Game Show

Bally, 1990 — shot-by-shot rules and strategy guide.

Open Game Show in the Pinball Genie app →

Game Show is a simple machine and an honest one. One lock, one diverter, a lamp wheel in the lower centre and four prizes to win. Nothing is hidden or clever, which makes it a good machine to learn structured play on — every award has a visible lamp and every lamp has a shot attached. What separates a good game from a bad one is knowing which inlane you just rolled through, and whether the diverter will let your ramp shot reach the saucer.

The skill shot and your multiplier

The plunger delivers the ball onto a raised plastic above the C-A-S-H rollovers, with four holes to drop through. One of the four lanes below is flashing, and you cannot move it — plunge strength is your only control. Land the flashing lane and the bonus multiplier advances one step. It starts at 2X and climbs by one to a ceiling of 10X. Because the Collect Ramp joins the plunger lane, a weak plunge rolls back down the ramp into play rather than being wasted, and a very weak one simply returns to the plunger.

Winning the four prizes

There are four: a TV, a trip, a truck and a car. The TV is two targets, TRIP is four down the right wall, TRUCK is five down the left wall, and the car is a single drop target left of the CASH lanes. Completing a set makes that prize flash at the base of the Collect Ramp, and you cash it at the Collect Saucer on the far left, which is only reachable through that ramp. Once a prize is collected it cannot be won again until all the others have been collected too, so the game naturally pushes you around all four.

Reading the Collect Ramp

One ramp, two destinations. With nothing lit, the Collect Ramp carries on up to the skill shot plastic and drops you into the CASH lanes, which is useful in itself because those rollovers build your bonus. Only when Collect is lit does the diverter open the path to the Collect Saucer — and even then, an under-hit shot never clears the skill shot area and you end up back on the plastic. Shoot it freely when nothing is lit, and shoot it hard when a prize is waiting.

Showcase Bonanza

The moment the Collect Ramp could finish off all four prizes, Lock lights there too — it does not matter whether some are already banked, only that this shot could complete the set. Take it and you get the prize awards, then a two-ball multiball with the ramp lit for a jackpot. It opens at $3,000,000, holds for a few seconds, then falls about $100,000 every couple of seconds until it floors at $1,000,000. After the second ball is plunged the diverter stays shut until you hit any switch, and that hit also ejects the locked ball.

The Wheel

The circle of lamps in the lower centre holds point values and four feature awards on its rim. The right inlane lights SPIN at the Wheel Ramp; a complete 270-degree loop spins the wheel and pays whatever it lands on. Straight after a spin, NUDGE lights — and every further loop while it is lit steps the wheel along exactly one space. Because the ramp returns the ball to the left inlane and the left inlane relights NUDGE, you can walk the wheel a full circle under complete control. That is the key insight of the machine: the wheel is not luck, it is a dial you turn.

Choosing a feature

Four spaces on the rim carry features, marked with clear round lamps, and one flashes at a time. Landing on the flashing one pays the feature plus that space's points. One is a flat million. One lights the left loop for two million, and making it in time lights the right loop for another two. One lights the extra ball at the left loop, and unlike almost everything else here it stays lit for the rest of the ball — so nudge toward it deliberately. The last is Hold Bonus, which carries your multiplier into the next ball. Once a feature is taken it stays steadily lit, and none return until all four have gone.

Two last things

Drop the car target and a sinkhole opens behind it. Big Bucks pays $100,100 and adds the same again on every repeat within the ball, and since it returns to the right inlane it feeds its own repeat with SPIN freshly lit. It is a long shot for a modest reward, so treat it as a bonus rather than a plan. And take comfort in the Wheel Ramp: a ball rejected off its initial rise will not drain down the middle. Shoot it without fear.

Goals in Game Show

Every goal below is tracked step-by-step, with shot paths drawn on the playfield map, inside the app.

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