Iron Maiden: Legacy of the Beast
Stern Pinball, 2018 — shot-by-shot rules and strategy guide.
Open Iron Maiden: Legacy of the Beast in the Pinball Genie app →Designed by Keith Elwin (rules/code by Rick Naegele & Keith Elwin). You play as Eddie on a quest to defeat the Beast. Signature hardware: 4 flippers (2 lower, 2 upper-mini for the loops), two spinners, a 3-bank of drop targets, a captive ball ("Sarcophagus"), a center Bullseye target, and 12 Iron Maiden songs. Editions: Pro / Premium / LE (Premium and LE share mechs).
The shots: Left Orbit, Left Ramp, Center/Pharaoh Ramp (jump ramp, the single most important shot — starts modes & multiballs), Mummy Captive Ball, Right Ramp, Right Orbit, plus two inner loops — Big Loop (mid-right flipper) and Mini Loop (upper-left flipper).
Eddie Battle modes — spell E-D-D-I-E on white arrows, then start at the center ramp. Five battles: Fear of the Dark, Flight of Icarus, Hallowed Be Thy Name, Aces High (2-ball) and Rime of the Ancient Mariner (2-ball). Winning any battle lights a Soul Shard at the Bullseye. The left spinner cycles which mode is queued before EDDIE completes.
Multiballs:
- Trooper — complete the 3-bank drops (2 sweeps first time) to light orbit/loop locks; lock 3 to start. 3 jackpots light a Super Jackpot (color ladder Blue→Green→Yellow→Orange→Red = 1x→5x). The priority multiball.
- Mummy — hit the Sarcophagus captive ball to spell M-U-M-M-Y, lock, spell again to start.
- Cyborg (mini-wizard) — complete all 5 Power Features (Spinners, Orbits, Ramps, Targets, Bumpers); cash the Power Jackpot at the Orb, then start at the Bullseye.
Multipliers: Playfield X — shoot the four orange X targets to qualify 2X (again for 3X); activate at a lit return inlane (~20–30s, +5s per X hit). Bonus X — advanced via the drop-target award cycle, maxes 50x.
Money sequences: the Loop Jackpot farm (200M+), the 6-Way Combo → Super Deathblow (up to 900M), and the Power Jackpot stack (up to 5x × Playfield X at the Orb). Combos have no timer — chain distinct major shots at leisure.
Progression to the wizard modes: collecting Loop Jackpots, combos, Supers and Soul Shards lights Tomb Treasures (10-award ladder). All 4 Eddie Cards qualify Number of the Beast (100M + Soul Shards). The 10th Tomb Treasure starts the final Run to the Hills 6-ball wizard multiball. 2 Minutes to Midnight is the mini-wizard after all five battles.
Survival: outlanes are the main killer — spell R-E-V-I-V-E on the left spinner early for outlane ball-saves (carries between balls), and lean on the center jump ramp as a safe bailout.
Pro and Premium/LE differ mainly on the Mummy lock location (center ramp vs left ramp), the Tomb collect shot (right loop vs left ramp), the Orb mechanism (standup vs captive/Newton ball), and the Premium/LE Underworld scoop under the center ramp.
Goals in Iron Maiden: Legacy of the Beast
Every goal below is tracked step-by-step, with shot paths drawn on the playfield map, inside the app.
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Super Skill Shot
Hold the left flipper and hard-plunge to feed the upper-left flipper, then hit the Super Jackpot target for points plus a free Playfield multiplier.
Reward: 5M + lit Playfield X (free 2X) + 10s ball save + EDDIE letter
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Secret Left-Outlane Skill Shot
Soft-plunge the ball to roll directly into the left outlane for the big-points secret skill shot.
Reward: ~20-25M + 10s ball save + EDDIE letter (often disabled in tournaments)
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6-Way Combo into Super Deathblow
Chain all six distinct major shots (no combo timer) then cash into a Super Deathblow target for the 900M spike.
Reward: Up to 900M (20M x3 Super x3 Playfield X x5 Super Combos); lights a Tomb Treasure
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Loop Jackpot Farm
Repeatedly loop the inner loops to build and cash the Loop Jackpot, feeding the mini loop to double values — the most reliable route past 200M.
Reward: 200M+ when stacked with Playfield X; lights a Tomb Treasure on collect
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Power Jackpot Stack
Complete multiple Power Features before cashing, stacking value and multipliers, then collect the Power Jackpot at the Orb.
Reward: Up to 5x Power Jackpot x Playfield X; +15M per Level-2 Eddie Card; also starts Cyborg MB
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Flight of Icarus Ramp Farm
In the Flight of Icarus battle, alternate the lit ramps under the 5-second escalating multiplier to farm points and bank the Soul Shard.
Reward: Soul Shard at 20M; long chains (15+ ramps) documented
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2-Way Combo Builder
Hit two distinct major shots in succession to open the exponential combo ladder — no timer means you can set up carefully.
Reward: 500K base, scaling exponentially toward the 6-way
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Trooper Multiball
Light locks by completing the drops, lock 3 balls at the lit orbit/loop shots, then work the jackpot color ladder to the Super Jackpot.
Reward: 3-4 ball MB; Trooper Eddie Card; cannon add-a-ball; the priority multiball
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Mummy Multiball
Spell M-U-M-M-Y at the captive ball to light the lock, lock a ball, then spell MUMMY again to start the multiball.
Reward: Mummy Eddie Card; add-a-balls via yellow shots (max 3)
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Cyborg Multiball
Complete all five Power Features, cash the final Power Jackpot at the Orb, then start Cyborg Multiball at the lit Bullseye.
Reward: 3-ball MB; Cyborg Eddie Card; escalating Supers with two add-a-balls
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Fear of the Dark
Single-ball battle: light the two spinners via purple arrows and rip them for big points, boosting with the right ramp, three times to win.
Reward: Soul Shard
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Hallowed Be Thy Name
Single-ball battle: complete the lit shots in order as fast as possible, ending at the Bullseye for a time bonus and the Soul Shard.
Reward: Soul Shard + 10M + 1M per second remaining
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Aces High
Two-ball battle in three stages: down four fighters, two bombers via ramp-then-bullseye, then the Ace on a 5-second roving shot.
Reward: Soul Shard; add-a-ball from the first Mystery Award
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Rime of the Ancient Mariner
Two-ball battle: lock the albatross hurry-up at center, drift jackpots to center on each side, and shoot the Bullseye when centered.
Reward: Soul Shard (two Supers to complete)
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Playfield X (2X / 3X)
Complete the scattered orange X targets to qualify 2X (again for 3X), then activate it at a lit return inlane just before a big scoring event.
Reward: 2x/3x all scoring for ~20-30s (+5s per flashing X hit)
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Bonus X (Drop-Target Ladder)
Advance the Bonus X multiplier through the drop-target award cycle, sweeping the bank to grab two awards at once, toward the 50x cap.
Reward: Up to 50x end-of-ball bonus multiplier
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Number of the Beast
Collect all four Eddie Cards (Trooper, Mummy, Cyborg, Soldier), then parry and counter-attack the Beast at the Bullseye.
Reward: 100M + the value of all Soul Shards collected earlier
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Run to the Hills
Work up the Tomb Treasure ladder via Loop Jackpots, combos, Supers and Soul Shards; collecting the 10th Tomb Treasure starts the 6-ball final wizard mode.
Reward: 6-ball wizard multiball; +1x to all jackpots per Super
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Opener B — Free Playfield X into Points
High-score staple: take the Super Skill Shot for a free Playfield X, activate it immediately, and pour points in while building EDDIE and Trooper in the background.
Reward: Free 2X dumped into jackpots — the standard tournament opener
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Trooper + Mode Stack under Playfield X
The core high-EV engine: cycle to a comfortable mode, start it BEFORE Trooper Multiball so it stacks, and collect multiplied Super Jackpots under an active Playfield X.
Reward: The consensus highest-EV routine
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Opener A — Safe Beginner with Revive Insurance
Survival-first opener: take the standard skill shot, spell REVIVE early for outlane saves, spell EDDIE and start a mode, and keep the center ramp as your bailout.
Reward: A survival-first foundation that carries over between balls
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2 Minutes to Midnight (Soldier Card)
Win all five Eddie Battles to qualify the sixth song mode, start it at the center ramp for the Soldier Eddie Card, then work the lit shots before the clock runs out.
Reward: Soldier Eddie Card on start (the fourth card for the Beast) plus mode scoring
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Extra Ball Target
Push game progress until the Extra Ball X target lights, then take a clean shot at it before the ball ends.
Reward: Extra ball
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