The Evil Dead

Spooky Pinball, 2024 — shot-by-shot rules and strategy guide.

Open The Evil Dead in the Pinball Genie app →

The Evil Dead is a boutique, single-trim widebody from Spooky Pinball — the Collector's Edition, limited to 888 units (~$9,999). Because there is only one edition, every machine is fully loaded: every shot and mech below is present on all units (trim = all). Design by Corwin "Bug" Emery and "Spooky Luke" Peverill, art by Christopher Franchi, code by Ben Heck, with Bruce Campbell voice. It's Spooky's most mech-heavy game to date. Note: the ruleset is still evolving (code shipping through v2026.04.01), so exact combo timers and point values for some newer features aren't yet finalized.

The playfield

Two main flippers sit at the bottom. A Hidden Sling Flipper replaces the left slingshot (fired by the upper-left button) and reaches the left orbit, left ramp, left deadite, and drops. An upper-right mini flipper feeds a ramp/loop. Below the main field is an RGB-lit fruit-cellar lower playfield with its own flipper, loop, launch, and drain, reached by opening the Cellar Door (Action button).

Key shots: left, middle (lift), and right ramps (all backhandable; the right ramp has a mode-start scoop beneath it); left/right/inner/rear orbits and a hard-to-find center super spinner; the six inline GROOVY drops; the cabin drops + Cabin VUK lock; three Necklace standups; two pop-up Deadites (Evil Scotty left, Evil Ed right) guarding the ramps; the Evil Ash Hand bash toy; the Necronomicon captive ball (mode selector); the rising Cheryl lift bank; the shotgun/boomstick shell targets; and the Deadite pop cluster hosting the Blood Flood targets and the Good/Bad Linda head.

Skill shots

The Standard Skill Shot roves a lit insert onto the GROOVY targets — plunge to hit it for 1,000,000 + 500,000, which also advances GROOVY. The Super Skill Shot holds the left flipper for a soft plunge; hit the random flashing shot within 5 seconds (the only hard timer in the game) for 2x value.

Scoring multipliers (build these first)

Combos and the Bonus Ball

A combo is consecutive lit shots inside a window; tighter chains pay a bigger speed bonus (as in Undying Love's ramp→ramp chain). The general-purpose combo runs on the Necklace targets in any mode not otherwise using them. Combos plus the shot multiplier qualify the Bonus Ball — a free timed extra ball at game's end focused on combos and ball locks, the skill-gated reward for clean shooters. The left ramp is the premier repeatable farm (Delta 88 wants 88 shots there).

Multiballs

Modes and wizard modes

Story modes qualify off the lit white ramps and start at the scoop under the right ramp; the captive ball selects which. The Movie-1 set (Evil Awakens, Hacked to Bits, It Won't Let Us Leave, Undying Love) is the natural entry point. Wizard/token modes — Kandarian Demon (the multi-phase marquee), Hail to the King (25 deadite hits → global multiplier), Destroy the Book, Hero From The Sky, Delta 88 — are gated by Spooky Tokens: hold the Action button while pressing Start to spend them, ideally with multipliers already up. A Tournament Mode disables the Hail to the King global multiplier by default.

Strategy in brief

It is a center-drain game — SDTM control and nudging are the primary survival skills, and the pop-up deadites and the Hand are the main source of dangerous rebounds, so hit them only with a controlled ball. Best opener: standard skill shot → lit ramp to qualify Mode 1 → bank cabin drops/lock (persistent, never wasted) → start a Movie-1 mode → build GROOVY/Blood Flood/Dagger, then stack Cabin MB and Deadite MB on top. Save the risky Boomstick basement run for when multipliers are up.

Goals in The Evil Dead

Every goal below is tracked step-by-step, with shot paths drawn on the playfield map, inside the app.

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