Metallica Remastered
Stern Pinball, 2024 — shot-by-shot rules and strategy guide.
Open Metallica Remastered in the Pinball Genie app →A 2024 remaster of John Borg's 2013 classic. Same physical playfield/flow; new code by Raymond Davidson (22 songs, Insider Connected, expression lighting). Editions (Pro/Premium/LE) share shot geometry — only the Coffin lock, Hammer/Gavel, Grave Marker motor and Sparky throw-magnet differ mechanically. The topper unlocks the "…And Justice For All" multiball.
Core economy
Four collectible items — Electric Chairs, Grave Markers, Snakes, Coffins — drive everything. Collect 12 of each (+1 per Crank It Up already played) to light Crank It Up at the scoop. Items are spotted by direct feature shots or by the light-blue "Spider" arrow system: shooting a feature lights its insert at whatever major shot the Spider sits on, then the Spider moves. Coffins can ONLY be collected at the captive ball.
The 5 major / combo / Hardwired shots (left→right)
Left Orbit → Left Ramp → Center/Sparky → Right Ramp → Right Orbit. Comboable shots are those plus the Captive Ball and Grave Marker drops; the Dead End lane is the combo terminator/cash-out.
Skill shots
Standard: plunge the flashing rollover (200k, +50k each, right lane 2×). Super Skill Shot: hold LEFT flipper (kills the orbit up-post) then collect at any major shot for 2× +100k. Best target = Dead End → instantly lights 2× Playfield.
The four main multiballs
- Electric Chair (Sparky) — 10 Sparky hits (+3 each replay). Jacob's Ladder → Super Jackpot at Sparky.
- Grave Marker — 3 inline drops, then the grave-marker magnet. Double/Super Jackpot with a 30s magnet hold.
- Snake — spot SNAKE, then start a 2-ball MB; Snake Combo multiplier maxes at 3×.
- Coffin — captive-ball hits (5/10/15 locks); uniquely can stack a second MB inside it. Universal rule: in ANY multiball, complete the 4 Pick / 72 Seasons standups to light the Snake for a 2× Playfield lock + add-a-ball (first per MB). Also: Frantic MB (10 setlist pairs) and topper-only …And Justice For All.
Multipliers (stack to 4×)
Fuel 2× (complete FUEL → Dead End, 20s) and Snake 2× (4 Picks during MB). Both live = 4×. Bonus X is raised by the inline Grave Marker drops.
Combos & money sequences
Each combo = 250k + 500k×(length beyond 2-way) + 7.5k×(prior combos this ball). 14 named Setlist Combos boost the Combo Jackpot, cashed by ending a combo at the Dead End (base 750k, snowballs +250k per chained shot). The three 750k loop combos — Left Loop→Left Loop (Fuel), Right Loop→Right Loop (Blackened), Left Loop→Left Ramp ("One"/Lady Justice) — are the top farms. 5 pairs → Lux Aeterna; 10 pairs → Frantic MB.
Modes (single-ball)
Lady Justice (spell METALLICA on ramps), Hardwired Hurry-Up, 72 Seasons, FUEL Frenzy, Seek & Destroy, Coffin Hurry-Up, Lux Aeterna.
Crank It Up (mini-wizard)
Pick one of four song modes (For Whom The Bell Tolls, Fade to Black, Battery, Enter Sandman). Cash out (L flipper) or continue (R flipper) at the scoop. Play all four → End of the Line wizard mode.
Wizard modes
- Blackened — play all four main MBs (levels the band members), then start at the scoop (4-ball).
- End of the Line — play all four Crank It Up modes; supers = 25% of your CIU scores lowest→highest; both 2×s apply. Biggest score on the machine.
- The Unforgiven — super-wizard requiring maxed band members, victory laps, a Blackened super, 50 combos and all setlist pairs.
Goals in Metallica Remastered
Every goal below is tracked step-by-step, with shot paths drawn on the playfield map, inside the app.
-
Super Skill Shot to the Dead End (2x Playfield)
Hold the left flipper on the plunge to disable the orbit up-post, then collect the Super Skill Shot at the Dead End target to instantly light 2x Playfield — the strongest possible opener.
Reward: 2x standard skill value +100k AND 2x Playfield lit at ball start
-
Standard Skill Shot (Right Lane 2x)
Plunge into the flashing top rollover lane for a safe, low-value skill shot; plunge to the right lane to double it.
Reward: 200k (+50k per skill shot), 2x if collected in the right lane
-
Combo Jackpot Farm: Ramp/Loop → Dead End
The #1 money combo — chain any ramp or loop into the Dead End lane to cash the Combo Jackpot, then rebuild and re-cash so it snowballs (750k → 1M → 1.25M+).
Reward: Combo Jackpot, base 750k, +250k per chained shot each re-cash (doubled under 2x Playfield)
-
"One" Farm: Left Loop → Left Ramp → Dead End
The single most-cited high-value repeatable line: the Left Loop → Left Ramp setlist combo carries the max 750k boost; feed it into the Dead End during Lady Justice with 2x Playfield live.
Reward: 750k setlist boost cashed at the Dead End, doubled under 2x Playfield / Lady Justice
-
750k Loop Setlist: Left Loop → Left Loop (Fuel)
Repeat the backhandable Left Loop into itself to bank the 750k Fuel setlist boost, then cash it at the Dead End. Fastest way to re-arm boosts and stack combo count toward Extra Balls.
Reward: +750k Combo Jackpot boost; combos count toward Extra Ball at 15/50
-
750k Loop Setlist: Right Loop → Right Loop (Blackened)
Mirror farm on the right side — repeat the Right Loop into itself for the 750k Blackened setlist boost, then cash at the Dead End.
Reward: +750k Combo Jackpot boost
-
Snake Combo Farm (during Snake Multiball)
Inside Snake MB, combo any major shot into the Snake to score the jackpot times a multiplier that maxes at 3x; collect 5 Snake Combos to light all shots for Super Jackpots.
Reward: Jackpot x up to 3x; 5 combos lights all shots for 750k Supers; levels band member Kirk
-
Electric Chair Multiball (Sparky)
The safe first multiball — bash Sparky 10 times to qualify and start, then raise the Jacob's Ladder with every switch and shoot Sparky for Super Jackpots. Progress is preserved between balls.
Reward: Super Jackpot 1.5M + 5k x items at Sparky; after 7 electrocutions all shots go super-eligible
-
Snake Multiball
Spot the letters S-N-A-K-E at the Snake (relight by bashing the jaw or shooting lit Snake inserts), then start a 2-ball multiball at the Snake.
Reward: 2-ball MB; jackpots 300k + 3k x items; Snake Combo to 3x; Super Jackpots 750k
-
Grave Marker Multiball (Master of Puppets)
Knock down all three inline drop targets (each raises Bonus X), then shoot the grave-marker magnet behind them to start. Higher variance — progress resets on drain.
Reward: Jackpots 200k + 2k x items; Double Jackpot + 30s magnet hold; Super 1.25M + 2.5k x items (up to 5x)
-
Coffin Multiball (For Whom The Bell Tolls)
The stacking engine — hit the captive ball to count down locks (5/10/15), the third lock starts MB, and you can advance or start one other multiball inside it. Hardest to start.
Reward: Jackpots 400k + 4k x items; Super Jackpot 3M + 10k x items; can stack a second multiball
-
Lady Justice (One)
Spell METALLICA with nine ramp shots, then shoot a ramp to start; balance the scales by alternating left/right ramps for the biggest values. With the topper it instead starts …And Justice For All Multiball.
Reward: Alternating ramps pay value +500k (+250k per replay); pairs with the 'One' combo farm
-
Hardwired Hurry-Up
In single-ball play, light all five main shots (blinking white circles), start it at the scoop, then collect fast-counting hurry-ups — each adds its value to the final Hardwired Jackpot.
Reward: ~2M start (+250k per boost); Hardwired Jackpot = sum of the 4 prior hurry-ups; awards a self-destruct
-
72 Seasons
Complete the four 72 Seasons standups in single-ball play to launch a 72-switch count-up, then a 72-second mode where you build a Toy Jackpot and collect it repeatedly at the four lit standups.
Reward: Toy Jackpot (+50k/switch) collectable repeatedly at the 4 targets; also feeds the Super Spinner
-
Crank It Up: For Whom The Bell Tolls
After 12 of each item, start Crank It Up at the scoop and pick For Whom The Bell Tolls — the easiest mode to complete: shoot the 5 major shots up to 3x each, then cash out or continue at the scoop.
Reward: Completion Bonus 15M + 2.5M x CIU modes started; enables victory laps; progresses toward End of the Line
-
Fuel 2x Playfield
Complete the FUEL target to light the Dead End for 2x Playfield; keep re-hitting the Dead End to refresh the 20-second timer and double every point you score.
Reward: 2x Playfield for 20s (refreshable); stacks with Snake 2x for 4x
-
Snake 2x → 4x Stack (4 Picks in Multiball)
During any multiball, complete the four Pick standups to light the Snake for a timed lock granting 2x Playfield plus an add-a-ball; stacked with Fuel 2x this gives full 4x scoring.
Reward: Snake 2x (20s) + add-a-ball (first per MB); 4x total when stacked with Fuel 2x
-
Blackened (Mini-Wizard Qualification)
Play all four main multiballs (Chair, Grave, Snake, Coffin) to earn each band member, then start Blackened manually at the scoop in single-ball play — a 4-ball mini-wizard.
Reward: 4-ball MB, start value 800k + 100k x total band levels; all values x (balls in play − 1)
-
End of the Line (Wizard Mode Qualification)
Play all four Crank It Up modes (needn't cash out), then collect enough items to light the 5th CIU and shoot the scoop. A 2-ball mode whose supers are 25% of your CIU scores — the biggest score on the machine.
Reward: Opens with 200k x total items; Super Jackpots = 25% of CIU scores lowest→highest; both 2x's apply (can exceed 1B)
-
Strategy: The Optimal Opener
A reliable opening line — super skill shot to 2x Playfield, move the Spider to light items on safe shots, secure Resurrection, start Electric Chair MB, then take the 4 Picks for Snake 2x + add-a-ball.
Reward: 2x Playfield + Resurrection ball save + first multiball with 4x scoring available
-
Strategy: Stack to 4x and Dump Supers
Time your biggest collects to land under a live multiplier — bring up Fuel 2x, add Snake 2x via the 4 Picks in multiball, then dump Sparky super jackpots (and later End of the Line supers) while 4x is active.
Reward: Up to 4x on your largest single collects — never dump a super with the multiplier expired
-
Strategy: Build the End of the Line Super
Cash out your first one or two Crank It Up modes conservatively, then continue modes 3 and 4 to inflate their totals, since End of the Line supers scale off your CIU mode scores — keep Fuel 2x live at the final collect.
Reward: Final End of the Line collect scaling off inflated CIU totals — can exceed 1 billion under 2x
-
Stack a Second Multiball Inside Coffin
Coffin Multiball is the only one that lets another multiball run on top of it — bank Sparky hits and Snake letters first, start Coffin, then light the second multiball while it is running for doubled-up jackpot streams.
Reward: Two overlapping jackpot sets plus a 4-ball playfield; add the 4 Picks for Snake 2x and an add-a-ball
-
Scoring Inside Blackened
Blackened is a 4-ball mini-wizard whose values scale with how many balls are still in play, so ball retention matters more than shot selection — keep the count high and work the lit major shots.
Reward: Start value 800k plus 100k per band level, every value multiplied by (balls in play minus one)
Pinball Genie is an independent, solo-built project operated by Pinball Genie LLC. It is not affiliated with, endorsed by, or sponsored by any pinball manufacturer or theme rights holder.