Baywatch
Sega Pinball, 1995 — shot-by-shot rules and strategy guide.
Open Baywatch in the Pinball Genie app →Baywatch is a single-SKU, single-hardware-revision Sega machine (no Pro/Premium/LE editions — that tiering didn't exist in 1995, ~2,000 units built). Its rules split into two documented code versions: the original 1995 Sega factory ROM (what most stock/unrestored machines run) and "Chad's Unofficial" tournament ROM (v4.01 2017, v4.02 2025), which rebalances skill-shot values, speeds up the bonus multiplier, and removes stock code's guaranteed-lock bug. Values below follow the stock code, with tournament-code differences called out where they diverge.
Skill Shot. The ball auto-plunges (no manual pull) onto an elevated wireform. Use the flippers to steer into one of three lit options: the Top SPF Lanes (10M, safest), the Shark Super Scoop via the shark-fin mini-flipper (20M stock/40M tournament), or the Side Ramp off the upper-left flipper (50M, hardest — also spells a letter toward IRONMAN). Each successful skill shot bumps future values +10M; hitting all three different across a game scores a 50M Variety Award, the same one three times also scores 50M.
The five Mode/GUARD shots — Left Ramp, Center Ramp, Upper VUK, Right Ramp, and Spinner Lane — are the backbone of the entire ruleset. Hitting a given shot 4 times cumulatively across the game starts its 30-second Vertical Mode: CPR (Left Ramp, 3-ramp escalating 50/60/70M), Chopper Rescue (Center Ramp, 5 vehicle standups rescuing swimmers, but a notorious center-drain trap), Diver Trapped (Upper VUK, repeatable scoop shots, ends in a 15-second Extra Ball), Shark Cove/Shark Attack (Right Ramp, kill shark waves on the SHARK bank then finish at the Shark Super Scoop for uncapped double points), and Tidal Wave (Spinner Lane, feeds the Upper Ball Launch to a Side Ramp "Rescue Award"). Completing all 5 modes once lights Horizontal Mode 1, "Guard" — all five shots pay a decaying countdown award (~50M down to a ~20M floor); completing them a second time lights Horizontal Mode 2, Tourist Season, a 2-ball multiball collecting six countries at the Right Ramp (25M each) before 100M Jackpots open at the Side Ramp.
Multiball. Complete the 3-Bank Drop Targets to light locks on the Left Ramp's internal Trap Door; three locks launches a 5-ball Multiball with ball saver. All five Mode Shots light for Swimmer Jackpots, valued at 15M + 5M x Balls-In-Play + 10M x Jackpots-already-collected + 1M x Drop-Target hits (each hit boosts the value, to a maximum boost of 20M), plus a separate 'Sneaky Shark' bonus of +10M (collectible up to 5 times per multiball). Routing a shot through the Spinner Lane into the Upper Ball Launch holds the ball ~10 seconds, during which all Jackpot values are doubled. After all 5 Jackpots are collected, a Super Jackpot (50M x Balls-In-Play) lights at the Shark Super Scoop, followed by a Double Super Jackpot (2x that) at the Side Ramp.
Multiplier. Baywatch has exactly one multiplier — the SPF Bonus Multiplier — which only affects the End-of-Ball Bonus (there's no real-time shot-value multiplier). Spelling S-P-F at the Top Lanes steps it 2X→10X; it never carries between balls. Completing SPF once more at 10X scores a bonus 20M and lights a one-time Extra Ball at the Upper VUK.
Shark Feature ladder. Shooting the Shark Super Scoop collects Sharks in escalating waves (1/2/3/4). Five cumulative tiers award, in order: 10M+Video Mode, 20M+Super Laser Kick, 30M+Shark Frenzy, 50M+Extra Ball, and finally 100M+Earthquake — a direct shortcut to the game's wizard mode.
Wizard Mode — Earthquake. Two qualification paths: (1) complete all 5 Vertical Modes plus both Horizontal Modes (Guard, Tourist Season), or (2) reach Shark Feature tier 5. Either way, shoot the lit Upper VUK to start it: the bonus multiplier locks at max 10X, MEGA Pops turns on (3M/hit), and for 30 seconds balls auto-launch continuously while all five Mode Shots recollect the total value of the modes played from that shot (minimum 25M each) — when the timer expires, flippers die and the field drains. The mode-completion path resets all modes afterward; the Shark shortcut path does not.
Goals in Baywatch
Every goal below is tracked step-by-step, with shot paths drawn on the playfield map, inside the app.
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Skill Shot: Pick Your Path
At the auto-plunge, use the flippers to select one of three lit skill shot options before the ball settles; values grow +10M each successful skill shot across the game.
Reward: 10-50M plus cumulative +10M per skill shot made that game; all three different = 50M Variety Award, same one 3x = 50M Three of a Kind.
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Tourist Season Right Ramp Farm
Once Tourist Season (Horizontal Mode 2) is running, the Right Ramp pays a flat ~25M repeatedly with no variety requirement — the easiest, lowest-risk money in the game.
Reward: ~25M/shot flat, plus 100M Jackpots at the Side Ramp after all 6 countries are collected.
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CPR Three-Ramp Run
CPR mode lights Left, Center, and Right Ramp for an escalating 50M/60M/70M sequence plus a completion bonus.
Reward: 230M total per clean completion (50+60+70+50 bonus).
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3-Way Combo
Chain Center Ramp (or Side Ramp) into Right Ramp into Spinner Lane to instantly light and collect a Video Mode.
Reward: Instant Video Mode award (point value/timing window not documented in any available source).
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Diver Trapped Scoop Farm
Diver Trapped lights the Shark Super Scoop, Upper VUK, and Spinner Lane for repeatable, shot-agnostic scoring — just keep shooting whichever is easiest.
Reward: 20-50M escalating, plus a 15-second Extra Ball on completion (30M Fast Forward Bonus for repeat shots).
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Guard Millions Countdown Farm
Hit any of the five lit Guard shots in any order as fast as possible — the award value decays from ~50M toward a ~20M floor, and collecting a shot disables that specific shot for the rest of the round.
Reward: Up to ~50M per hit, decaying with time toward a 20M floor — reward comes from speed AND moving to a different shot each time, since a collected shot goes dark for the rest of the round.
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Multiball: Lock & Launch
Complete the 3-Bank Drop Targets to light locks on the Left Ramp trap door; collect all 3 locks to start 5-ball Multiball with a ball saver.
Reward: 5-ball Multiball begins; Swimmer Jackpots are lit, valued per the compound formula in rulesBrief (base value plus Balls-In-Play, Jackpots-collected, and drop-target-hit boosts).
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Tourist Season: 2-Ball Multiball
Light the 2nd progress lamp on all five mode shots (Horizontal Mode 2) to start a 2-ball multiball collecting countries at the Right Ramp.
Reward: 25M per country, then 100M Jackpots at the Side Ramp.
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Super Jackpot & Double Super Jackpot
Inside Multiball, collecting all 5 Swimmer Jackpots lights an escalating Super Jackpot at the Shark Super Scoop, then a Double Super Jackpot at the Side Ramp.
Reward: Super Jackpot (50M x Balls-In-Play) then Double Super Jackpot (2x that) — the single biggest scoring events in regular play.
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CPR
Hit the Left Ramp four times (cumulative across the game) to start CPR — a 30-second timed 3-ramp round.
Reward: 230M total (50+60+70+50 bonus) if run clean inside 30 seconds.
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Chopper Rescue (Copter Rescue)
Started from the Center Ramp; hit the 5 vehicle stand-up targets to rescue swimmers from the sinking ship — decent value but a notorious drain trap.
Reward: 20-25M per target, up to all 10 swimmers rescued. Caution: the vehicle targets aim straight at the center drain.
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Diver Trapped
Started from the Upper VUK; shoot the three lit shots (Shark Super Scoop, Upper VUK, Spinner Lane) to rescue the trapped diver and light a 15-second Extra Ball.
Reward: 20-50M escalating, plus a 15-second Extra Ball at the end of the mode (30M Fast Forward Bonus for repeating the same shot back-to-back).
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Shark Cove (Shark Attack)
Started from the Right Ramp; clear waves of sharks on the SHARK bank and finish them off at the Shark Super Scoop for uncapped double points — high value, high drain risk.
Reward: 10M/shark plus uncapped double points at the Scoop, plus a 50M completion bonus. Play cautiously — often correct to let it time out rather than chase it.
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Light the SPF Bonus Multiplier
Spell S-P-F at the Top Rollover Lanes to step the End-of-Ball Bonus multiplier from 2X up to 10X. It never carries between balls.
Reward: Up to 10X multiplier on the entire End-of-Ball Bonus formula.
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SPF Max-Out Lap
After reaching 10X, one more SPF completion scores a bonus 20M and lights an Extra Ball at the Upper VUK — worth chasing even after the multiplier is maxed.
Reward: 20M plus a lit Extra Ball, once per game.
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Earthquake via Mode Completion
Complete all 5 Vertical Modes and both Horizontal Modes (Guard + Tourist Season) to light the Earthquake wizard mode at the Upper VUK.
Reward: Earthquake, the game's primary wizard mode — all modes reset afterward on this qualification path.
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Earthquake via Shark Shortcut
Skip the full mode-completion grind by climbing the 5-tier Shark Feature ladder at the Shark Super Scoop to its 5th tier, which lights Earthquake directly.
Reward: Earthquake wizard mode without needing all 5 modes finished first.
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Beginner's First 30 Seconds
The safest, most concrete opening sequence for a first-time player — skill shot, then Left Ramp, then the drop targets.
Reward: A clean, low-drain-risk opening ball with a mode and lock progress both started.
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Best Opener: CPR Rush Before Lock
Prioritize repeated Left Ramp shots immediately after the skill shot — CPR's mode timer is effectively racing the drop-target bank, which slingshots and bumpers can topple by accident.
Reward: CPR's 230M+ payout banked before committing to the lock/Multiball grind.
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Tournament Priority: Rush Multiball, Avoid the Traps
Multiball's escalating Jackpots and Super Jackpots dwarf grinding standalone rescue modes — prioritize locks, and avoid Chopper Rescue and Shark Cove as deliberate goals.
Reward: Maximized Jackpot/Super Jackpot scoring while minimizing unforced drains.
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Tidal Wave
Started from the Spinner Lane; the fifth Vertical Mode, and the one most players never see because the spinner lane is a long shot down the extreme right side.
Reward: Timed mode scoring at the Spinner Lane, and the last of the five Vertical Modes needed for the Guard and Earthquake qualification chain.
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Spell the Side Ramp Word
Every Side Ramp shot off the upper-left flipper adds one letter; completing the word pays 25M and lights a Video Mode at the Spinner Lane.
Reward: 25M plus a lit Video Mode at the Spinner Lane.
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Complete SHARK for Fin Flips
Knock down all five S-H-A-R-K stand-ups to switch on the game-controlled fin flipper, which fires balls at the Super Scoop for you.
Reward: Automatic fin-flipper shots at the Shark Super Scoop, feeding the 5-tier scoop award ladder without you having to time the mini-flipper.
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