Monster Bash

Williams, 1998 — shot-by-shot rules and strategy guide.

Open Monster Bash in the Pinball Genie app →

Design George Gomez, software Lyman Sheats. A two-flipper fan layout in the Attack From Mars family, plus three toys: Frankenstein on his operating table, a Dracula figure that rides a track across the mid-right playfield, and the Creature glowing under a translucent lagoon window. Reissued by Chicago Gaming in 2018 (Classic / Special / Limited) — all edition differences are cosmetic/hardware; the ruleset is identical to the 1998 original.

The objective: form the band

Six classic monsters each have a mode. Starting a mode collects that monster; completing it collects that monster's instrument:

All modes are timed — and every mode timer freezes during any multiball while the modes stay playable. That is the game's defining strategy: start several modes, start a multiball (ideally Frankenstein's, last), then finish the modes with the clocks stopped. "Better to start two things than finish one."

Multiballs and wizard modes

Everything else

Goals in Monster Bash

Every goal below is tracked step-by-step, with shot paths drawn on the playfield map, inside the app.

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