Fish Tales

Williams, 1992 — shot-by-shot rules and strategy guide.

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Fish Tales has a reputation as an easy game and it is not entirely deserved. The ramps are friendly and the layout is open, but the two shots that decide your score — the Caster's Club and the captive ball — are both awkward, and everything worth having runs through one of them.

The left return lane is the most important lane on the machine

It always lights the Long Cast, the right looping shot, and its light never goes out. Your first Long Cast is worth a million and it climbs to five, but the points are not the reason to shoot it — every Long Cast lights the next unclaimed value on the captive ball, and that is where the game's best awards live. If one is about to time out, rolling the left return lane again refreshes the whole timer without dropping your current value. If Long Cast is dark, shooting the right loop anyway just turns it back on.

The captive ball sits inside an inclined boat, so a soft hit moves it without registering — only a hit hard enough to reach the top switch counts. The ladder runs Hold Bonus at one million, Video Mode at two, Rock the Boat at three, Light Extra Ball at five and Instant Multiball at ten. You can light every value before collecting any, but each hit takes only one award. Every registered hit also pays Grab Yer Gear — a million times the highest award still lit, or 500,000 when nothing is. Finish the ladder and the captive ball pays five million a hit, rising 500,000 to a ten-million ceiling.

Monster Fish, and playing the parity

Six lit ramp shots light the school of fish under the boat and turn the spinner into a hurry-up. The ramps themselves pay 500,000 rising to three million, so lighting a Monster Fish has already banked 10.5 million before you shoot the spinner. The hurry-up starts at twenty million and drops 100,000 every tenth of a second down to a five-million floor, then gives you five more seconds at that floor.

Always collect it, even at the floor. Miss it and the value sits where it stopped; take it at any price and the next is worth ten million more, up to a fifty-million ceiling. The habit that separates good scores from great ones is counting where you are in the school so the sixth ramp comes off the left flipper. Shooting the last fish from the right means the ball has to transfer across before you can reach the spinner, and every tenth of a second costs you 100,000.

The timed modes

The U-turn is a real shot

A ramp attempt that runs out of steam and comes back down the other side pays a million, counts as a boat shot for Rock the Boat, and collects both ramp fish at once during Feeding Frenzy, because only the boat ramp sensor is needed. Stop treating weak ramps as failures.

Multiball is two shots repeated

Caster's Club to light a jackpot, eject hole within fifteen seconds to score it. Jackpots run twenty, thirty and forty million, and the tackle box shows which is next. With all three balls alive the Caster's Club flashes for Doubles Jackpot — a second ball doubles the value and restarts the clock, but time out and both balls come flying back with nothing scored.

Take all three jackpots and the captive ball lights for a hundred million per hit, repeatedly, until multiball ends. You do not need all three in one multiball; the machine remembers where you are for the whole game. Better still, every completed sequence multiplies all the jackpots — including the captive ball — and the multiplier climbs as far as six.

Two habits worth building

First, do not waste an Instant Multiball. Cashing it during multiball throws it away, and with two balls locked you should always start regular multiball first, because Instant Multiball leaves you with no locks afterwards. Second, do not force the Stringer targets — they are frequent drain shots, and unless you are one fish from Feeding Frenzy the ball will find them on its own. Autocast, the ball save, is quick enough to return a ball before it has finished draining, and a death save on the one you lost leaves you with a small multiball.

Goals in Fish Tales

Every goal below is tracked step-by-step, with shot paths drawn on the playfield map, inside the app.

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