The Munsters
Stern Pinball, 2019 — shot-by-shot rules and strategy guide.
Open The Munsters in the Pinball Genie app →Designer: John Borg · Code: Dwight Sullivan · Editions: Pro, Premium, LE. The only meaningful rules split is Grandpa: Pro plays Enlarging Ray on the main playfield; Premium/LE play Grandpa's Laboratory on a physical lower mini-playfield with its own flippers, orbits, ramp, saucer, and THE MACHINE bash target.
The Five Family Areas (progression spine)
Herman, Grandpa, Spot, Raven, and Lily. Starting/completing one level of all five qualifies the Munster Madness wizard mode. Every area start does two universal things: lights the Kitty target (playfield-X / bonus-X / Raven advance) and lights the left ramp for a Raven advance. Each area also has its own Super Jackpot collectable at the Dragula lane.
- Herman Multiball — bash Herman to arm a hurry-up; a second hit locks the ball on the magnet; shoot it off to start (3 balls). Fastest MB, once per level.
- Spot — spell S-P-O-T by alternating the two ramps, then bash the popped-up Spot toy 4x (150K/250K/350K/450K). Infamous for center drains.
- Grandpa — light the scoop via chattering-teeth targets. Pro = Enlarging Ray (purple-target jackpots); Prem/LE = Grandpa's Laboratory lower-PF multiball via THE MACHINE.
- Raven Multiball — collect 3 left-ramp Raven advances to start; the left-orbit spinner advances a clock that raises jackpot value toward midnight.
- Lily — shoot the Lily target 4x to start an "Everything Scores" frenzy that stacks with almost everything; 100 switch hits lights its Super.
Scoring engine: 6X + stacked Super Jackpots
This is not a combo/flow game. Tournament players farm the 6X playfield multiplier (built and held at the Kitty target, ~1-minute timer, tap Kitty to keep it alive) and stacked Super Jackpots. There are 10 (Pro) / 11 (Prem/LE) independent Super Jackpot qualifiers (Herman, Spot, Lily, Grandpa/Enlarging Ray, Raven, Eddie, Marilyn, Zap, Mystery, Chattering Teeth, +Machine on Prem/LE) and ALL of them stack at the Dragula lane. Hold the Zap button (~1/3 sec) to cancel a collect and keep stacking, then dump the whole stack at 6X. A perfect Munster Madness cycle is community-cited at ~938M at 6X vs ~91M at 3X.
Side systems
- Zap button (lockbar) — hit a purple mini-target (or THE MACHINE) to make it blink; press to charge a 5-slot meter; charged jackpot shots leave Zap Jackpots (every 4 → Zap Super).
- Eddie — orbit loops, every 5 → Eddie Super. Marilyn — inner-left inlane lights right ramp; every 2 departures → rotating Super buff + Marilyn Super.
- Dragula bank — spell D-R-A-G-U-L-A to light 5X Dragula. Chattering Teeth milestones drive bonus-X, Extra Ball, Secret Mania, and Super Jackpots.
Wizard: Munster Madness (4-ball)
Stage 1 complete areas for buffs → Stage 2 collect jackpots → Stage 3 four cascading hurry-ups in order left ramp → right orbit → right ramp → left orbit, each adding the previous value. Hidden Secret Mania (130 teeth or Mystery) lights all 7 areas.
Goals in The Munsters
Every goal below is tracked step-by-step, with shot paths drawn on the playfield map, inside the app.
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Standard Skill Shot
Full plunge into the lit right top lane for points and a guaranteed +1 Bonus Multiplier within the ~10-second window.
Reward: ~250K + 1 Bonus Multiplier (+25K/sec remaining)
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Super Skill Shot
Hold the left flipper during the plunge, then shoot the right ramp for roughly double value.
Reward: ~500K + Bonus X
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6X Playfield Build & Hold (Kitty)
The master money loop: drive the Kitty target to 6X and keep tapping it to hold the multiplier indefinitely under everything else.
Reward: 6X playfield multiplier held
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Stack Supers, Hold Zap, Dump at Dragula
The single highest-EV sequence: qualify many Super Jackpots, cancel-and-restack with the Zap button, then dump the whole stack at Dragula under 6X.
Reward: Massive stacked Super Jackpot cash-out (up to ~23X on 10-super stack)
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Raven Multiball at 6X
The premier padding loop — start Raven, hold 6X at Kitty, pump the clock with the spinner, and cash 4 jackpots at Dragula.
Reward: 6X Raven Multiball (community-cited huge score padding)
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Combo Into Spot
The only combo that materially changes a scoring decision: approach Spot with a live combo to boost his value.
Reward: Boosted Spot values (150K/250K/350K/450K ladder)
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Munster Madness Hurry-Up Cascade
Stage 3 of the wizard mode: four sequential hurry-ups in a fixed order, each adding the previous value.
Reward: Cascading Munster Madness hurry-ups (~938M perfect at 6X)
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Herman Multiball
The fastest multiball on the machine (~3 shots). Bash Herman, lock on the magnet, release for a 3-ball multiball. Once per level.
Reward: Herman Multiball (3 balls, 2X hurry-up value)
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Raven Multiball
Light 3 Raven advances via lit-Kitty collects and mode starts, collect them at the left ramp, then work the 4 jackpots.
Reward: Raven Multiball (3 balls) + Raven Super Jackpot
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Grandpa's Laboratory Multiball
Premium/LE only: light and enter the scoop to drop balls to the lower mini-playfield, qualify THE MACHINE with both orbits, then start the multiball.
Reward: Grandpa Multiball + Machine Super Jackpot (11th qualifier)
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Spot Mode (S-P-O-T)
Spell SPOT by alternating the ramps, then bash the popped-up Spot toy four times for escalating points. Beware center drains.
Reward: Spot Super Jackpot
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Lily 'Everything Scores' Frenzy
Shoot the Lily target 4x to start a frenzy where every switch hit scores; it stacks with almost everything.
Reward: Lily frenzy + Lily Super Jackpot (100 switch hits)
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Enlarging Ray (Grandpa, Pro)
The Pro Grandpa mode on the main playfield: light the scoop with purple targets, then collect stacked purple jackpots (great for charging Zap).
Reward: Enlarging Ray Super Jackpot + Zap charge
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Marilyn Boyfriend Departures
Roll the flashing inner-left inlane to light the right ramp; every 2 departures grants a rotating Super buff and lights the Marilyn Super.
Reward: Marilyn Super Jackpot + rotating buff (Super Pops/Spinner/Loops)
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Playfield Multiplier (Kitty)
The core multiplier: starting any family area lights Kitty, and collecting it advances the playfield multiplier up to 6X on a ~1-minute timer.
Reward: Up to 6X playfield multiplier
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5X Dragula Shot Multiplier
Complete the D-R-A-G-U-L-A standup bank to light 5X Dragula, then collect a boosted award at the hole.
Reward: 5X Dragula shot multiplier + bonus multipliers
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Munster Madness (Wizard Mode)
Start one level of all five family areas to reach 'Munster Madness Ready', then shoot the scoop to begin the 4-ball wizard multiball.
Reward: Munster Madness — 4-ball wizard multiball
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Secret Mania (Hidden Mini-Wizard)
Bank 130 chattering teeth (or take a Mystery award) to light all 7 family areas for escalating scores.
Reward: Secret Mania — all 7 areas lit for escalating scores
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Beginner Safe Opener
Control first, then bank the fast Herman multiball, pivot to Lily during it, and start climbing the multiplier at Kitty.
Reward: Safe early multiball + multiplier start
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Tournament Risk-First Opener
Dispatch the dangerous areas early (Spot, Grandpa), weave in Herman and Lily, then build 6X and cash a stacked Super Jackpot.
Reward: Risk-first path into 6X stacked cash-outs
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Zap Button Flow
Charge the Zap meter off the purple targets, spend charges on jackpot shots to spawn Zap Jackpots, and qualify the Zap Super for the stack.
Reward: Zap Super Jackpot qualifier (folds into the Dragula stack)
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Cycle the Rotating Super Buffs
Every second Marilyn departure hands out the next rotating buff (pops, spinner, loops) — bank departures, then immediately spend each buff on the shot it boosts.
Reward: Super Pops / Super Spinner / Super Loops scoring windows
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