Elvira's House of Horrors

Stern Pinball, 2019 — shot-by-shot rules and strategy guide.

Open Elvira's House of Horrors in the Pinball Genie app →

Designer: Dennis Nordman (layout) / Lyman Sheats (lead code). Two-flipper, single-level, B-movie house-party theme. No Pro model — shipped as Premium, LE (400), Signature (50), and Blood Red Kiss; all editions share an identical playfield, mechs, and ruleset, so every shot is trim: all.

The core loop — HAUNTS

The spine of the game is starting Haunts (B-movie modes). Repeatedly shoot the House/Mansion Entrance (center) until its insert flashes purple, then the next House shot starts the qualified Haunt; the Super Secret Back Door skill shot instantly qualifies/starts one for free. Haunts run a 45s timer that pauses in the pop bumpers (resets to 15s if you make progress under 15s). There are 6 main Haunts (Night of the Living Dead, Teenagers from Outer Space, The Brain That Wouldn't Die, The Manster, Manos: The Hands of Fate, The Werewolf of Washington) plus 4 Skeleton-Key-locked Haunts. Completing a Haunt qualifies Trailer Trash (hurry-up worth 50%→75%→100% of the Haunt score depending on ramps hit) and advances B-Restorator rank toward Director's Cut.

Skill shots

Multiballs

Multipliers

Side modes / collect systems

Un-Happy Hour (ramps), Drive Me Crazy (orbits), Gar-Goils Gone Wild (Gar-Goil targets + orbits), Hand of Fate wheel (collected at left outlane), Manos Wheel.

Wizard modes

Tournament money: stack a Haunt + a jackpot multiball under a held 4X Double Trouble, loop multiball supers via the House relight, and 100% every Trailer Trash.

Goals in Elvira's House of Horrors

Every goal below is tracked step-by-step, with shot paths drawn on the playfield map, inside the app.

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