Bone Busters Inc.

Gottlieb, 1989 — shot-by-shot rules and strategy guide.

Open Bone Busters Inc. in the Pinball Genie app →

Machine: Gottlieb/Premier model #719, designer Ray Tanzer, System 80B MPU, ~2,000 units, single production run. No Pro/Premium/LE editions exist — every shot uses trim all. Chicago-skeleton-invasion theme; 3-or-5-ball play; 4 pinballs installed.

Controls (non-standard): Two lower main flippers plus an upper-right flipper (lower extra right button) and a Train Switch diverter/mini-flipper (top extra right button). The upper flipper + Train Switch are the ONLY way to seat the lower-left Headquarters lock.

Multiball (the game's only multiball, 2-to-4 ball)

Award & collect systems (this modeless game's "modes")

Multipliers

Extra balls

Two paths, both cashed at the right loop: the 4th rung of the right-loop ladder, and drop-target "Light Extra Ball."

Wizard equivalent — the "Bonus Ball" frenzy

No named wizard mode. Draining a LIT outlane (which alternates side with switch hits) banks bonus time; after ball 3 you get a 2-ball frenzy worth 5k/switch — rip spinners here for the finale.

End-of-ball bonus

The Jogging bonus (up to 159k) collects at end of ball or on demand via Liz's Surprise; Water Tower banks via the center ramp.

Goals in Bone Busters Inc.

Every goal below is tracked step-by-step, with shot paths drawn on the playfield map, inside the app.

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