James Bond 007

Stern Pinball, 2022 — shot-by-shot rules and strategy guide.

Open James Bond 007 in the Pinball Genie app →

Designer George Gomez; code by Lonnie Ropp & Mike Vinikour. 1960s Connery era. Editions: Pro / Premium / LE share the exact same shot geometry; only mechanical toys differ (premium-le: motorized Bird One rocket + physical Swipe-A-Ball lock, magnetic Jetpack that carries the ball over the Dragon Tank). The 007 60th Anniversary (2023) is a separate machine and is NOT covered here.

Structure

The game is a mode game: 4 categories × 6 modes (one per Connery film) = Villain modes (start at the right ramp), Henchmen modes (start at the side ramp off the upper flipper), SPECTRE Weapons (spell SPECTRE at the rocket lane, start at the flashing Goldfinger target), and Q Branch modes (lit by feature progress). Completing a whole category lights that category's mini-wizard; collecting all four mini-wizards + the "Bond… James Bond" multiball leads to the final wizard On Her Majesty's Secret Service.

Multiballs

Scoring engine — 007 Scoring (Bond Women)

Qualify six Bond Women by feature progress (25 bumper hits, 3 right-orbit, 4 DB5 ejects, 4 left ejects, 10 rocket hits, 200 spinner spins), collect at the upper loop, then press the pink action button with 2+ collected to run a timed playfield multiplier: 2x/20s up to 7x/70s (7x also grants a 30s ball save). Draining while the button flashes loses the multiplier and all collected Women. Bonus multiplier (end-of-ball, 1x→5x) advances by completing the MI6 top lanes.

Combos & smart missiles

20 named film/character combos (2M + 125k per unique combo/ball) plus the Martini shot (brick the side ramp → falls to the right ramp = smart missile + 1M). Both ramps feed the opposite flipper, so Dr. No (L→R ramp) and Professor Dent (R→L ramp) are the reliable starter combos. Smart missiles (max 4) auto-collect the hardest lit shot; earned from skill shots and every mode completion.

Recommended play

Plunge for Licensed To Kill (left eject — banks a missile AND lights Jetpack), start a villain mode off the right ramp ×2, start Jetpack at the left ramp, build Bond Women for the multiplier, and cash 007 Scoring during your biggest multiball. Avoid the Dragon Tank unless a multiball is running — it and the adjacent center loop are the main center-drain hazard.

How James Bond 007 plays

Run the Bond films across four feature categories -- villains, henchmen, SPECTRE weapons, and Q-Branch gadgets -- while collecting Bond Women for a playfield multiplier. Play a mini-wizard in each category to unlock the final On Her Majesty's Secret Service wizard.

The loop

  1. Plunge into the left eject for the Licensed To Kill skill shot -- it banks a smart missile and lights Jetpack Multiball in one shot.
  2. Kick off a villain mode from the right ramp or a henchman mode from the upper-flipper side ramp, then fold it into Jetpack Multiball.
  3. Qualify Bond Women through bumper, spinner, orbit, and eject progress, make them solid at the upper loop, then hit the pink lockbar button to run a timed multiplier over your biggest jackpots.
  4. Pre-load the SPECTRE targets, break the Osato drops, and lock three at the rocket for Bird One Multiball and its huge super jackpot.
  5. Play a mini-wizard in each of the four categories to arm the final wizard.

Reading the lights

  • MI6 Top Lanes (lanes) — lit: A lit MI6 top lane is one you still need, and completing the set is what steps your end-of-ball bonus multiplier -- these rollovers also award the Classified and MI6 skill shots off the plunge. · then: Shift the lit lanes onto the ball's path and complete the set to climb the bonus multiplier toward its five-times ceiling. Those BOND return lanes pour into the same multiplier at double weight, and every other BOND finish arms the High Stakes mystery over at the left eject. · control: Either flipper button: a tap of either flipper shifts which of the MI6 top-lane rollovers are lit, so you can slide an uncompleted lane under the ball instead of steering it through the bumpers (as the ball rolls through the top lanes above the bumpers)
  • 007 Scoring / Bond Women (multiplier) — lit: Bond Women qualify through feature progress -- twenty-five bumper hits, three right-orbit shots, ejects, spinner spins -- each lighting a flashing insert at the upper loop that you collect there to make solid. · then: With two or more Women banked, press the pink action button to run a two-times-to-seven-times playfield multiplier for twenty to seventy seconds, ideally over a multiball's jackpots. Draining while that button is flashing loses the multiplier and every Woman you collected, so cradle up before you fire it.
  • Jetpack Multiball (shot arrows) — lit: The left eject (the Swamp) lights the left-ramp lock, and the lit left ramp starts the two-ball Jetpack Multiball -- the fastest guaranteed points on the game. · then: Rush the center lane to bank the hurry-up value before it ticks down, since that number sets how big every jackpot in the multiball is. After five jackpots the left ramp pays a double, then a super with an added ball.
  • Bird One Multiball (shot arrows) — lit: Hitting the SPECTRE standups first raises the base jackpot, the Osato drop bank lights the lock when cleared, and three locks at the center loop or rocket start a multiball that puts up the biggest single numbers anywhere on this playfield. · then: Pre-load the SPECTRE targets, break the drops, and lock three, then collect the green jackpots single, double, then triple. Rip the rocket for a super jackpot that caps near three hundred million.
  • Villain & Henchman Ramps (mode) — lit: The right ramp starts a villain mode and the upper-flipper side ramp starts a henchman mode, while a flashing Goldfinger target rotates which villain or henchman is lit and kicks off SPECTRE weapon countdowns. · then: Rotate which mode is lit using the bumpers or that Goldfinger target to spread your progress around, and finish each mode for a smart missile. Starting all six villains off the right ramp and all the henchmen off the side ramp carries you to those two category mini-wizards.
  • SPECTRE Weapons (letters) — lit: Shots to the rocket lane spot SPECTRE letters one at a time and the standups light the weapons, and a flashing Goldfinger target starts the weapon countdown once you are spelled up. · then: Spell SPECTRE and start a weapon such as Outer Space Hijack, then finish it with six rocket hits -- the first three from the rocket lane or standups, the last three off the drops. Each completed weapon qualifies an add-a-ball at the action button and steps you toward the weapon-category mini-wizard.
  • Q-Branch Ejects (mode) — lit: Three DB5 ejects qualify the DB5 gadget mode and three left ejects qualify the Power Pack mode, both counts carrying across balls, and every eject also chips toward a Bond Woman. · then: Convert either Q-Branch mode into a two-ball multiball -- rip the spinner to pump the DB5 jackpots, or work white-arrow shots to raise Power Pack -- then shoot its eject for the super jackpot. Keep feeding both ejects all game to reach the gadget-category mini-wizard.

Lane change: the flipper buttons move the lit lane. Tap either flipper to shift which of the MI6 top-lane rollovers are lit, so you can complete the set by sliding an uncompleted lane under the ball rather than steering it through the bumpers. Each completion steps the end-of-ball bonus multiplier toward its five-times cap, with each BOND return-lane finish worth a double step.

Start scoring

  • Ball one — Plunge straight into the left eject for Licensed To Kill -- it banks a smart missile and lights Jetpack in a single shot. Then take the right ramp to open a villain mode, and the left ramp to launch Jetpack Multiball with that mode folded in, so your safest ramps double as your fastest points. — Licensed To Kill Skill Shot, Opener: Jetpack Anchor
  • Building — Qualify Bond Women through bumper, spinner, orbit, and eject progress and cash them at the upper loop, working toward the 007 multiplier. Spread progress across all four feature categories -- villains off the right ramp, henchmen off the side ramp, weapons at the rocket lane, gadgets at the ejects -- and pre-load the SPECTRE targets before you start Bird One. — 007 Scoring (Bond Women Playfield Multiplier), Path to All Four Mini-Wizards, Bird One Multiball
  • The big one — Build the 007 multiplier to seven-times, then run the Bond... James Bond mini-wizard: one giant lap of all ten shots into a super jackpot that sums every jackpot you have banked, which can clear a billion under the multiplier. Play a mini-wizard in each of the four categories and the final wizard, On Her Majesty's Secret Service, opens -- six flip-budget film stages into MI6 Multiball to end the game. — Bond… James Bond (Mini-Wizard Multiball), Strategy: Build to 7x, then Multiball, On Her Majesty's Secret Service (Final Wizard)

The Action Button on James Bond 007

Center of the lockdown bar.

One button with several jobs, and the flippers decide which one is loaded. Its color is the tell: pink runs 007 Scoring, blue fires a smart missile, green swipes a ball out of the Bird One rail on Premium and LE. Look at the color before you press, because the wrong award at the wrong moment is a real loss here.

Goals in James Bond 007

Every goal below is tracked step-by-step, with shot paths drawn on the playfield map, inside the app.

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