The Munsters

Stern Pinball, 2019 — shot-by-shot rules and strategy guide.

Open The Munsters in the Pinball Genie app →

Designer: John Borg · Code: Dwight Sullivan · Editions: Pro, Premium, LE. The only meaningful rules split is Grandpa: Pro plays Enlarging Ray on the main playfield; Premium/LE play Grandpa's Laboratory on a physical lower mini-playfield with its own flippers, orbits, ramp, saucer, and THE MACHINE bash target.

The Five Family Areas (progression spine)

Herman, Grandpa, Spot, Raven, and Lily. Starting/completing one level of all five qualifies the Munster Madness wizard mode. Every area start does two universal things: lights the Kitty target (playfield-X / bonus-X / Raven advance) and lights the left ramp for a Raven advance. Each area also has its own Super Jackpot collectable at the Dragula lane.

Scoring engine: 6X + stacked Super Jackpots

This is not a combo/flow game. Tournament players farm the 6X playfield multiplier (built and held at the Kitty target, ~1-minute timer, tap Kitty to keep it alive) and stacked Super Jackpots. There are 10 (Pro) / 11 (Prem/LE) independent Super Jackpot qualifiers (Herman, Spot, Lily, Grandpa/Enlarging Ray, Raven, Eddie, Marilyn, Zap, Mystery, Chattering Teeth, +Machine on Prem/LE) and ALL of them stack at the Dragula lane. Hold the Zap button (~1/3 sec) to cancel a collect and keep stacking, then dump the whole stack at 6X. A perfect Munster Madness cycle is community-cited at ~938M at 6X vs ~91M at 3X.

Side systems

Wizard: Munster Madness (4-ball)

Stage 1 complete areas for buffs → Stage 2 collect jackpots → Stage 3 four cascading hurry-ups in order left ramp → right orbit → right ramp → left orbit, each adding the previous value. Hidden Secret Mania (130 teeth or Mystery) lights all 7 areas.

Goals in The Munsters

Every goal below is tracked step-by-step, with shot paths drawn on the playfield map, inside the app.

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