GoldenEye

Sega, 1996 — shot-by-shot rules and strategy guide.

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GoldenEye is Sega at its most inventive. The centrepiece is a rotating satellite dish with a magnet at its hub, loaded by a ramp that rises up out of the playfield when you roll the left inlane. Down at the outhole there is a second magnet that catches draining balls and flings them back into play. Three genuinely shootable ramps give the game a flow that earlier Segas never had. Underneath all of it is a wizard mode gated behind a five-item checklist, and that checklist should be your entire plan for the game.

The five requirements

Everything else is decoration. To light the wizard mode at the Mode Start Lane you need to start and end all five 007 Encounters, complete the 0-0-7 top lanes, finish Shootout, successfully complete Q's Pen, and spell GOLDENEYE with ramp shots. Note the wording on the encounters — you only have to start and end them, not complete them, so a mode you are losing badly is still doing its job. You know the wizard mode is ready when all five mode indicators start flashing together.

Shootout and Eject or Die

Clear the three white targets on the Shootout bank, hit the small yellow target between them, and three guards appear with an instruction to shoot. Players stand there hammering the flippers. The machine has a gun on the front of the cabinet — six pulls of the trigger, two per guard, finishes the mode. The shots climb 2M, 4M, 6M, 8M and 10M, and then Eject or Die lights at both outlanes. This matters enormously because GoldenEye has no kickback. With Eject or Die lit, an outlane drain during single-ball play gets caught by the outhole magnet and thrown back out, and you have six seconds to hit the Center Eject Target or the ball is genuinely over. Six seconds is about one attempt, so make it a good one — and note that the timer stops while the ball is rattling in the bumpers. Eject or Die stacks, so finishing Shootout several times banks several saves.

One target controls the whole economy

The white Satellite Value target in the satellite bank toggles a number through 10M, 25M, 50M, 75M and 100M. That number is the Guard award for clearing all six green Guard targets, and it is also the jackpot value in both multiballs. Setting it before you start anything is the single cheapest decision on the machine. The flip side is a trap: during Tank Multiball, hitting any Guard target cycles the value, so a careless stray hit can turn a 100M jackpot into a 10M one.

The two multiballs are not equal

Hit the Center Eject Target to light the Lock Ramp, then make the ramp to bank a Virtual Lock. Two locks light Satellite Multiball, and the left inlane raises the pop-up ramp for your shot at the dish. Both multiballs use the same four jackpot shots — three ramps and the Mode Start Lane — but Satellite Multiball has a payoff Tank Multiball does not. Sweep all four jackpots without dropping below two balls and the ramp arms again to knock the stuck ball off the dish for 200M, followed by a roving 150M Super Jackpot. Tank Multiball has none of that, which is why you can and often should cancel it outright by pulling the gun trigger during the opening animation. Satellite Multiball stays lit for later.

The GOLDENEYE hurry-ups

Spelling GOLDENEYE pays 10M and immediately lights all three ramps for hurry-ups. Each opens at 50M and bleeds a million a second down to 20M. Collect all three and the left inlane arms the pop-up ramp one more time, and landing that Satellite shot pays your hurry-up total all over again plus another 10M. A clean run is worth over 300M, which dwarfs almost anything else outside multiball. Hesitation is what costs you here, so decide your ramp order before the sequence starts.

Small things that add up

The right inlane lights Mystery at the Mode Start Lane for a couple of seconds — take it on reflex, but know that its 2X award does not spot the top lanes toward the checklist. Ramp combos start at 10M and grow 2M for each unbroken link, resetting the moment you miss. Your bonus is a flat million per ramp and Mode Start Lane shot times your multiplier, and the Collect Bonus lane above the right inlane cashes it mid-ball. And before your very first plunge, pull the trigger during the opening animation — there are a dozen different hidden endings hiding in there.

Goals in GoldenEye

Every goal below is tracked step-by-step, with shot paths drawn on the playfield map, inside the app.

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