Harry Potter

Jersey Jack Pinball, 2025 — shot-by-shot rules and strategy guide.

Open Harry Potter in the Pinball Genie app →

Jersey Jack's Harry Potter turns seven school years into a pinball curriculum: attend lessons, win Quidditch, collect allies, and hunt horcruxes toward two separate wizard finales. The layout runs two main flippers plus an upper-right flipper, a left ramp, center ramp, library ramp, right orbit, a Death Eater drop-target hole on the mid-left, wand-lock scoop, and the star piece — a Quidditch upper deck with its own mini flipper, spinner, and standups, reached from the center ramp. Tucked under the upper-right flipper is a sneaky hole shot that even the game's own programmer whiffs on camera.

Core loops

Lessons drive everything: each school year offers a set of class shots, and finishing five in a term lights O.W.L.s — ten total lessons brings the O.W.L.s multiball. Explore Hogwarts multiball builds from banner shots (the green and yellow pairs start pre-spotted, so your first qualification can take as little as two good shots at the center ramp). Quidditch World Cup multiball lives up on the deck: climb the center ramp, work the spinner and standups with the deck's own flipper, and catch the Snitch to cash the round.

The darker half of the game is the horcrux hunt. Wand locks at the scoop stage Golden Trio play, Death Eater raids build danger at the drop target, and each destroyed horcrux marks progress on the seven-piece table. Protego, the outlane save, only lights while a wand lock is already active — plan your risk around it.

Wizard path

Two summits: Deathly Hallows requires earning all three Hallows — no shortcuts — while Battle of Hogwarts asks for any four of the five main multiballs (O.W.L.s counts). Tournament players usually open on the left-ramp skill shot, bank the pre-spotted banners into a fast Explore Hogwarts, and treat the under-flipper hole as a set-up shot from a cradle, never on the fly.

The Action Button on Harry Potter

Center of the lockdown bar; RGB-lit, with a laser-cut spell-form applique on the Collector's Edition.

On this one the button is a chooser, not a weapon -- nearly everything it does is picking between options the game is already offering you. You press it before a plunge to set your skill-shot level, at the scoop to pick a school year, and mid-lesson to cash a Bombtastic Bomb. Several of those jobs run against a timer, so practice finding it without looking down.

Goals in Harry Potter

Every goal below is tracked step-by-step, with shot paths drawn on the playfield map, inside the app.

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