Labyrinth

Barrels of Fun, 2024 — shot-by-shot rules and strategy guide.

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Labyrinth is a boutique, single-configuration title (MSRP ~$10,600, 1,100-unit run — no Pro/Premium/LE split) themed to Jim Henson's 1986 film. Design: David Van Es, rules by Phil Grimaldi and Bowen Kerins, on the FAST pinball platform. It has three flippers (two lower, one upper-right) and no pop bumpers.

Skill Shots

Seven plunge-strength options route the ball to different first shots — Ello Worm (short), Wiseman scoop (medium-strong, sets up a Super Skill Shot combo if followed immediately by the bridge/inner loop off the upper flipper for 1.2M), the Change Mode target (Target Skillshot, the highest flat value and double-duty toward mode progress), the bridge/inner loop, "Egdirb" (a reverse-loop mis-route), or the back Village scoop (long plunge). Values scale roughly ×2 on ball 2 and ×3 on ball 3.

Modes (6 total, in two tiers of three)

Spell LABYRINTH on white-arrow shots to flash Start Mode inserts at the Horseshoe, then shoot the Horseshoe (either side) or the Wiseman scoop to launch the lit mode. The Change Mode target cycles which mode is lit within its tier (upper: Knockers/Four Guards/Fireys; lower: Cleaners/Oubliette/Bog). Spelling HELP at the in/outlanes arms Sir Didymus's ball-save post and lights Helping Hands scoop to finish LABYRINTH or swap tiers.

Multiballs

Brick Keeper locks via wall/Fairy targets then green targets at left orbit, center ramp, and right orbit; red-arrow jackpots light the forks for a captive-ball-into-spinner Super Jackpot. Friend Multiball starts at Helping Hands scoop once all three Friends (Hoggle/Ludo/Sir Didymus) have a jackpot. Tea Time Multiball starts from an Ello Mystery award; orbit shots multiply and Horseshoe shots increase a hurry-up banked under the left ramp. Wiseman Multiball auto-starts on the 4th completed Wiseman Quest, scoring jackpots at the Wiseman scoop.

Friends, Quests, and Mystery

Hoggle/Ludo/Sir Didymus each level up 1-4 through found items and collected jackpots, granting scoring bonuses, easier locks, and ball-save perks; Level 4 lights a Collect Orb insert for each. Wiseman Quests are started by knocking down the Wiseman drop target and shooting the scoop; each of 6 completions adds +1x Bonus Multiplier, with milestones lighting Friendzy, Extra Ball, Wiseman Multiball, and an Orb. Ello Mystery awards are lit by hitting the paired Wiseman targets and collected at the lane under the upper flipper.

The Orb System and Wizard Modes

Thirteen Orbs — one from each mode, each Friend at Level 4, Brick Keeper (5 cumulative Super Jackpots), Wiseman Quests (6 completions), Friend Multiball, and Goblin City — are each lit by their achievement and collected at the lane under the upper flipper (10M + a stacking "rainbow" multiplier). Completing all 3 modes on one tier triggers Poisoned Peach, a timed mini-wizard mode where ramp-to-ramp combos power up two drop targets that must each be hit twice to break the spell. Completing all 6 modes qualifies Goblin City Multiball, a three-phase wizard mode (Defeat The Gate → Evade Capture → Counterattack) ending in an all-shots-lit jackpot frenzy. Collecting all 13 Orbs qualifies Battle Jareth, the super/ultimate wizard mode, where draining or hitting the mode clock's "13" costs an Orb.

Strategy in Brief

Open with the Target Skillshot, take an early Friend shot, and start a Wiseman Quest as soon as possible so its multiplier compounds all ball. New players should aim for The Knockers or The Oubliette first (simplest execution) over The Bog or The Four Guards. At a competitive level, Orbs — not any single combo shot — are the real currency: prioritize clearing modes, grinding Quests, and cashing every lit Orb over farming one shot repeatedly.

Goals in Labyrinth

Every goal below is tracked step-by-step, with shot paths drawn on the playfield map, inside the app.

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