Godzilla

Stern Pinball, 2021 — shot-by-shot rules and strategy guide.

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Designed by Keith Elwin, Godzilla is a campaign-style machine built around destroying four cities (Tokyo, New York, London, Paris), fighting a roster of kaiju, and chasing the game's signature Destruction Jackpot. It ships in Pro, Premium, and LE editions; all three share 3 flippers (including an upper-right flipper) and 1 pop bumper. Premium/LE add a powered building elevator that physically locks 3 balls, a rotating Mechagodzilla toy with a magnetic-chest ball-lock, and a breakaway Bridge ramp (a 3rd ramp). Pro has 2 ramps and routes Bridge Attack through the right ramp instead.

The core loop

Play is organized as a city campaign. Each city has an objective tracker on the Monster Monitor — RAID (start a Kaiju Battle), POWER (complete the Tesla/Powerline targets), BRIDGE (destroy the bridge), and TANKS (Tank Attack). Completing these across cities is the spine of wizard-mode qualification. Conquering a city grants +1 Bonus X, +1x on the Super Spinner, and a scaling award. Leaving a city banks the Carnage Bonus.

Kaiju Battles (RAID)

Shoot either ramp twice to light a Kaiju Battle at the scoop, where flippers + the action button pick the fight. The four Tier-1 monsters are:

Winning conquers the current city and adds +1x to the Destruction-Jackpot multiplier. Tier-2 battles (Ghidorah/Gigan/Megalon match-ups, some 3-ball multiballs) unlock as you rotate cities, several using the classic "Fight or Flee" risk/reward decision. Winning two Kaiju Battles awards an Extra Ball.

The five regular multiballs

Award and collect systems

The Destruction Jackpot is the big-points chase: shoot the building when lit, then bank it on the upper loop. Its multiplier is fed by battles, saucer/Jet-Fighter thresholds, loops, and combos — but it resets when you change city, so cash before switching. Other systems include Jet Fighter Attack (inlane missiles → hurry-ups), Trains (left-ramp train-wreck; Prem/LE 5th train = Super Train Loops, Pro = 50M), Monster Rampage (spell R-A-M-P-A-G-E at the left spinner), Magna-Grab / Imposter Battle (magnet capture released for 5x loops or a left-spinner award up to 250M), Hedorah, and dozens of City/Secret Combos.

Allies and multipliers

Allies are lit at the halfway point of any battle (and via the Super Secret skill shot, Jet-Fighter milestones, etc.), cycled with the right flipper and collected at the scoop: Rodan (2x playfield, the only whole-playfield multiplier, ~60s), Mothra (left-outlane save), Anguirus (action-button add-a-ball). Other multipliers: Bonus X (+1 per conquered city), in-mode shot color ladders, and the Super Spinner — the first center-spinner rip after firing Heat Ray scores 2x/spin +1x per conquered city. Heat Ray itself is charged on the center spinner and, when the meter fills, held-and-released to collect everything currently lit (disabled during Planet X and Tier-2 battles).

Skill shots

Every skill shot scores points and adds ball-save time, and each unique type raises the multiplier on all of them — variety beats repetition. Easy ones feed the pop bumper; the money shots sit near the upper flipper. The best is the Super Secret Skill Shot: full plunge into the left spinner lane, then reflex to the scoop for ~10M, 2 Power-Ups, and an instant Ally.

Power-Ups and wizard modes

Godzilla Power-Ups are earned from dozens of tasks and collected at the scoop (choose 1 of 2). They gate the wizard modes: level 4 lights Monster Zero or Terror of Mechagodzilla (given the matching multiball Super Jackpot), level 8 lights King of the Monsters. The wizard ladder runs: the two mini-wizards → Planet X Multiball (complete all four city objectives) → King of the Monsters (final wizard: all four monsters at once, then a 4-ball bounty multiball) → Monster Island Madness (ultra-wizard: a 75-second 6-ball frenzy).

Recommended play

The consensus opener is the Gigan ramp line: plunge for a skill shot, shoot both ramps to light the scoop, start Gigan, and loop ramps — the safest path, which simultaneously damages the building toward Godzilla Multiball. Grab Mothra first for outlane insurance, hold Rodan for your biggest scoring window, spend Heat Ray whenever the playfield is well-lit, and cash the Destruction Jackpot before changing cities.

Goals in Godzilla

Every goal below is tracked step-by-step, with shot paths drawn on the playfield map, inside the app.

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