John Wick

Stern Pinball, 2024 — shot-by-shot rules and strategy guide.

Open John Wick in the Pinball Genie app →

Designer: Elliot Eismin. Code: Tim Sexton (pre-0.94), then Mike Vinikour. Editions: Pro / Premium / LE. Ian McShane narrates as Winston. The machine has only two flippers — the Red Circle "dance floor" up top is a non-flippered shoot-in arena.

The core loop

John Wick is a video-game-style enemy game layered on a job + battle structure. Enemies spawn from the Red Circle bumper and standup targets (roughly every 50 switch hits) and sit in front of lit shots, where each enemy acts as a +1x shot multiplier (max 3 enemies = 4x). Defeating enemies is the single biggest scoring lever. The winning pattern everyone repeats: spawn/kill enemies → each enemy multiplies job and multiball shots → stack a Job under a Multiball → cash out at the left eject.

Jobs (7 factions)

Charge the Weapons Crate / right VUK until 3 blue lights are solid, shoot a faction shot to choose which job, then the VUK starts it. Each faction maps to a physical shot: Bowery/Night Watch (left eject), NY Continental/Assassination (left orbit), Osaka/Security Detail (left ramp), High Table/VIP Award (Red Circle), Ruska Roma/Heist (center ramp), Marquis de Gramont/Gather Intel (right orbit), Tarasov/Task a Crew (right ramp). Jobs run on a 60-sec base timer (+3s per shot, +30s every 4th job) and cash out at the left eject for 20% of the job total plus a faction perk. Gather Intel and Assassination are the top point jobs; Task a Crew is played early for its add-a-ball perk. Play 3 jobs → extra ball; play all 7 → wizard mode The Staircase.

Multiballs

Adversary Battles (5, single-ball only)

Defeat 10 enemies in single-ball play to light the left eject, then start a battle: Viggo, Kirill, Cassian, Ares, Zero. Timer 200 sec, 40-sec ball save; change target via left standups or pop bumper. Each level continued adds +1x (max 4x); cash before you drain. "Be Seeing You" pays 25M + 10M bonus + first-time extra ball. Cassian (switch frenzy) stacked with Lights Out + Heist's motion-sensor perk can cash 500M+. Zero is the combo battle. Play all 5 → wizard mode The Duel.

Combos

There is no global any-shot combo timer — combos are naturally-flowing, non-repeated lit shots. Key named combos: the MXV skill shot (right orbit → right ramp → left eject = 10M + 10 enemies), the Gather Intel ramp combo (left ↔ right ramp doubles the center-ramp jackpot), and Zero cashouts (chain blue shots, collect at the left eject for 2x). The Task a Crew spinner loop (right ramp arms the spinner at 2x, then rip the left-orbit spinner) is a top repeatable farm.

Multipliers

Skill shots

Baba Yaga (clean plunge, 0 switches → crate VUK): 1.5M + auto-start a job. Super Crate / Crate for sloppier plunges. VIP backdoor: 650k+, and starts Excommunicado if lit. MXV combo: 10M + 10 enemies. Car skill (Prem/LE only): 850k+ toward Car MB.

Wizard modes (in order)

Red Circle Reckoning (mini — 1 job + 1 battle + one of each MB type), The Staircase (all 7 jobs), The Duel (all 5 battles), and Special Assignment (all 6 multiballs — a limited-flip finale that ends the game).

Editions

Pro uses virtual locks, a bash-only car, standup-target crate, and an open (plugged) Red Circle. Premium/LE add a physical Deconsecrated lock, a motorized/side-hittable ball-locking car, an opening weapons crate with a hidden shot, a motorized Blood Oath Marker, a controlled Red Circle drop target, 3-ball Car MB, and the Car skill shot. LE extras (lighting, backglass, shaker, armor) are cosmetic.

Goals in John Wick

Every goal below is tracked step-by-step, with shot paths drawn on the playfield map, inside the app.

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