Centigrade 37

Gottlieb, 1977 — shot-by-shot rules and strategy guide.

Open Centigrade 37 in the Pinball Genie app →

Single-player electro-mechanical wedgehead (design Allen Edwall, art Gordon Morison, ~1,600 built, model 407). Theme: revive a cryonically frozen woman by raising her temperature to 37 °C / 98.6 °F, tracked by a mechanical backbox thermometer that physically climbs as you play. One production version only — no add-a-ball export, no editions; the only variance is operator settings (3/5 balls, Special award, Double Advance persistence).

EM convention: this is a single-ball, single-level game. There are no multiballs, no timed modes, no bonus or playfield multipliers, no end-of-ball bonus, and no software combo system — there is simply less to chase here than on a modern machine. The goals below reflect what actually exists on the machine; nothing has been invented to fill category quotas. The "combos" are the documented repeatable sequences, the "modes" are the standing features, the one "multiplier" is Double Advance, and the "wizard" goal is the game's beat-the-game achievement: the temperature check.

The progression

Strategy in one line

Letters early, drops once, then shatz right-to-left through the lit 5,000 inlane and shoot the saucer forever, nudging every waterfall descent into lit lanes. Dangers: right outlane under the waterfall, SDTM bullseye bounce-backs, pop exits down the middle, and the gapped inlanes (never roll-cradle the right flipper; don't dead-bounce the left). Tilt ends the game, not the ball.

Note on achievements

No electronically tracked achievements exist on a 1977 EM; the achievements tracked in this app are written to mirror the machine's own documented milestones rather than anything the hardware itself records.

How Centigrade 37 plays

Centigrade 37 is a 1977 Gottlieb built around a backbox thermometer you drive from cold up to thirty-seven degrees. Light the A-B-C-D letters, farm the upper-right kickout hole for its rising value, and push the thermometer all the way to the top to light a perpetual Special.

The loop

  1. Soft-plunge for a top lane you have not lit yet -- A, B or C -- then lob the right flipper back up top for the others and for the separate D rollover; each letter holds all game and raises what the kickout hole pays.
  2. With the ball settled on the left flipper, fire at the upper-right kickout hole -- a thousand points for each lit letter, up to five -- and let its eject pour the ball into the right-side waterfall.
  3. Side-nudge the ball down the white-flashing waterfall rollovers for five thousand apiece, take the right return, then alley-pass across to the left flipper to line the saucer up again.
  4. Clear the left drop bank once to light the two bull's-eye standups, and collect Double Advance there so each thermometer step counts twice.
  5. Every lit letter, saucer shot and lit waterfall rollover nudges the thermometer higher -- reach thirty-seven degrees and the game lights a Special that never switches off.

Reading the lights

  • A-B-C-D Letters (letters) — lit: Each lit letter -- A, B and C across the top lanes, D at its own upper-left rollover -- stays lit for the whole game and adds a permanent extra thousand to every future kickout-hole shot, plus one step on the thermometer. · then: Bank a fresh one off a soft plunge at the start of each ball, and lob the right flipper back up top -- aiming to the inside of the leftmost pop bumper -- for the rest. With all four lit the kickout hole pays its full five thousand and moves the thermometer four steps a shot.
  • Kickout Hole Saucer (status) — lit: The upper-right kickout hole is the shot the whole game is built on: it pays a thousand base plus a thousand for each lit A-B-C-D letter, up to five thousand and beyond, and it holds the Special once the thermometer tops out. · then: It is a left-flipper shot you can take all day, and its eject feeds straight into the right-side waterfall, so every attempt is really two scoring chances. Front-load your letters first and this single hole is where the bulk of your score comes from.
  • Drop Bank & Double Advance (multiplier) — lit: Knock down the left four-bank of drops and the two bull's-eye standups on the lower right light for five thousand each, alternating between Double Advance and a green target that resets the bank. · then: Take the lit bull's-eye from control -- its bounce-back tends to head straight down the middle -- and grab Double Advance before you ever touch the green one, which sends you back to the start. With Double Advance running, each thermometer step is worth two, the fastest way up the scale to thirty-seven.
  • Bagatelle Waterfall Lanes (lanes) — lit: The right-side waterfall is two columns of three rollovers cascading down: a lit one, flashing white, is worth five thousand and one thermometer step, while an unlit one pays only five hundred. · flashing: A rollover flashing white is the five-thousand one to chase; the lit column and lit rollover shift as the ball falls, so a side-nudge to switch columns is how you catch them. · then: This waterfall is the game's main point source, fed by every saucer eject and most misses, so nudge the ball into the lit lanes on the way down -- a fully lit run is around twenty thousand and four thermometer steps. Then mind the exit: it feeds the right return, or the right outlane, which is the game's main drain.
  • Backbox Thermometer (ladder) — lit: The mechanical thermometer in the backbox is the game's progression track -- twenty-four steps from cold to thirty-seven degrees, driven up one notch per lit waterfall rollover and one per lit letter at the saucer, with Double Advance doubling each notch. · then: That built-up total is what pays out, counting down for points as the game ends, though the individual advances score nothing while you rack them up -- this climb is a chase for the award, not the points. Hit thirty-seven and a Special lights at the kickout hole and never switches off again for the remainder of your game.

Lane change: not verified for this machine yet.

Start scoring

Does Centigrade 37 have an action button?

Nothing to press on this 1977 Gottlieb except the flippers and the plunger. Beyond flipping, your only real inputs are plunge strength into the A/B/C top lanes and how carefully you nudge — the thermometer and the drop targets are all worked with shots, not buttons.

Goals in Centigrade 37

Every goal below is tracked step-by-step, with shot paths drawn on the playfield map, inside the app.

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