Black Knight: Sword of Rage
Stern Pinball, 2019 — shot-by-shot rules and strategy guide.
Open Black Knight: Sword of Rage in the Pinball Genie app →Designer Steve Ritchie, code Tim Sexton, art Kevin O'Connor/Zombie Yeti. Spike 2 hardware in Pro / Premium / LE editions. Premium/LE add a transparent upper playfield with a 3rd (right) flipper and the Catapult ball-launcher, enabling Catapult Multiball and Last Chance; the Pro is a lower-playfield-only game. The central toy is a motorized Black Knight with a spinning flail on one face and a raise/lower shield hiding the shield scoop/VUK behind it. Reputation: brutally punishing because shot guides are bouncy rubber posts close to the flippers — hence the mantra "backhand, backhand, backhand" (orbits are the safe exception).
Skill Shots
- Pro Standard: plunge into the lit W-A-R top lane (750K, +250K each).
- Pro Super: hold left flipper, hit a center shot (1.5M, +500K each).
- Prem/LE Standard: hit the light-lock target under the Catapult (1M).
- Prem/LE Super: full plunge to lock in the upper Catapult (2M).
Monster Battles (the modes)
Five color-coded battles — Mud Bog (Hydra), Molten Fire (Magma Beast), Burning Sands (Sandworm), Wicked Cavern (Hell Hand), Deep Freeze (Lich Lords). Hit the three center shots to light a battle (the monster is set by the lightning wheel), shoot the flail ramp to raise the shield, then shoot the shield scoop to start. Battles carry ball-to-ball on a ~65s timer; win one for a KNIGHT letter and a lit Extra Ball. Win all five to qualify the Black Castle wizard mode.
Sword of Rage / "The Power"
Charge the meter with right 3-bank drop hits (bank completion ≈ +20%, individual ≈ +1%). When full, POWER lights at the center target — collect it during a battle for 2x scoring the whole battle plus that mode's power upgrade.
Multiballs
- Triple Knights Challenge (all): hit the light-lock shield standup to light locks, lock 3 at the scoop, then jackpot phases culminating in a Super Jackpot worth 3x + a KNIGHT letter.
- Catapult Multiball (premium-le): lock 3 in the upper Catapult; lower shots pay 250K jackpots, Super Jackpot at the Catapult with a multiplier up to 4x.
- KNIGHT Multiball (all): spell K-N-I-G-H-T (from battles, WAR hurry-ups, Triple Knights super jackpots), start at the left spinner lane. Retro 3-ball MB with playfield scoring x balls-in-play (up to 3x) — the game's biggest scoring window.
- The King's Ransom (2nd KNIGHT): ~60s 3-ball MB, unlimited ball save, +5x Bonus X, Extra Ball lit.
- RAGE Multiball: the final phase of Black Castle — a 6-ball frenzy with the center target lit for 1M+/hit.
Combos & money
BKSOR has no conventional combo system: the only true combo is the U-Turn (orbit→orbit loop that lights an Extra Ball at the shield scoop). Real points come from farming Super Features (esp. the Super Spinner — light SUPER at the center target via the spinner, boost at the left lane until purple) and cashing them via a Magna-Save Super Jackpot inside the 3x KNIGHT Multiball, using Triple Knights as the base MB and always stacking a mode. WAR hurry-ups (complete the W-A-R top lanes) are repeatable and escalate.
Awards & defense
Mystery (complete R-A-G-E inlane/outlane rollovers) lights the scoop for a random award. Magna-Save (action button) catches the ball at the right outlane and cashes any active Supers as a Super Jackpot — relight it by completing the right drops. Bonus X advances via WAR-lane completions.
Wizard — Black Castle → RAGE Multiball
Win all five battles, start at the scoop (~200s): hit the three inner shots to light four outer loops, complete the loops, then a final shield-scoop shot delivers the killing blow and starts 6-ball RAGE Multiball. After it resolves the five battles reopen — the repeatable capstone.
Edition tags: Catapult MB, upper-playfield shots/3rd flipper, Last Chance, and Prem/LE skill shots are premium-le; everything else is all.
Goals in Black Knight: Sword of Rage
Every goal below is tracked step-by-step, with shot paths drawn on the playfield map, inside the app.
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Super Skill Shot
Hold the left flipper during the plunge and hit one of the three center shots without changing the lit lane for 1.5M (+500K each successive skill shot).
Reward: 1.5M +500K each additional
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Catapult Super Skill Shot
On Premium/LE, full-plunge to lock the ball directly in the upper-playfield Catapult for 2M and a head start on Catapult Multiball.
Reward: 2M +500K each additional (premium-le)
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U-Turn Loop
The game's only true combo: shoot an orbit to arm a red U-Turn, then loop the orbit repeatedly without any other shot to escalate points and light an Extra Ball.
Reward: Escalating points; lights Extra Ball at the shield scoop
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Super Spinner Farm
The #1 money maker: light SUPER at the center target via the spinner, start a Super Mode, then boost all active Supers at the left lane — repeat to pump the value sky-high before cashing in a 3x multiball.
Reward: 200-300M when cashed at 3x
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WAR Hurry-Up
Complete the W-A-R top lanes to advance Bonus X and light the three center shots for a decaying hurry-up; escalates in value every restart.
Reward: Each shot from 3M rising to max 25M; KNIGHT letter on completion
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Mode + Multiball Stack
The structural money multiplier — because mode-start and the Triple Knights lock are both at the shield scoop, you start a Monster Battle and multiball with essentially the same shot.
Reward: Modes award 20-35M inside multiball
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Magna-Save Super Jackpot Cash-Out
Bank and boost several Super Modes, then press Magna-Save as the ball heads for the right outlane — saving the ball also cashes every active Super as one Super Jackpot.
Reward: Banks all Super values as a single jackpot (multiply inside KNIGHT MB)
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Triple Knights Challenge
The main lock multiball: hit the light-lock standup to light lock, lock 3 balls at the shield scoop, then run the jackpot phases to a 3x Super Jackpot.
Reward: Super Jackpot = 3x jackpot value + a KNIGHT letter
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Catapult Multiball
Premium/LE only: relight and lock 3 balls in the upper-playfield Catapult, shoot lit lower-playfield shots for jackpots, and collect a multiplied Super Jackpot at the Catapult.
Reward: Super Jackpot up to 4x via the standup (premium-le)
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KNIGHT Multiball
The money feature: earn K-N-I-G-H-T from battles, WAR hurry-ups and Triple Knights super jackpots, then start at the left spinner lane for a retro 3-ball MB with playfield scoring multiplied by balls in play (up to 3x).
Reward: Playfield x balls-in-play up to 3x — the biggest scoring window
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The King's Ransom
The 2nd K-N-I-G-H-T completion: a ~60-second 3-ball multiball with an unlimited ball save, an immediate +5x Bonus X, and the Extra Ball lit — a huge, low-risk points-and-safety window.
Reward: Unlimited ball save, +5x Bonus X, Extra Ball lit
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Mud Bog (Hydra)
Cut off the Hydra's 4 heads across five shots — seal a shot to start its timer, then hit it again to cut a head.
Reward: KNIGHT letter + lit Extra Ball on win
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Deep Freeze (Lich Lords)
Defeat 4 Lichs on three blue shots — freeze a Lich blue-to-red, then hit a red shot to kill it plus any other lit red shots.
Reward: KNIGHT letter + lit Extra Ball on win
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Molten Fire (Magma Beast)
Complete 8 total shot sequences across the 7 major shots — best played single-ball since it is a long shot-heavy mode.
Reward: KNIGHT letter + lit Extra Ball on win
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Wicked Cavern (Hell Hand)
Make 8 alternating side shots — a random left-side shot lights, hitting it lights a random right-side shot, repeating with an extra shot each cycle.
Reward: KNIGHT letter + lit Extra Ball on win
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The Power (Sword of Rage 2x)
Charge the Sword of Rage meter with right 3-bank drop hits, then collect POWER at the center target during a battle for 2x scoring the entire battle plus the mode's power upgrade.
Reward: 2x battle scoring + power upgrade
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Bonus X (WAR Lanes)
Advance the playfield-persistent Bonus X multiplier by completing the W-A-R top lanes; it multiplies the end-of-ball bonus and King's Ransom drops +5x for free.
Reward: +1 Bonus X per WAR completion; multiplies end-of-ball bonus
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Black Castle (Wizard Qualification)
Win all five monster battles to unlock Black Castle at the scoop, then defeat the Black Knight: clear the three inner shots to light four outer loops, complete the loops, then land the final scoop shot.
Reward: Triggers RAGE Multiball + a time-based completion bonus
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RAGE Multiball
The Black Castle reward: a 6-ball multiball with the center target always lit for a frenzy bonus starting at 1M per hit, scaled to the Black Castle time remaining.
Reward: 6-ball frenzy, 1M+ per center hit + time-based completion bonus
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Tournament Opener (Pro)
A concrete first-30-seconds sequence: land the Super Skill Shot, light both saves, complete WAR, then start a mode and lock together at the scoop.
Reward: Both saves online, first hurry-up, and a mode+MB stack building
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Backhand Everything (Safe Play)
The core survival rule: cradle and backhand nearly every shot because the close rubber posts make missed forehands drain down the middle — orbits are the only safe forehands.
Reward: Dramatically lower drain rate on a punishing layout
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Build Supers, Cash in KNIGHT MB
The high-score engine: level Super Spinner and other Supers to purple before KNIGHT Multiball (boosting is disabled during it), then hammer the spinner at 3x while keeping Magna-Save armed.
Reward: Hundreds of millions in a single 3x window
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