Baywatch

Sega Pinball, 1995 — shot-by-shot rules and strategy guide.

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Baywatch is a single-SKU, single-hardware-revision Sega machine (no Pro/Premium/LE editions — that tiering didn't exist in 1995, ~2,000 units built). Its rules split into two documented code versions: the original 1995 Sega factory ROM (what most stock/unrestored machines run) and "Chad's Unofficial" tournament ROM (v4.01 2017, v4.02 2025), which rebalances skill-shot values, speeds up the bonus multiplier, and removes stock code's guaranteed-lock bug. Values below follow the stock code, with tournament-code differences called out where they diverge.

Skill Shot. The ball auto-plunges (no manual pull) onto an elevated wireform. Use the flippers to steer into one of three lit options: the Top SPF Lanes (10M, safest), the Shark Super Scoop via the shark-fin mini-flipper (20M stock/40M tournament), or the Side Ramp off the upper-left flipper (50M, hardest — also spells a letter toward IRONMAN). Each successful skill shot bumps future values +10M; hitting all three different across a game scores a 50M Variety Award, the same one three times also scores 50M.

The five Mode/GUARD shots — Left Ramp, Center Ramp, Upper VUK, Right Ramp, and Spinner Lane — are the backbone of the entire ruleset. Hitting a given shot 4 times cumulatively across the game starts its 30-second Vertical Mode: CPR (Left Ramp, 3-ramp escalating 50/60/70M), Chopper Rescue (Center Ramp, 5 vehicle standups rescuing swimmers, but a notorious center-drain trap), Diver Trapped (Upper VUK, repeatable scoop shots, ends in a 15-second Extra Ball), Shark Cove/Shark Attack (Right Ramp, kill shark waves on the SHARK bank then finish at the Shark Super Scoop for uncapped double points), and Tidal Wave (Spinner Lane, feeds the Upper Ball Launch to a Side Ramp "Rescue Award"). Completing all 5 modes once lights Horizontal Mode 1, "Guard" — all five shots pay a decaying countdown award (~50M down to a ~20M floor); completing them a second time lights Horizontal Mode 2, Tourist Season, a 2-ball multiball collecting six countries at the Right Ramp (25M each) before 100M Jackpots open at the Side Ramp.

Multiball. Complete the 3-Bank Drop Targets to light locks on the Left Ramp's internal Trap Door; three locks launches a 5-ball Multiball with ball saver. All five Mode Shots light for Swimmer Jackpots, valued at 15M + 5M x Balls-In-Play + 10M x Jackpots-already-collected + 1M x Drop-Target hits (each hit boosts the value, to a maximum boost of 20M), plus a separate 'Sneaky Shark' bonus of +10M (collectible up to 5 times per multiball). Routing a shot through the Spinner Lane into the Upper Ball Launch holds the ball ~10 seconds, during which all Jackpot values are doubled. After all 5 Jackpots are collected, a Super Jackpot (50M x Balls-In-Play) lights at the Shark Super Scoop, followed by a Double Super Jackpot (2x that) at the Side Ramp.

Multiplier. Baywatch has exactly one multiplier — the SPF Bonus Multiplier — which only affects the End-of-Ball Bonus (there's no real-time shot-value multiplier). Spelling S-P-F at the Top Lanes steps it 2X→10X; it never carries between balls. Completing SPF once more at 10X scores a bonus 20M and lights a one-time Extra Ball at the Upper VUK.

Shark Feature ladder. Shooting the Shark Super Scoop collects Sharks in escalating waves (1/2/3/4). Five cumulative tiers award, in order: 10M+Video Mode, 20M+Super Laser Kick, 30M+Shark Frenzy, 50M+Extra Ball, and finally 100M+Earthquake — a direct shortcut to the game's wizard mode.

Wizard Mode — Earthquake. Two qualification paths: (1) complete all 5 Vertical Modes plus both Horizontal Modes (Guard, Tourist Season), or (2) reach Shark Feature tier 5. Either way, shoot the lit Upper VUK to start it: the bonus multiplier locks at max 10X, MEGA Pops turns on (3M/hit), and for 30 seconds balls auto-launch continuously while all five Mode Shots recollect the total value of the modes played from that shot (minimum 25M each) — when the timer expires, flippers die and the field drains. The mode-completion path resets all modes afterward; the Shark shortcut path does not.

How Baywatch plays

Baywatch is a fast Sega beach game with an auto-plunger and no action button, where you run the lifeguard rescue modes and chase Multiball. Finish all five rescue modes plus both Guard rounds, or climb the shark scoop ladder, to reach the Earthquake wizard mode.

The loop

  1. Steer the auto-plunge with flipper timing into one of three skill shots, then spell S-P-F at the top lanes to build the end-of-ball bonus multiplier.
  2. Hammer any of the five mode shots -- the three ramps, the spinner lane, and the upper up-kicker -- since four hits on one starts its rescue mode and each carries a Guard letter.
  3. Clear the three-bank drop targets to arm left-ramp locks, bank three of them, and start five-ball Multiball with its Swimmer Jackpots.
  4. Collect all five Swimmer Jackpots for the Super at the shark scoop and the Double Super at the side ramp, holding a ball in the upper launch to double them.
  5. Finish every mode, or climb the shark scoop ladder to its top tier, to light Earthquake at the upper up-kicker.

Reading the lights

  • SPF Top Lanes (lanes) — lit: A lit top lane is a letter of S-P-F you have not rolled yet, the auto-plunge starts the ball up here, and each completed S-P-F resets the lanes to spell again. · then: Every S-P-F you finish steps the end-of-ball bonus multiplier one notch toward 10x, though it never carries past the current ball, so keep re-spelling it whenever the ball is up top. One more completion at a maxed multiplier pays a flat bonus and lights a one-time Extra Ball over at the up-kicker.
  • Guard Tower Shots (mode) — lit: Each of the five mode shots carries a Guard lamp, so a lit one is a Guard shot still to collect, and hitting it lights that shot's GUARD letter. · then: During a Guard round, sweep all five lit shots fast, because the award decays toward a floor and a collected shot goes dark, so move to a fresh one each time. Lighting the second lamp on all five starts the Tourist Season two-ball multiball, where the right ramp farms countries and the side ramp pays 100M jackpots.
  • Rescue Mode Shots (mode) — lit: The same five shots each build their own rescue mode, so a lit mode arrow means four cumulative hits there will start that shot's timed round. · then: Start CPR at the left ramp, Chopper Rescue at the center, Shark Cove at the right, Diver Trapped at the upper up-kicker, and Tidal Wave down the spinner lane. Play CPR and Diver Trapped freely, but let Chopper Rescue and Shark Cove time out unless you must have them, since their target banks fire straight at the center drain.
  • Multiball Locks (status) — lit: Completing the three-bank drop targets lights a lock at the left ramp's trap door, so a lit lock is a ball you can bank under the playfield toward Multiball. · then: Lock three balls at the left ramp to launch five-ball Multiball with all five mode shots lit for Swimmer Jackpots, and send one up the spinner lane so the upper launch holds it and doubles every jackpot for about ten seconds. Collect all five Swimmer Jackpots to light the Super at the shark scoop, then the Double Super at the side ramp, the two biggest scores in regular play.
  • Shark Scoop Award Ladder (ladder) — lit: The SHARK standup bank spells S-H-A-R-K, so a lit standup is a letter left, and completing the word switches on the game-controlled fin flipper. · then: With SHARK spelled, the fin flipper auto-fires the ball into the shark super scoop for you, climbing a five-tier ladder of a Video Mode, a Super Laser Kick, Shark Frenzy, an Extra Ball, and finally Earthquake at the top. Reaching that top tier lights the wizard mode without finishing every rescue mode.
  • Side Ramp Award Word (letters) — lit: Every letter of the side-ramp award word is earned with a clean shot off the upper-left flipper, so a lit letter is one still to spell. · then: Use the upper ball launch to hand the ball back to that flipper for repeat cracks at the ramp, and completing the word pays a chunk of points plus a Video Mode at the spinner lane. The side ramp is also where the Double Super Jackpot lands during Multiball.

Lane change: not verified for this machine yet.

Start scoring

Does Baywatch have an action button?

No action button, and no shooter rod either — Baywatch fires every ball for you. That makes the plunge a timing exercise instead of a strength one: you pick one of three skill shot targets and then work the flippers as the ball arrives. The shark-fin mini-flipper that redirects the launch is driven by the game, not by a button.

Goals in Baywatch

Every goal below is tracked step-by-step, with shot paths drawn on the playfield map, inside the app.

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