Halloween

Spooky Pinball, 2021 — shot-by-shot rules and strategy guide.

Open Halloween in the Pinball Genie app →

Designed by Koris Barloff with code by Fawzma & Bug (later updates by Matt Kemp / Luke Peters), Halloween adapts John Carpenter's 1978 film across a five-lane fan of shots (left orbit, left ramp, center ramp, right ramp, right orbit) feeding two elevated mini-playfields — the Strode House (with flippers) and Smith's Grove Sanitarium (gravity-fed, no flippers) — plus a third, purely decorative diorama.

Skill Shots

Before plunging, cycle the flippers to pick which lit shot counts as the skill shot; harder/farther shots score more. There's also a hidden secret skill shot: cycling to the lower-right Judith lane target and hitting it off the plunge instantly traps the ball at the Judith Tombstone instead of requiring the usual 5 hits — a low-risk opener that banks Tombstone Multiball progress.

Jack-O-Lantern Modes

Eight story modes (Death in the Driver's Seat, Bob and Lynda's Demise, Counting Bodies, Escape the Kitchen, Let Me In, Laurie Slashes Back, Stalker, First Kill) are qualified by clearing the 3 center drop targets and shooting the right scoop to pick one. Winning two in a game lights an Extra Ball; winning enough (operator-configurable) qualifies the final wizard mode. After a set number of mode wins (default 3), the next scoop shot becomes Jack-O-Lantern Multiball instead of a mode pick.

Multiballs

Three "story" multiballs each carry a Super Jackpot: Hedge Multiball (lock a ball at each of three hedge scoops, then reveal-and-collect jackpots via the left ramp, with the middle hedge scoop lighting for the Super Jackpot once all three jackpots are collected), Sanitarium Multiball (a 4-step qualifying chain on the middle playfield — drop target, scoop, two standups, drop target, scoop — arms it for the next drain, and once all six patient jackpots are collected the middle-playfield entry scoop lights for a 500k Super Jackpot), and House Multiball (qualify House Attack via 5 center-ramp hits or the instant "Dirty Pool"/Eye of the Needle crossover shot, then beat Myers' and protect Laurie's health bars on the upper playfield under a 60-second clock). Once a multiball's Super Jackpot is scored, it can't be re-qualified until Boogeyman is cleared. Separately, the secret skill shot or 5 hits on the lower-right target lock a ball for Tombstone Multiball — a 2-ball, stackable multiball with a flat 2x scoring bonus.

Blood, Store & Scoring

Blood is Halloween's currency: 3 for lighting a mode, 6 for winning one. Banked blood grants a live scoring multiplier and unlocks a store at the Jack-O-Lantern scoop: 1 blood = 1M points, 10 blood = 2x scoring for the rest of the ball, 12 blood = an instant Extra Ball. There's no classic ladder-style playfield multiplier — scoring boosts instead come from banked blood, Tombstone Multiball's flat 2x, and the "Dirty Pool" loop (repeatedly threading the House-qualifying ramp cleanly for a stacking multiplier).

Combos

Left orbit, left ramp, center ramp, and right orbit all count as combo shots — alternating between them (never repeating one back-to-back) chains escalating value. The best repeatable "money" sequences are the House Multiball crossover reset loop (Super Jackpot relights everything on collection, effectively uncapped), the Hedge Multiball reveal-and-jackpot cycle, and — inside the final wizard mode — the knife-insert double-jackpot loop.

Wizard Modes

Boogeyman (mini-wizard): score the Super Jackpot in all three story multiballs, then relock all 6 balls across three phases (3 hedges, 2 scoops, 1 crossing shot) to fire a 6-ball finale with every major shot lit. The Night He Came Home (final wizard, added v1.14): qualified by a configurable number of completed Jack-O-Lantern modes; race through story locations against a fuel clock, collecting hurry-up location jackpots, knife-insert double-jackpots, and a 10-million-times-balls-in-play Super Jackpot at Judith Tombstone once per location.

Editions

Standard, Blood Sucker, and Collector's Editions all run identical code and playfield rules — differences are purely cosmetic/hardware trim (powder coat, knocker/shaker, speaker lighting, topper).

Goals in Halloween

Every goal below is tracked step-by-step, with shot paths drawn on the playfield map, inside the app.

Pinball Genie is an independent, solo-built project operated by Pinball Genie LLC. It is not affiliated with, endorsed by, or sponsored by any pinball manufacturer or theme rights holder.