Cue Ball Wizard

Gottlieb, 1992 — shot-by-shot rules and strategy guide.

Open Cue Ball Wizard in the Pinball Genie app →

Cue Ball Wizard is a ramp game with a checklist bolted to it. The ramp up the middle is the key to nearly everything, and the wagon wheel above the flippers tells you what the next ramp shot will do. Glance at that wheel before every ramp attempt — the round you start is the one flashing, not the one you were hoping for.

The Wagon Wheel loop

One ramp shot lights the ramp for a Wagon Wheel award, and the next ramp shot starts it. If the ramp goes dark, the Corner Pocket on the left relights it. The wagon wheel target above the right outlane changes which round is queued, so you have real control over what you get.

NO WAY deserves a note. The cue ball is parked directly in front of the target, so a straight shot rarely works. The reliable route is to let the ball roll to the very tip of the left flipper before you flip; it comes off the right slingshot at an angle that finds the target far more often than anything you aim at it.

Bank shots are free money

Two ejects sit across the top of the playfield, and there are two kinds of shot into them. A clean bank shot reaches the hole without touching a bumper, and it pays points on a climbing ladder — 1, 2, 5, 7, 10, 15 and 20 million — as well as a random award. An ordinary bank shot only gives the award. The bank shot lamps flash when the next one will count as clean.

The awards are genuinely useful: multiplier advances, racks, spotted letters in DOUBLE and WIZARD, video mode, an extra ball, or starting the current wheel round for you. There is also a window where every bank shot counts as clean — from the end of Pool Ball Mania until Nine Ball Play finishes. That is the cheapest 20 million on the machine.

Two Ball Multiball

The lamps above one drop target bank will be flashing — that is the bank that counts. Clear it and the side pocket starts flashing 8 Ball; hit that and the ramp lights for multiball. Once you are in, jackpots come from driving the 8 ball into the three colour sets on the platform. They start at 5 million each, and every drop target you hit adds a million to whichever jackpots you have not collected yet, so it pays to knock targets around before you cash anything. All three colours light the ramp for a 100 million super, and taking it resets the cycle.

Pool Ball Mania and the half-billion shot

Complete all six Wagon Wheel rounds and the ramp lights for Pool Ball Mania — three balls, with every target on the playfield worth 5 million. Targets, not lanes: the NO WAY shot, both drop banks, the change targets and the side pocket all count, while slingshots, bumpers and the in-and-outlanes do not. The round ends when two of your three balls drain, and none of the total is banked until every ball is gone. Do not tilt during Pool Ball Mania. You will lose the lot.

When Mania ends, the ramp lights for Nine Ball Play, and it only holds that for about 99 seconds before reverting. Start it, clear the 1 through 7 drop targets, sink the 8 ball in the side pocket, and the 9 ball target lights for 500 million — a full billion if you have DOUBLE running. You get roughly fifteen seconds to take it.

The shortcut worth learning

There is a sequencing trick that removes most of the work. Clear the flashing drop bank before you start Pool Ball Mania, which lights the 8 ball at the side pocket. Carry that lit 8 ball into the multiball and then refuse to shoot the side pocket for the whole round. When Mania ends and you start Nine Ball Play, the 8 ball is already banked, so you skip the drop targets entirely and the 9 ball target is sitting there lit. One shot, half a billion.

Bonus, and where the specials hide

Your end-of-ball bonus is 500,000 multiplied by your racks and then by your multiplier, so neither half is optional. The Corner Pocket raises the multiplier; racks come from the Side Pocket round and from clearing either drop bank. Four racks lights a hurry-up extra ball at the wagon wheel target. Push the multiplier to 7 and the two red targets in the top corners light for Special — only one is live at a time, and every bumper hit swaps which.

Goals in Cue Ball Wizard

Every goal below is tracked step-by-step, with shot paths drawn on the playfield map, inside the app.

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