The Mandalorian
Stern Pinball, 2021 — shot-by-shot rules and strategy guide.
Open The Mandalorian in the Pinball Genie app →Designer Brian Eddy, Stern SPIKE 2. Editions: Pro / Premium / LE. The game is built on the "3 M's" — Modes (Missions + Encounters), Multiballs (Razor Crest), and Multipliers — feeding three mini-wizard modes and the This Is The Way wizard mode.
Skill Shots
- Regular Skill Shot: plunged ball feeds the CHILD top lanes; a firm plunge hits the "C" lane. Award 1,000,000, +1M cumulatively each later skill shot, plus a rotating award (+2 Bonus X / Light The Child / +1 Super Pops).
- Super Skill Shot: hold left flipper past the C lane to arm U-Turn → right ramp → one final shot (~5s each). Final shot picks the reward — left scoop starts the lit Mission, left ramp the lit Encounter, center ramp Razor Crest MB/Hurry-Up.
Multiballs — Razor Crest (3 versions)
Qualify by hitting the center Razor Crest uplift target (~3 hits first time, more each subsequent MB); the Boba/Fett targets cycle which is next: (1) Ice Spider, (2) Jetpack, (3) Pirates. Start at the center ramp. Super Jackpots add +2.5M each to end-of-ball bonus. After a MB, complete Hunter to relight the center target for a Razor Crest Hurry-Up. Ambush is a separate value-building multiball/hurry-up (trigger: U-Turn on Pro / right scoop on Prem-LE), cashed at the right ramp (~720M ceiling with all multipliers).
Modes
- Missions (5): Find the Asset, Deceive the Magistrate, Destroy the Imperial Base, Defeat the Mudhorn, Infiltrate the Freighter. Light by shooting both ramps, start at left scoop. 60s timer; completion = 2.5M bonus + 225K × seconds left. Starting 2 lights the Extra Ball. All 5 qualifies I Like Those Odds.
- Encounters (3): qualify via left ramp (1 shot first, +2 each after); fought on the Encounter mini-playfield (Prem/LE = 2 tilting flippers, Pro = 1). All 3 qualifies You Have What I Want.
- Hunter: complete the left standup bank → Hunter lights on an inlane → shoot flashing orbit then opposite orbit. ≥250 Beskar + Orange multiplier.
- Scope: hit three blue arrows (U-Turn, left 2X target, right ramp) → collect at left inlane. Blue multiplier.
Multipliers
Three +1X playfield inserts: Boba Fett → Green (30s), Hunter → Orange (75s), Scope → Blue (75s). All three = +5X for 6X total. Flamethrower adds a one-shot 2X on flaming arrows (stacks → ~12X). This is the "Fire Triangle" high-score play. Bonus X grows +1x per CHILD completion and +2x per skill shot. Completing This Is The Way grants a permanent +1x Signet.
Wizard Path
Complete all three mini-wizards (Precious Cargo, You Have What I Want, I Like Those Odds), then make all six major lit shots + left scoop to start This Is The Way (10M + Signet; resets Missions/MBs/Encounters).
Economy
Beskar currency funds the Foundry (lit at left scoop): buy two adjacent items per visit; each purchase raises that item's cost +50%. Notable: Extra Ball 600, Multiplier 500, Flamethrower 175. The Child/Grogu mystery award (via orbits) grants Beskar, equipment, multipliers, and Light Extra Ball.
Editions differ mainly on the Encounter mini-playfield (rotating dual-flipper on Prem/LE vs single-flipper on Pro), the Grogu Force magnet (Prem/LE only), the up/down inner-loop scoop ramp (Prem/LE), and the Ambush trigger (U-Turn Pro / right scoop Prem-LE).
Goals in The Mandalorian
Every goal below is tracked step-by-step, with shot paths drawn on the playfield map, inside the app.
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Regular Skill Shot
Land the plunged ball in the lit CHILD lane for a ratcheting 1M award plus a rotating bonus.
Reward: 1,000,000 (+1M cumulative each skill shot) + rotating award
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Super Skill Shot
Hold the left flipper past the C lane, then run U-Turn → right ramp → a chosen final shot to launch straight into a feature.
Reward: Immediately starts a Mission, Encounter, or Razor Crest MB
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Mission Combo
While a Mission runs, chain the next yellow/cyan-lit shot quickly for escalating mission scoring.
Reward: Escalated mission-shot value for fast chaining
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The Fire Triangle
Build all three +1X playfield multipliers to 6X, add the Flamethrower for ~12X, then dump into a multiball.
Reward: 6X playfield (→ ~12X with Flamethrower) on multiball shots
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Jetpack Super Jackpot Dump
Build the Jetpack Super Jackpot during multiball, then collect it 2X with the Flamethrower at the U-Turn.
Reward: Single Super Jackpot up to ~600M
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Hunter Loop
Repeatable orbit-to-orbit loop that farms Beskar and keeps the Orange multiplier alive.
Reward: ≥250 Beskar + Orange +1X relight, fully repeatable
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Mission + Razor Crest MB Stack
Start a Mission then a Razor Crest Multiball on top of it for layered, relatively safe points.
Reward: Mission scoring + jackpots + combos + multiplier at once
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Razor Crest Multiball (Ice Spider)
Qualify the center ramp with the Razor Crest target and start the first (Ice Spider) multiball.
Reward: Multiball + Super Jackpots (+2.5M each to bonus)
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Jetpack Multiball
The single-big-shot money multiball: build jackpots, get add-a-ball from the mini-PF, collect at U-Turn.
Reward: Add-a-ball + large Super Jackpot
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Pirates Multiball
Clear escalating waves of lit jackpot shots to stabilize the rhydonium and reach the Wave 3 Super Jackpot.
Reward: Wave-based jackpots + Super Jackpot
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Ambush Multiball
Trigger the Ambush value-builder, lock and grow the value across stages, then cash out at the right ramp.
Reward: Built value up to ~720M with all multipliers
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Start a Mission
Shoot both ramps to light the Mission, then start it at the left scoop for timer points and Beskar.
Reward: Timer points + Beskar; 2 Missions light Extra Ball
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Hunter Mode
Complete the standup bank, start Hunter from an inlane, then shoot orbit and opposite orbit.
Reward: ≥250 Beskar + Orange 75s playfield multiplier
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Scope Mode
Hit the three blue-arrow shots to light Scope at the left inlane, then collect within the timer.
Reward: Beskar/points + Blue 75s playfield multiplier
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Encounter
Qualify via the left ramp, then fight three waves of targets on the Encounter mini-playfield.
Reward: Completing all 3 Encounters qualifies 'You Have What I Want'
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Light All Three Playfield Multipliers (6X)
Combine the Scope, Hunter, and Boba Fett +1X inserts for the full +5X / 6X total before a multiball.
Reward: 6X total playfield multiplier
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Build Bonus X
Grow the end-of-ball Bonus multiplier by spelling CHILD and making skill shots.
Reward: Higher end-of-ball bonus (Base × Bonus X)
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I Like Those Odds (Mini-Wizard)
Play all 5 Missions to qualify this 6th-mission mini-wizard, ending in a 4-ball frenzy multiball.
Reward: Mini-wizard toward This Is The Way
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This Is The Way (Wizard Mode)
Complete all three mini-wizards, then make the six major shots plus the left scoop to earn your signet.
Reward: 10,000,000 + permanent +1x Signet
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Ball-One Opener
Concrete first-30-seconds line: skill shot, then stack a Mission toward your first multiball with HEAL insurance.
Reward: Mission stacked toward multiball with an outlane save
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Multiplier Cash Timing
Light Green last, start a multiball at 6X, then Flamethrower a single big shot before the multiplier expires.
Reward: ~12X base on a Super Jackpot collect
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Beskar & Foundry Farming
Bank Beskar from Hunter loops and Child awards, then spend at the Foundry for Extra Balls, Flamethrowers, and multipliers.
Reward: Beskar economy → Extra Ball, extra Flamethrower, +1x
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Precious Cargo (Mini-Wizard)
Play all three Razor Crest Multiballs in one game, then run the mini-wizard that unlocks toward the final wizard mode.
Reward: Precious Cargo mini-wizard completed (one of the three requirements for This Is The Way)
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You Have What I Want (Mini-Wizard)
Clear all three Encounters, then hammer the left ramp repeatedly to finish the mini-wizard they qualify.
Reward: You Have What I Want completed (one of the three requirements for This Is The Way)
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