hit it, the higher the award it lights. Those awards belong to the Trash Can, not the Fish target — hit the Fish and the Trash Can becomes worth 25,000, 50,000, 75,000, 100,000 or 500,000 instead of its empty value of ten thousand. The lamps time out one at a time, roughly twenty seconds each, stepping down the ladder while you dawdle, so the Trash Can shot should follow immediately.

A lit right inlane arms the 10X multiplier at the Trash Can, and that is where the numbers get serious: 100,000, 250,000, 500,000, 750,000, a million, or five million in a single shot. The Tiger Ramp empties straight into the right inlane, which pairs the two shots naturally.

S-E-A-F-O-O-D

The wheel in the middle of the playfield is a cat fishing in a pond, and whichever of eight fish lands in the net is your award: ten thousand, fifty thousand, two hundred and fifty thousand, a BAD CATS letter with twenty-five thousand attached, Lites Jackpot, Spin Again with a hundred thousand, an extra ball, or a Special. You spin it by shooting a lit Doghouse, and the Doghouse is lit either by a lit left inlane or simply by shooting it while dark — so a mistimed shot costs you the trip, not the award.

The carry-over jackpot

Bad Cats has a progressive jackpot that does not reset when your game ends. It sits on the machine, growing by roughly a tenth of every player's score, until somebody collects it. It opens at a million and can reach the region of twenty million, and the backglass lamps give you a rough reading of where it stands. To light it, sweep the drop target banks — each completed bank awards a letter of BAD CATS — then take the Fishbowl Ramp. One shot collects it, after which it drops back to a million. Reading those backglass lamps before you put money in is a real advantage.

Bonus, and the friendly stuff

Bonus is built the old way: nothing carries between balls, and BAD CATS letters count for nothing at the end. Switch traffic is what pays. The ramps are quietly the best of it — five thousand for the Tiger Ramp switch, fifteen thousand for the Fishbowl Ramp — with ten thousand for the Bird bank or the Trash Can, twenty thousand for the Milk Bottles, and thirty thousand for any outlane on the way out. The top rollover lanes step the multiplier from 2X to a maximum of 7X, and the bonus caps at 999,000.

Two last mercies. The skill shot is a randomly chosen flashing top lane worth 120,000, a doubled bonus and a lit barbecue — lane change will not move it, so your plunge decides it. And on your last ball both outlanes light for Curiosity Spin, turning a drain into a free spin of the wheel and, if your game came in under the machine's average time, often a consolation extra ball too.

Goals in Bad Cats

Every goal below is tracked step-by-step, with shot paths drawn on the playfield map, inside the app.

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