Jurassic Park
Stern Pinball, 2019 — shot-by-shot rules and strategy guide.
Open Jurassic Park in the Pinball Genie app →Editions: Pro, Premium, LE (plus 30th Anniversary, Home). Identical software rules; Premium/LE add a motorized animatronic T-Rex at the left ramp (catches/throws the ball) and a captive-ball raptor pen with a physical lock. Pro uses a hold-post and virtual locks. Trim premium-le marks the two edition-specific mechs; everything else is all.
The core loop: MAP → Paddock → Rescue → Capture
Spell M-A-P with white-arrow shots (1 arrow for Paddock 1, 3 for each later paddock), then shoot the Left Ramp to advance. Each paddock is a two-phase "traffic light": Rescue (hit red rescue shots before the drifting green dino reaches them) then Capture (Set-Trap targets by the truck light yellow/green). Capturing a dino grants a permanent perk. Super Predators (Dilophosaurus 1.5, T-Rex 2.5, Spinosaurus 3.5) each add +1× Bonus X. After Paddock 4, spelling MAP again lights Visitor's Center.
Multiballs
- Chaos MB (3-ball): spell C-H-A-O-S at Control Room ("C") → Left Ramp (H) → Right Ramp (A) → Right Orbit (O) → Helipad (S), then start at the lit Amber/pops target. Truck direction picks the lit jackpot half.
- Raptor Tri-Ball (3→6 ball): the most valuable MB. Chip the Raptor Pen standups to light it, drop Fence Integrity to 0%, shoot the dead-end lane. Phases: ramp jackpots → CHAOS jackpots → +3 balls Super CHAOS (Right Ramp 2×, Upper Loop 3× × balls in play) → Rampage.
- Feed T-Rex (2-ball): spell T-REX at the truck, build the Left Ramp hurry-up with orange arrows, collect at the Left Ramp to start (no ball save until it starts).
- King of the Island (3-ball): auto-lit at the Left Ramp after capturing the Spinosaurus at paddock 3.5.
Modes
- Control Room (single-ball, pick 1 of 3): Virus Attack, Restore Power (rip Spinner), System Boot (combo-based, tournament favorite). All three → Secure Control Room.
- T-Rex Events (spell T-REX): Feed → Chase → Encounter → Rampage (the top money farm: Left/Right Ramp lowers T-Rex, Helipad 2× + Raptor Tower 3× loaders stack to 6×, collect at Left Ramp for 10M +5M/shot). All four → Museum Mayhem.
- Pteranodon Attack: 4 Right-Ramp shots qualify a switch frenzy collected at the Right Ramp.
Combos (no combo timer — the defining quirk)
11 DNA combos (fixed sequences, ~1-2M base): 6 → Extra Ball, 11 → Fossil. Easiest: Triceratops (Left Ramp → Amber), Ankylosaurus (Helipad → Control Room). The 6-Way Combo (Spinner, Upper Loop, Tower, Helipad, Left Ramp, Right Ramp in any order) scales ×1→×40 and awards a Fossil. Upper Loop → Tower Ramp scores 3× and counts as 2 tower shots.
Multipliers
- Playfield 2× (45s): collect a Supply Drop to light the Nedry 2× standup, shoot it. Cash during jackpot-heavy multiballs.
- Bonus X (end-of-ball, carries across balls): +1× per Super Predator and at rescue thresholds 13/22.
Wizard modes
Four mini-wizards (Visitor's Center, Museum Mayhem, Secure Control Room, plus hidden Invalid Frenzy). Completing the first three → main wizard Escape Nublar (single-ball, tilt = instant loss, 125M-550M island bonus). Escape Nublar + the three mini-wizards → ultra wizard When Dinosaurs Ruled the Earth (6-ball, 60s, unlimited ball save), after which the game ends.
Meta: Fossils
11 fossils in 4 sets fuel end-of-ball bonus and progress. Set completions grant big points, Extra Balls, and one-time 10× Amber/Pteranodon boosts; all 11 = 500M.
Goals in Jurassic Park
Every goal below is tracked step-by-step, with shot paths drawn on the playfield map, inside the app.
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"C" Secret Skill Shot
Soft-plunge and shoot the Control Room 'C' target on the fly to bank points and spot the C in CHAOS under ball save — the tournament-favorite skill shot.
Reward: ~6M + spots C in CHAOS + 3s ball save
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Ladder Skill Shot
Full-plunge into the timed ramp ladder for climbing Super values; the beginner-friendly way to learn shot feel.
Reward: Up to ~12M ladder + Escape ball save lit
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6-Way Combo
Chain all six major shots in one unbroken combo (there is no combo timer) for the x40 multiplier and a free Fossil — the signature JP tactic.
Reward: x40 combo (base 250K +50K/DNA combo) + Fossil
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Triceratops DNA Combo
The shortest DNA combo — a fast 2-shot chain players use to bank the combo counter.
Reward: DNA combo credit (~1-2M); 6 combos -> Extra Ball, 11 -> Fossil
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Ankylosaurus DNA Combo
The other 2-shot DNA combo for quickly padding the combo counter.
Reward: DNA combo credit (~1-2M)
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Pteranodon DNA Combo
A 3-shot DNA combo running the two main ramps off the Helipad feed.
Reward: DNA combo credit (~1-2M)
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Upper Loop -> Tower Ramp Accelerator
Combo the Upper Loop into the Tower/Side Ramp for 3x side-ramp points that count as TWO tower shots — the fastest route to lighting Control Room and grabbing its Fossil.
Reward: 3x tower points + double tower-award progress
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Chaos Multiball
Spell C-H-A-O-S across five dedicated shots, then start at the lit Amber/pops target.
Reward: 3-ball Chaos Multiball
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Raptor Tri-Ball
The most valuable multiball: light the pen with raptor standups, drop Fence Integrity to 0%, then shoot the dead-end lane to start the 3-ball (up to 6-ball) tri-ball with twin super jackpots.
Reward: 3-6 ball Raptor Tri-Ball; Ankylosaurus Fossil on super jackpot
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Feed T-Rex Multiball
Spell T-REX at the Truck, build the Left Ramp hurry-up with orange arrows, then collect at the Left Ramp to start the 2-ball MB.
Reward: 2-ball multiball with escalating CHAOS jackpots
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King of the Island Multiball
Capture the Spinosaurus 'Super Predator' at paddock 3.5 to auto-light this multiball at the Left Ramp; it must be played before advancing.
Reward: 3-ball MB; jackpot multiplier climbs to 5x
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Restore Power (Control Room)
A Control Room mode built around the spinner: rip it to light shots, make them, then finish at Control Room.
Reward: Fossil + time bonus (1M x sec remaining)
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System Boot (Control Room)
The standout single-ball Control Room mode — combo-based, scores a lot for just a few lit shots; the tournament pick.
Reward: Sum of combos + Fossil + time bonus
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Pteranodon Attack
Qualify with four Right-Ramp shots, rack switches during the frenzy, then cash the growing award at the Right Ramp.
Reward: Switch-frenzy collect; 50M+ = Wildcard Fossil
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T-Rex Rampage
The single best repeatable farm — lower the T-Rex, stack the Helipad (2x) and Raptor Tower (3x) loaders to 6x, then collect at the Left Ramp.
Reward: Up to ~60M per collect, +30M per repeat; repeats until timer
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Playfield 2x Scoring
Collect a Supply Drop to light the Nedry 2x standup, then shoot it to double all scoring for 45 seconds — cash it into a jackpot-heavy multiball.
Reward: 2x all scoring for 45s (does not carry between balls)
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Bonus X (Super Predators)
Raise the end-of-ball Bonus X by capturing Super-Predator dinos and hitting rescue thresholds — it carries across all balls, so keep grinding rescues.
Reward: +1x Bonus X per Super Predator (permanent, multiplies whole bonus)
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Escape Nublar
The main wizard mode — qualify by finishing all three mini-wizards, then start at the Left Ramp. Single-ball; tilting is an instant loss.
Reward: Wizard mode; 125M-550M island bonus on escape
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When Dinosaurs Ruled the Earth
The ultra/super wizard — complete the three mini-wizards AND Escape Nublar, then start at the Left Ramp for a 6-ball, 60-second frenzy.
Reward: 6-ball 60s ultra wizard, unlimited ball save; game ends after
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Tournament Opener (Points + Progress)
The recommended points-and-progress opener: C skill shot, spell MAP, start Paddock 1, capture, and stack T-Rex MB with 2x scoring.
Reward: Fast progress with a stacked multiball and armed 2x
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Beginner Consistency Opener
A safe consistency-first opener: ladder skill shot, spell MAP, focus purely on rescues, and treat the Left Ramp as a bailout while avoiding tight shots.
Reward: Safe progress and steady Bonus-X buildup
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Raptor Multiball Priority Path
Prioritize Raptor Tri-Ball whenever possible — it is the primary long-game scoring engine. Keep the pen lit, start the tri-ball, then work up to the Upper Loop super jackpot.
Reward: Highest-ceiling repeatable multiball loop
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Visitor's Center (Mini-Wizard)
The first mini-wizard: clear four paddocks of rescues, spell MAP with the white arrow shots, then start the mode at the Left Ramp.
Reward: Mini-wizard completion — one of the three legs that qualifies Escape Nublar
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Museum Mayhem (Mini-Wizard)
The T-Rex leg: play all four T-Rex events, then respell T-REX at the Truck and start the mini-wizard at the Left Ramp.
Reward: Mini-wizard completion — the T-Rex leg of the Escape Nublar qualification
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Secure Control Room (Mini-Wizard)
The Control Room leg: play all three Control Room modes off the center target, then shoot Control Room again to start and finish the mini-wizard.
Reward: Mini-wizard completion — the Control Room leg of the Escape Nublar qualification
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