Guns N' Roses

Data East, 1994 — shot-by-shot rules and strategy guide.

Open Guns N' Roses in the Pinball Genie app →

Guns N' Roses is a widebody with two plungers. The gun autoplunger sits in the usual place; the Rose Plunger is manual, on the left side of the cabinet, fed by the G Ramp when the yellow globe flashes. Everything it launches spins in the Snake Pit, and how long it spins decides some of the biggest numbers in the game.

The trigger is a control, not a launcher

There are nine Guitar modes, and the lit one steps forward every time the ball hits a pop bumper, skipping anything already played. Pull the autoplunger trigger and the lit mode locks — the red globe above the gun confirms it. Start it at the Guitar saucer behind the G Ramp.

That turns Extra Ball, one of the nine modes, from luck into arithmetic. Count the bumper hits needed to walk the lit mode round to EB, listen for them, and lock it. The mode directly above Gilby Rolls is Extra Ball, so the video mode is a useful staging post. Lock EB and drain before collecting it, and Start Guitar Feature at the plunger next ball takes it. The lit mode unlocks itself at every ball start and mode end.

The Double shot

Start certain modes at the Guitar saucer and the Mini-Loop lights for a few seconds. Take it and the mode inflates: Duff Rocks goes from 100M to 200M, Super Snake's hurry-up starts at 100M, Slash Solo runs to a 100M finish. Modes started from the plunger award cannot be doubled at all — the real cost of picking Start Guitar Feature at launch.

Normal play

Modes worth choosing

Matt Scoring always runs first: a 10M jackpot at the left orbit, every switch worth 250K and adding 250K to it, and the orbit both collects and doubles the switch value. Highest ceiling in the game, especially under Coma. Slash Solo is a 20M-to-50M count-up collected at either orbit or the Mini-Loop. Duff Rocks wants ten captive-ball target hits in thirty seconds for a hundred million. Super Snake banks a 50M hurry-up at the G Ramp, then feeds the Rose Plunger, where Snake Pit revolutions step a multiplier through 1x, 2x and 3x — plunge hard, a fast ball circles longer.

Coma is the exception to every rule: the one mode that runs on top of another, which effectively converts your existing mode into a multiball. Two balls, a 10M jackpot growing 250K per bumper hit, collected at the Right Hole. Dizzy Ball and Axl 3 Ball pay more the more drops you knocked down first — 10M plus a million per downed target, climbing toward 50M on the ramps and 30M at the scoop.

Multiball

Band members are collected at the Right Hole, 10M each. At five you choose: shoot the Right Hole again for a six-ball with 50M jackpots, or shoot the G Ramp to the Rose Plunger and let the Snake Pit decide — the spins alternate the base value between 35M and 65M, whatever is lit when the ball drops out is what you play with, and four balls follow. The first two Multiballs let you keep members between balls; from the third onward all six must come on one ball.

Inside it, each ramp pays a jackpot once and unlights. Both ramps lights the Right Hole for 100M, which adds a ball and relights the ramps. Do that twice and the Mini-Loop lights for a Super Jackpot starting at 250M, growing a million per bumper hit. Lose all but one ball without ever hitting a ramp and the G Ramp or Right Hole restarts it at base values. There is no grace period anywhere — Multiball ends the instant the second-to-last ball reaches the outhole.

Riot

The wizard bonus is a six-ball with nothing to aim at. Forty switches gives R for 40M, sixty gives I for 60M, eighty gives O for 80M, a hundred and twenty gives T for 100M, and each letter auto-plunges another ball. Then the Mini-Loop lights for the Riot Jackpot — one billion. Collect it and the ladder restarts, switch counts higher and letter values 20M larger, with no ceiling.

One habit to build: three shots backhand beautifully — the R Ramp, the Right Hole and the Guitar saucer. The R Ramp returns to the right inlane, so one backhand sets up the next indefinitely.

Goals in Guns N' Roses

Every goal below is tracked step-by-step, with shot paths drawn on the playfield map, inside the app.

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