Ghostbusters

Stern Pinball, 2016 — shot-by-shot rules and strategy guide.

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Designed by John Trudeau, Ghostbusters is built around collecting Ghosts as its core currency, three parallel scene ladders themed to the movie, and a heavy emphasis on playfield multipliers. It ships in Pro, Premium, and Limited Edition variants sharing an identical rule set — Premium/LE add a physical subway ball-lock, Ecto Goggles Pepper's-ghost effect, magnetic slingshots, and a harder-routed right ramp, but score identically to Pro shot-for-shot.

Skill Shot

Every ball offers two simultaneous, untimed picks: a P-K-E top lane (left flipper button) and one of six playfield shots shown as a blue arrow (right flipper button). Either successful shot pays roughly 1M + 5% of your current score plus its specific award (top-lane awards include Bonus X, playfield multiplier lighting, and Super Jackpot value; playfield-shot awards mostly start a scene or advance ghost/video-mode progress).

Ghosts and Milestones

Ghosts are captured at any of the game's lit-insert shots, by defeating Slimer, completing scenes, and via Storage Facility jackpots. Milestones unlock content automatically: 20 ghosts lights Tobin's Spirit Guide (a 3-5 prize mystery award), 40 lights the "Negative Reinforcement on E.S.P. Ability" video mode, ~49 lights an Extra Ball, 60 starts Loopin' Supers, 80 starts PKE Frenzy, and 100 starts Mass Hysteria Multiball.

Scene Ladders (9 "Scenes" total)

Three ladders, each started at a different shot, must be cleared scene-by-scene:

Completing a scene relights its ladder's start shot so you can chain immediately into the next one.

Multiballs

Multipliers

Two standups flank the Left Ramp entrance: 2X and 3X Playfield, which stack multiplicatively to 6X on nearly all scoring — the single biggest scoring lever in the game, best saved for the start of a mode or multiball. Bonus X (end-of-ball multiplier) builds separately via the P skill-shot lane, Pop Bumpers, and Tobin's.

Combos and Farms

The Left Ramp is the hub of nearly every repeatable scoring pattern: Collecting Gear (loop the ramp, cash in at the Library standups), Loopin' Supers (continuously-lit Super Jackpots for ~21 seconds), and the We Came We Saw jackpot farm. On the right side, River of Slime (Right Orbit → Right Scoop) and PKE Frenzy (Right Ramp jackpots fed by a decaying switch-built multiplier) mirror the same build-and-collect structure.

Wizard Modes

Completing all 3 ladders (9 scenes) auto-starts "We're Ready to Believe You!" — a 4-ball multiball racing to collect 100 ghosts in 60 seconds across rising ranks (Junior → "Maybe a God?"). Reaching 100 ghosts inside it triggers the final "Are You a God?" — Level 1 runs two named 10-second two-shot combos (Left Ramp→Left Scoop, Right Orbit→Right Scoop), Level 2 runs a 7-link forced chain (Slimer → Librarian → Terror Dog → Gozer → both Scoleri Brothers → Right Orbit → Left Ramp), and Level 3 banks a 1-billion-point bonus before a 6-ball victory-lap multiball.

Notable Hazards

This is a physically unforgiving Trudeau design: a wide flipper gap, a center GHOST target that can send airballs straight down the middle, Scoleri Brothers drop targets that can fling the ball over the flippers, and double-inlane geometry that turns near-misses into drains. Play controlled, not desperate, around the multiplier standups and center targets.

Goals in Ghostbusters

Every goal below is tracked step-by-step, with shot paths drawn on the playfield map, inside the app.

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