Centigrade 37
Gottlieb, 1977 — shot-by-shot rules and strategy guide.
Open Centigrade 37 in the Pinball Genie app →Single-player electro-mechanical wedgehead (design Allen Edwall, art Gordon Morison, ~1,600 built, model 407). Theme: revive a cryonically frozen woman by raising her temperature to 37 °C / 98.6 °F, tracked by a mechanical backbox thermometer that physically climbs as you play. One production version only — no add-a-ball export, no editions; the only variance is operator settings (3/5 balls, Special award, Double Advance persistence).
EM convention: this is a single-ball, single-level game. There are no multiballs, no timed modes, no bonus or playfield multipliers, no end-of-ball bonus, and no software combo system — there is simply less to chase here than on a modern machine. The goals below reflect what actually exists on the machine; nothing has been invented to fill category quotas. The "combos" are the documented repeatable sequences, the "modes" are the standing features, the one "multiplier" is Double Advance, and the "wizard" goal is the game's beat-the-game achievement: the temperature check.
The progression
- A-B-C-D letters. A/B/C are the three top rollover lanes (skill-plunge territory; re-fed by a right-flipper lob up top just left of the leftmost pop). D is a separate upper-left rollover, habitually a right-flipper shot. Letters stay lit all game. Each letter adds a green light to the kickout hole (+1,000 per shot), advances the thermometer, and lights a drop-target spot.
- Kickout hole (upper right) — the shot to master, from the left flipper, all day. Pays 1,000 base + 1,000 per lit letter (up to 5,000), advances the thermometer one step per lit letter, ejects into the bagatelle lanes, and collects the Special when lit.
- Bagatelle / waterfall — two columns of three serial rollovers cascading down the right side. Lit (white flashing) rollover = 5,000 + one thermometer advance; unlit = 500. The game's main point source (perfect run ~20,000); steer with nudges and avoid the bottom-most lane, which feeds the right outlane (nudge-save possible at the open elbow).
- Drop targets (left 4-bank, right flipper) — 500 each (a lit-5,000 reading exists but is disputed/settings-dependent). Clearing the bank lights the two bullseye standups (5,000 each) alternating between Double Advance and the green bank reset — hit green before collecting Double Advance and you start over.
- Double Advance — the game's only multiplier: 2× on every thermometer advance (factory default: rest of game).
- Thermometer → Special — 24 zero-point advance steps to 37 °C; topping it lights a perpetual Special at the kickout hole (factory: replay). This is the replay chase, not the score chase.
Strategy in one line
Letters early, drops once, then shatz right-to-left through the lit 5,000 inlane and shoot the saucer forever, nudging every waterfall descent into lit lanes. Dangers: right outlane under the waterfall, SDTM bullseye bounce-backs, pop exits down the middle, and the gapped inlanes (never roll-cradle the right flipper; don't dead-bounce the left). Tilt ends the game, not the ball.
Note on achievements
No electronically tracked achievements exist on a 1977 EM; the achievements tracked in this app are written to mirror the machine's own documented milestones rather than anything the hardware itself records.
Goals in Centigrade 37
Every goal below is tracked step-by-step, with shot paths drawn on the playfield map, inside the app.
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A-B-C Skill Plunge
The EM skill shot: a soft, controlled plunge that drops into an unlit A, B, or C top lane instead of ripping through the arch.
Reward: One A-B-C letter — a permanent +1,000 on every future saucer shot, one thermometer advance, and a lit drop-target spot
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Spell A-B-C-D
The game's core standing feature: light all four letters to max out the kickout hole at 5,000 per shot and light the drop-target spots.
Reward: +1,000 saucer value per letter (5,000 max), one thermometer advance per letter, letters stay lit all game
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Clear the Drop Bank
Knock down the left 4-bank of drop targets to light the two bullseye standups and start the Double Advance alternation.
Reward: Bullseye standups lit for 5,000 each, alternating Double Advance / bank reset
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Top Saucer All Day
The tournament farm: control on the left flipper, shoot the upper-right kickout hole, ride the eject through the waterfall, recover, repeat forever.
Reward: 1,000–5,000 per saucer shot plus 500–5,000 per bagatelle rollover on every eject
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A-B-C-D Build, Then Farm
The max-value setup: front-load all four letters from the right flipper, then switch permanently to farming the full-value 5,000 saucer.
Reward: Every future saucer shot pays the full 5,000 and advances the thermometer 4 steps
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Shatz Loop (Collect + Reposition)
The game's one true 'combo': the alley pass from right flipper to left collects the lit 5,000 inlane AND positions the ball for the saucer — up to ~10K per full cycle.
Reward: ~10,000 per cycle with everything lit (5,000 inlane + up to 5,000 saucer + waterfall)
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Drops Once, Back to the Saucer
The right-flipper priority sequence: finish the drop bank one time for the 5K bullseyes and Double Advance, then shatz left and resume the saucer farm.
Reward: Bullseyes lit at 5,000 each + Double Advance available, then back to the money shot
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Waterfall Management
Turn every saucer eject and miss into points: nudge the ball down the lit 5,000 bagatelle lanes and save it at the outlane elbow.
Reward: Up to ~20,000 + 4 thermometer advances on a perfect lit run; ~10K average
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Light Double Advance
The game's only multiplier: clear the drops, then hit the lit alternating bullseye — dodging the green reset target — to double every thermometer advance.
Reward: Double Advance: every thermometer step counts twice (factory default: rest of game; operator-settable to ball)
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Complete the Temperature Check
The de-facto wizard goal: drive the backbox thermometer all 24 steps to 37°C, lighting the perpetual Special at the kickout hole.
Reward: Special lit at the kickout hole for the entire rest of the game; the backglass bulb pulsates
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Collect the Special
Cash in the temperature check: with the thermometer topped out and Special pulsing, shoot the kickout hole to collect.
Reward: Special — a replay (credit) at factory setting; points in tournament setups
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Beginner's First 30 Seconds
The simple call for a fresh ball: soft plunge a letter, then left flipper = saucer, right flipper = drops or up top — hands on for every waterfall descent.
Reward: A letter banked, the money shot found, and the ball alive past the danger zones
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The Tournament Line
What competition players actually do: letters early, drops once, then shatz-and-saucer every game all the way through — ignore the thermometer for score.
Reward: Feast-or-famine ceiling: the 100,000 light and beyond ride the lit bagatelle + full-value saucer
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Survive the Open Elbow
Drain control on Centigrade 37: the right outlane under the waterfall, the SDTM bullseye bounce, and the gapped inlanes are what end games.
Reward: Longer balls — and on an EM, a saved ball is a saved game (tilt ends everything)
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