KISS

Stern Pinball, 2015 — shot-by-shot rules and strategy guide.

Open KISS in the Pinball Genie app →

Designed by John Borg on SPIKE-1 hardware, KISS is a shot-based, mode-and-multiplier scoring game built around eight setlist "songs," two competing multiballs, and a long band-insert wizard-mode chain. The physical layout is identical across Pro/Premium/LE except for two hardware swaps: the Demon head's ball lock (physical 3-ball on Premium/LE, virtual/disc on Pro) and the Love Gun captive-ball mech (Premium/LE only; Pro plays that phase with two loose balls).

No skill shot

KISS has no formally awarded skill shot. The only plunge-related techniques are two "cheese" exploits: a soft-plunge delay that pre-trips the left-orbit switch, and a right-loop re-entry trick where a ball falling back into the right loop can double-collect an award.

Songs (modes)

Eight untimed shot-sequence modes — Deuce, Hotter Than Hell, Lick It Up, Shout It Out Loud, Detroit Rock City, Rock and Roll All Night, Love It Loud, and Black Diamond — are selected at the Backstage Pass scoop ("New Track") at ball start or between shots. Progress carries ball-to-ball; you can't run two at once or select one during multiball. Deuce is the beginner-friendly opener (two lit shots migrate left-to-right, then alternate); Detroit Rock City and Hotter Than Hell are flagged as advanced/high-drain. Completing any song steps an untimed, ball-long Playfield Multiplier: 2x -> 3x -> 5x -> Colossal — the single biggest scoring lever in the game, since it's permanent for the ball and stacks with everything after it.

Multiballs

Demon Multiball ("God of Thunder") is qualified by completing the Lock targets flanking the Demon head, or spelling D-E-M-O-N at the Demon shot, then locking 3 balls (physically on Premium/LE, virtually on Pro). Six major shots pay 2 Jackpots each; the 6th and 12th collections are Super Jackpots, escalating to a roving Double Jackpot and Double Super Jackpot. Locking balls during Demon MB itself adds a temporary +2X/+3X playfield stack. It's the harder-to-start but more consistent-value multiball.

Love Gun Multiball ("Flying Starchild") is qualified by repeated STAR-target hits and launched via the right ramp or Starchild saucer as a 2-ball multiball. Premium/LE gates a 3rd ball behind a captive drop target Hurry-Up; Pro plays the Hurry-Up phase with 2 loose balls. All major shots pay Jackpot, then Double Jackpot, building to a Triple Jackpot at the right ramp and a ~50M Super Jackpot at the Starchild/STAR shot. It's faster to start but "sloppier" and lower-average-value than Demon.

KISS Army Multiball is a sub-wizard multiball, qualified once all four band-member inserts (Star Child, Space Man, Demon, Cat Man) reach their flashing state, started at the scoop.

Multiballs never stack with each other or with mode play — pick one lane and commit.

Combos and hurry-ups

Any shot immediately following another while its arrow is still flashing scores double ("combo"). Fifteen named City Combos (1M x number of shots) run from 2-shot (Chicago, Pittsburgh, Seattle, Portland) through 3-, 4-, and 5-shot chains up to the brutal 10-shot Detroit. Rolling the left inlane lights an Army Combo, making the ARMY bank flash as the combo target; rolling the right inlane lights a Kiss Combo, making the KISS bank flash. One hit on the flashing bank instantly completes the whole bank and lights a Hurry-Up — Army Hurry-Up collected at the center ramp, Kiss Hurry-Up collected at the left orbit. The only documented stack is collecting both a pending Army Hurry-Up and Kiss Hurry-Up in the same cycle, which awards a 2X Shot Multiplier.

Grid, bonus, and wizard chain

A 16-light Grid (KISS bank, ARMY bank, 4 pop-bumper tiers, 4 instruments) feeds end-of-ball bonus and, completed twice by default (adjustable down to one completion), qualifies Heaven's on Fire, a mini-wizard scoop mode built around re-clearing the grid for a Super Jackpot. The four band-member inserts each track a flashing (partial) and solid (complete) state; all four solid qualifies Rock City, the final wizard mode — an 8-stage, 3-ball multiball (Instrument -> Kiss Army -> Pop Bumper -> Demon -> Starchild -> Spinner -> World -> ~100M Final Shot at the scoop).

Strategy in one line

Bank playfield multiplier by finishing songs before starting a multiball, favor Demon Multiball for consistency once you have the choice, and lead every ball with Deuce + center ramp while spelling KISS early for outlane insurance.

Goals in KISS

Every goal below is tracked step-by-step, with shot paths drawn on the playfield map, inside the app.

Pinball Genie is an independent, solo-built project operated by Pinball Genie LLC. It is not affiliated with, endorsed by, or sponsored by any pinball manufacturer or theme rights holder.