Deadpool
Stern Pinball, 2018 — shot-by-shot rules and strategy guide.
Open Deadpool in the Pinball Genie app →Designer: George Gomez. A two-flipper Marvel game built around Battles, Quests, six Multiballs, and a deep combo/weapon economy. Rules are essentially identical across Pro/Premium/LE; the only rules-affecting edition difference is the Premium/LE Disco Loops variant of Disco Multiball.
Core loops
- Battles (start at the Scoop): Juggernaut, Mystique, Sabretooth. Complete D-E-A-D standups to light a Battle, taunt/damage via flashing shots, then finish at the Scoop within 10s (Final Shot ≈ remaining health, up to ~30M). Sabretooth is easiest (orbits + Wolverine spinner + pops); Juggernaut is most valuable but needs the risky side targets.
- Quests: T-Rex (advance the chimichanga truck via Right Orbit, throw 5 bombs at the Lil' Deadpool target) then Megalodon (hit the roving red shot 5×). Both collect a Mode Jackpot at the Scoop.
- Team-Ups (X-Force): hit a Team-Up shot twice to recruit, then re-hit it during a Battle to trigger — Dazzler (left orbit, +health/time), Colossus (U-Turn, 2× points), Wolverine (center spinner, 2× damage), Domino (right orbit, boosts villain feature).
Multiballs (six)
- Lil' Deadpool MB — drop the OOF 3-bank, hit the Lil' Deadpool standup 2×, lock a ball. Cheap "stacking fuel."
- Ninja MB — lock 3 balls at the Katana ramp (relight locks via P-O-O-L). Jackpots scale with collected Ninja Stars, so players hoard stars and delay it.
- Disco MB — ~60–70 spins of the left (Dazzler) spinner; starts only when no other mode runs. (Premium/LE: odd thresholds give Disco Loops instead.)
- Mechsuit MB — cash out 45 weapons, start at the Scoop.
- Sauron MB (mini-wizard) — win all 3 Level-1 Battles; unlocks Level-2 Battles.
- Clone MB (mini-wizard #2) — win all 3 Level-2 Battles.
Weapons, Ninja Stars, Chimichangas, BOOM
- Weapons: shoot white combo shots, then the Scoop to cash out (value scales with shots before the scoop). 25→Extra Ball, 45/150/250→Mechsuit MB, every 100→permanent +1 Playfield X.
- Ninja Stars: pop-bumper hits light shots blue; collect them to inflate Ninja MB jackpots. Ninjapocalypse (Right Orbit → Katana ramp) dumps ~10 stars at once.
- BOOM button: spell BOOM at the return/inlanes; flashing button spots the highest lit shot. Complete BOOM 4× without using it for "Big Boom" (all lit shots).
Multipliers
- Playfield X (1x→5x): temporary via SNIKT standup → Katana ramp ricochet; permanent +1x per 100 weapons; +1x for the ball from Lil' Deadpool Bounce. Higher temp X times out faster — spike it right before a scoring window.
- Bonus Multiplier: raised by completing the top BAM! lanes (resets per ball).
Skill shots (4 tiers)
Lane (BAM lane, 2.5M+), Super (hold left flipper → Katana ramp, 5M+), MXV (right orbit → ramp combo, 12.5M+), Super Secret (SNIKT → ramp, 15M + 1 Playfield X).
Wizard path
Two tracks converge: Quests + Sauron MB → Megakrakolodonus Rex (mini-wizard #1) and Level-2 Battles → Clone MB (mini-wizard #2). Completing both mini-wizards plus Mechsuit MB lights The Final Battle (Mr. Sinister) — the game's wizard mode.
Goals in Deadpool
Every goal below is tracked step-by-step, with shot paths drawn on the playfield map, inside the app.
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Lane Skill Shot (BAM! lanes)
The safe, repeatable skill shot: steer the flashing BAM! insert to a top lane, then soft-plunge through it. Worth 2.5M plus an escalating 250K per skill shot that persists all game, so bank it every ball.
Reward: 2.5M + 250K per skill shot (persists across balls)
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Super Secret Skill Shot (SNIKT! → Katana ramp)
The highest-value plunge. Hold the left flipper and thread SNIKT! into the Katana ramp off the launch for a huge award plus a free playfield multiplier to open the ball.
Reward: 15M + 1M per skill shot + 1 Playfield X
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Ninjapocalypse (Right Orbit → Katana ramp)
The signature money combo: the ball comes around the right orbit and is fired straight up the Katana ramp. Dumps a large batch of Ninja Stars that directly inflate Ninja Multiball jackpots — the single most-farmed two-shot pattern.
Reward: Big points + ~10 Ninja Stars (5M+/500K per combo); off the plunge this is the MXV Skill Shot
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SNIKT! ricochet → Katana ramp (Playfield X combo)
Bank the SNIKT! standup into the Katana ramp during play to add temporary Playfield X and extend the multiplier timer. The core way to spike a multiplier right before a big scoring window.
Reward: Temporary Playfield X boost + timer extension
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Weapon combo → Scoop cash-out
Run a string of white weapon shots (ramps/orbits/spinner) to bank weapons, then drop the Scoop to cash out — the award scales with how many shots you made right before the scoop. This engine drives to Mechsuit MB and permanent multipliers.
Reward: Weapons banked (25 = Extra Ball, 45 = Mechsuit MB, every 100 = +1 Playfield X)
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Colossal Jackpot (U-Turn loop)
Feed the U-Turn mini-loop under the left ramp to build the Colossal Jackpot; every playfield switch grows it and repeat hits multiply it (2x/4x/6x), collected by a hard shot through to the end-of-loop target. Can be multiplied by any active Playfield X.
Reward: Colossal Jackpot, multipliable by Playfield X
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Basic combo chain (light weapons)
The foundational combo: hit two different major shots consecutively within the ~5s window. Any loop or ramp lights weapon inserts on the other shots — learning this geometry is the backbone of the whole game.
Reward: A weapon per successive combo shot
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Lil' Deadpool Multiball
The cheap, controllable multiball used as stacking fuel. Knock down the OOF drops, hit the exposed Lil' Deadpool standup, and lock a ball behind the drops to start.
Reward: 2-ball multiball; hurry-up jackpots (from 500K) collected at the Lil' Deadpool target
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Ninja Multiball (Katana locks)
The value engine. Relight locks by completing P-O-O-L, lock three balls at the Katana ramp, and start. Jackpots scale with your banked Ninja Star count, so hoard stars and delay the start to fatten the pot.
Reward: 3-ball multiball; jackpots scale with Ninja Stars, Super Jackpot = sum of jackpots at the Katana ramp
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Disco Multiball (Dazzler spinner)
Spin the left (Dazzler) spinner ~60–70 times to qualify; it can only start when no other mode is running. Shoot lit shots for Disco Jackpots, with the Left Ramp collecting the Super Jackpot.
Reward: 2-ball multiball; Super Jackpot at the Left Ramp (Premium/LE odd thresholds give Disco Loops instead)
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Mechsuit Multiball (weapon cash-outs)
A big 4-ball mode earned by cashing out 45 total weapons, then started at the Scoop while no other mode runs. All shots light for jackpots from 5M with a Super Jackpot at the Scoop.
Reward: 4-ball multiball; jackpots from 5M, Super Jackpot = 15M + 250K x jackpots collected
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Battle: Sabretooth
The easiest, lowest-risk Battle and the go-to first fight. Complete D-E-A-D to light it, start at the Scoop, then damage him with the two orbits, the center Wolverine spinner, and even pop-bumper hits before finishing at the Scoop.
Reward: Final Shot ~ remaining health (up to ~30M) at the Scoop
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Battle: Mystique
A spinner-and-ramps Battle. Shoot the center Wolverine spinner then both ramps to light all three shots for damage; the Wolverine Team-Up (double damage) makes spins count double and can finish her fast when paired with a BOOM bomb.
Reward: Final Shot ~ remaining health at the Scoop
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Battle: Juggernaut
The most valuable and most dangerous Battle. Hit any four D-E-A-D / P-O-O-L targets to taunt him and light all main shots for 20 seconds of damage; players stack Lil' Deadpool MB over it for a ball-save on the risky side targets.
Reward: Highest single-Battle Final Shot at the Scoop
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T-Rex Quest
Advance the chimichanga truck via the Right Orbit to qualify, start at the Scoop, then shoot green shots to drop the Lil' Deadpool drops and bash the standup to throw bombs at the T-Rex. Throw 5 bombs, then collect the Mode Jackpot at the Scoop.
Reward: T-Rex tooth/DNA Mode Jackpot at the Scoop (part of the wizard path)
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Playfield X (SNIKT! multiplier build)
Playfield X runs 1x up to 5x. Build a permanent base off weapons (every 100 = +1x for the game), then spike temporary X with the SNIKT! → Katana ramp ricochet right before a big scoring window since higher temp X times out faster.
Reward: Up to 5x scoring during a scoring window
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Bonus Multiplier (BAM! lanes)
Completing the top BAM! lanes raises the Bonus Multiplier, which multiplies your end-of-ball bonus (chimichangas + Ninja Stars + weapons). The multiplier resets each ball, so re-complete the lanes every ball.
Reward: +1 Bonus Multiplier per completion
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Sauron Multiball (mini-wizard gate)
The first progression gate: win all three Level-1 Battles, then start at the Scoop. Shoot both ramps twice each for jackpots, then the U-Turn to the Colossal Jackpot target for the Super Jackpot. Finishing it unlocks the Level-2 Battles.
Reward: 3-ball mini-wizard multiball; unlocks Level-2 Battles
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The Final Battle (Mr. Sinister wizard mode)
The game's wizard mode, qualified by completing both mini-wizards (Megakrakolodonus Rex + Clone MB) AND playing Mechsuit MB. Phase 1 makes all four Team-Up shots; Phase 2 is a 3-ball multiball of blue-shot jackpots finished at the Scoop.
Reward: Wizard mode; lights the Special on completion
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Strategy: Safe beginner opener
A low-risk opening sequence: bank the lane skill shot, grab the easiest Team-Up (Dazzler), then complete D-E-A-D and fight Sabretooth using forgiving orbit/spinner/pop damage while cycling BOOM! for the ball-save.
Reward: Steady points, an early Team-Up, and a ball-save net
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Strategy: Tournament scoring opener
A high-value opener: Super Secret skill shot for an instant multiplier, grab Dazzler and Wolverine, then start Juggernaut FIRST and stack Lil' Deadpool MB over it for a ball-save while team-ups multiply the kill.
Reward: Big opening score, stacked multiball ball-save over the riskiest Battle
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Strategy: Hoard Ninja Stars, delay Ninja MB
The core high-score engine. Farm Ninja Stars from pop-lit blue shots and Ninjapocalypse combos, delay Ninja Multiball until the pot is fat, then start it with a fresh temporary Playfield X spiked for multiplied jackpots.
Reward: Maximally inflated Ninja MB jackpots (scale with banked stars)
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Clone Multiball (second mini-wizard)
The reward for clearing the harder second tier of Battles that unlocks after Sauron. Start it at the Scoop with no other mode running, then work the ramps and the Katana for the jackpot ladder and cash the Super at the Scoop.
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Giant-Dinosaur Mini-Wizard (Quest chain payoff)
The Quest-side mini-wizard: finish the chain of Quests (each qualified by feeding the chimichanga truck) and the oversized dinosaur showdown starts at the Scoop. Bomb it down with Lil' Deadpool hurry-ups and collect at the Scoop.
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