Cirqus Voltaire

Bally, 1997 — shot-by-shot rules and strategy guide.

Open Cirqus Voltaire in the Pinball Genie app →

Cirqus Voltaire asks one thing of you: collect all nine marvels. Do that and Join The Cirqus, the wizard mode, begins automatically — there is no shot to start it. The marvels can be taken in any order, which makes route planning the entire game, and they vary enormously in cost.

The nine marvels, cheapest first

One rule worth knowing before you rely on it: spotting the Juggler or Highwire marvel awards the marvel but does not start the multiball. If you wanted the balls, you have to earn it properly.

The Ringmaster

The main toy sits recessed beneath the playfield until you spell WOW on the target bank. You do not have to hit each letter individually — any target counts toward the total. The first Ringmaster costs a single hit; every one after costs three.

Once he is up, a magnet built into his head grabs the ball, holds it while he taunts you, then flings it somewhere unpredictable. There is a ball saver after each fling in case it goes straight down the middle. Occasionally the fling lands in the lock queue, which the game rewards as a free lock.

Each Ringmaster takes five hits to defeat, and the two yellow Ballyhoo standups beside him also spot hits — often a safer way to whittle him down than shooting him directly. Awards climb by a million per Ringmaster, and each defeat plays a different multiball: Frenzie, then Razz, then Special.

Which multiball is which

Ringmaster Frenzie is a 2-ball where he lifts a few inches to open the hole, and every shot at him pays 250K. Hitting him again while the jackpot animation is still playing pays substantially more — with four balls up, 750K and a million are both reachable.

Ringmaster Razz uses a hurry-up jackpot. It starts at 500K and counts down slowly to 250K, and wherever you stop it becomes the jackpot for the rest of the mode — so landing that first shot early is worth real money. There is also an extra ball lit.

Ringmaster Special is the one with a lever you can pull. The spinner raises the jackpot value, but only until the ball drops under the Ringmaster, at which point it is locked in. Pump the spinner first, cash in second. Despite the name there is no special.

There is a fifth, unmarked Ringmaster multiball — Ringmaster Battle — that appears nowhere on the playfield. You only reach it if you know it exists, and reaching it locks out further Ringmasters until you have played the wizard mode.

Stacking, and the open left side

This machine carries eight multiballs before the wizard mode adds four more, and up to three can run concurrently. Stacking is where the enormous scores come from, and the Left Ramp is the hub — it handles locks, Highwire, marvel spotting and Strike-An-Arc.

Finally, the left inlane and outlane are one continuous open area with no dividing wireform, just posts and a lot of rubber. The outlane post is adjustable, so no two machines drain the same way — read the setting before you commit. It is also one of the best machines in the hobby to learn nudging on, precisely because that area is so open.

Goals in Cirqus Voltaire

Every goal below is tracked step-by-step, with shot paths drawn on the playfield map, inside the app.

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