The Munsters
Stern Pinball, 2019 — shot-by-shot rules and strategy guide.
Open The Munsters in the Pinball Genie app →Designer: John Borg · Code: Dwight Sullivan · Editions: Pro, Premium, LE. The only meaningful rules split is Grandpa: Pro plays Enlarging Ray on the main playfield; Premium/LE play Grandpa's Laboratory on a physical lower mini-playfield with its own flippers, orbits, ramp, saucer, and THE MACHINE bash target.
The Five Family Areas (progression spine)
Herman, Grandpa, Spot, Raven, and Lily. Starting/completing one level of all five qualifies the Munster Madness wizard mode. Every area start does two universal things: lights the Kitty target (playfield-X / bonus-X / Raven advance) and lights the left ramp for a Raven advance. Each area also has its own Super Jackpot collectable at the Dragula lane.
- Herman Multiball — bash Herman to arm a hurry-up; a second hit locks the ball on the magnet; shoot it off to start (3 balls). Fastest MB, once per level.
- Spot — spell S-P-O-T by alternating the two ramps, then bash the popped-up Spot toy 4x (150K/250K/350K/450K). Infamous for center drains.
- Grandpa — light the scoop via chattering-teeth targets. Pro = Enlarging Ray (purple-target jackpots); Prem/LE = Grandpa's Laboratory lower-PF multiball via THE MACHINE.
- Raven Multiball — collect 3 left-ramp Raven advances to start; the left-orbit spinner advances a clock that raises jackpot value toward midnight.
- Lily — shoot the Lily target 4x to start an "Everything Scores" frenzy that stacks with almost everything; 100 switch hits lights its Super.
Scoring engine: 6X + stacked Super Jackpots
This is not a combo/flow game. Tournament players farm the 6X playfield multiplier (built and held at the Kitty target, ~1-minute timer, tap Kitty to keep it alive) and stacked Super Jackpots. There are 10 (Pro) / 11 (Prem/LE) independent Super Jackpot qualifiers (Herman, Spot, Lily, Grandpa/Enlarging Ray, Raven, Eddie, Marilyn, Zap, Mystery, Chattering Teeth, +Machine on Prem/LE) and ALL of them stack at the Dragula lane. Hold the Zap button (~1/3 sec) to cancel a collect and keep stacking, then dump the whole stack at 6X. A perfect Munster Madness cycle is community-cited at ~938M at 6X vs ~91M at 3X.
Side systems
- Zap button (lockbar) — hit a purple mini-target (or THE MACHINE) to make it blink; press to charge a 5-slot meter; charged jackpot shots leave Zap Jackpots (every 4 → Zap Super).
- Eddie — orbit loops, every 5 → Eddie Super. Marilyn — inner-left inlane lights right ramp; every 2 departures → rotating Super buff + Marilyn Super.
- Dragula bank — spell D-R-A-G-U-L-A to light 5X Dragula. Chattering Teeth milestones drive bonus-X, Extra Ball, Secret Mania, and Super Jackpots.
Wizard: Munster Madness (4-ball)
Stage 1 complete areas for buffs → Stage 2 collect jackpots → Stage 3 four cascading hurry-ups in order left ramp → right orbit → right ramp → left orbit, each adding the previous value. Hidden Secret Mania (130 teeth or Mystery) lights all 7 areas.
How The Munsters plays
Run the five Munster family members' modes at 1313 Mockingbird Lane. Drive the Kitty target to a 6X playfield, stack Super Jackpots to dump at Dragula, and light the Munster Madness wizard multiball.
The loop
- Start a mode at any of the five family areas -- Herman, Spot, Grandpa, Lily, or the Raven ramp -- and every start lights the Kitty target.
- Collect the lit Kitty to climb the playfield multiplier 1X, 2X, 3X, 6X, and tap it even unlit to keep 6X alive on its timer.
- Bank Zap charges off the purple teeth targets so your jackpots leave Zap Jackpots behind, building toward the Zap Super.
- Hold the Zap button at the Dragula hole to cancel each Super Jackpot collect and keep stacking the Supers instead of cashing out.
- Once the multiplier is up, empty the whole stack at Dragula with one shot for the biggest score, and start all five areas to light Munster Madness.
Reading the lights
- The Five Family Areas (mode) — lit: Herman, Spot, Grandpa's Laboratory, Raven at the left ramp, and Lily are the five family areas; each lights to start, and any start also lights the Kitty target. · then: Start a level of all five to reach Munster Madness Ready. Each area plays differently -- a hurry-up, a letter chase, a frenzy, a mini-playfield -- and every start also feeds a Raven advance and your playfield multiplier.
- Kitty Playfield Multiplier (multiplier) — lit: The Kitty target lights whenever you start or finish a family area, and collecting it lit advances the playfield multiplier one step -- 1X, 2X, 3X, then 6X -- while starting a roughly one-minute timer. · then: Three lit collects reach 6X. Even an unlit tap on Kitty resets the timer, so pat it every so often to hold 6X while you set up and cash your biggest shots -- almost everything worth collecting on this game wants to be taken at 6X.
- Dragula & the Super Stack (status) — lit: Completing the DRAGULA standup bank lights 5X at the Dragula hole, and the hole is also where every Super Jackpot on the game gets collected. · then: Cancel-and-restack until the Kitty multiplier is at 6X, then release and shoot Dragula once to dump the entire stack multiplied -- the biggest single shot you can score. Spelling DRAGULA first lays a 5X on top of that collect. · control: Action button: press and hold the Zap button for roughly a third of a second while you shoot the Dragula hole to cancel the Super Jackpot collect and keep the Supers stacking on top of one another -- the button's blink rate shows how deep the stack has grown (several Super Jackpots stacked and 6X not yet up)
- Chattering-Teeth Targets & Zap (status) — lit: The four purple chattering-teeth targets pay out teeth and, right after each hit, set the Zap button blinking to bank a charge. · then: Bank enough teeth and Grandpa's Laboratory lights at the scoop; keep collecting toward the big teeth total and Secret Mania comes into reach. The Zap Supers you build fold into the Dragula stack. · control: Action button: tap the blinking Zap button in its short window to bank one charge, up to a meter of five; with charges banked, every jackpot you then collect leaves a Zap Jackpot behind, and four Zap Jackpots light the Zap Super (right after any purple target)
- Herman Multiball (mode) — lit: Bashing the Herman toy arms the Herman Hurry-Up, and shooting him again during it captures the ball on the magnet in front of him while a second ball plunges down to your flippers. · then: Knock the held ball off the magnet to double the hurry-up you built and start Herman Multiball. Stacking Lily's everything-scores frenzy on top inflates the entire thing.
- Raven Multiball (mode) — lit: Playing a level of another family member lights a Raven advance to collect back at the left ramp, and three of them start the three-ball Raven Multiball. · then: Rip the left-orbit spinner to run the Raven clock toward midnight and raise the jackpots, collect all four, then dump the Super at Dragula under 6X, the best window all game for piling on points.
- Grandpa's Laboratory & The Machine (mode) — lit: Enough chattering teeth lights Grandpa's Laboratory at the scoop, and shooting it drops mini-balls onto the lower playfield on a countdown. · then: Down below, use the mini-flippers to shoot both lower orbits and light THE MACHINE, then bash it to start Grandpa Multiball and climb its jackpots to the Machine Super. On a Pro the same teeth start Enlarging Ray up top instead.
- Marilyn & Rotating Buffs (shot arrows) — lit: Rolling the flashing inner-left inlane lights the right ramp for a Marilyn boyfriend departure. · then: Every second departure hands you a rotating buff -- Super Pops, Super Spinner, or Super Loops -- so spend a spinner buff ripping the left orbit, a pops buff around the right orbit into the bumpers, and a loops buff cycling the orbits. Every second departure also lights the Marilyn Super.
Lane change: not verified for this machine yet.
Start scoring
- Ball one — Short-plunge and trap up, since tournament copies run with the ball save turned off. Start Herman and complete his hurry-up into Herman Multiball, then pivot to the Lily target for the everything-scores frenzy to inflate it, which also lights Kitty. — Super Skill Shot, Beginner Safe Opener, Herman Multiball, Lily 'Everything Scores' Frenzy
- Building — Start a level of each family area to work toward Munster Madness while driving the Kitty target to 6X and tapping it to hold. Bank Zap charges off the purple targets, and spell DRAGULA for a 5X shot. — Playfield Multiplier (Kitty), 6X Playfield Build & Hold (Kitty), Zap Button Flow, 5X Dragula Shot Multiplier
- The big one — Start all five family areas to light Munster Madness, the four-ball wizard. The real points come from stacking Super Jackpots -- cancel each collect with a held Zap, get Kitty to 6X, then unload the entire stack at Dragula in a single shot, ideally during Raven Multiball or the wizard itself. — Munster Madness (Wizard Mode), Stack Supers, Hold Zap, Dump at Dragula, Raven Multiball at 6X, Secret Mania (Hidden Mini-Wizard)
The Zap Button on The Munsters
Center of the lockdown bar, on the front rail.
The lit button on the front rail is the Zap button, and it does two unrelated jobs on this game. Most of the time you are tapping it to bank charges that turn your ordinary jackpots into extra Zap Jackpots. Late in a good ball it becomes a hold button that stops Dragula from paying out so you can keep piling supers on top of each other.
- Right after any purple mini-target: The button blinks electric blue for a few seconds — tap it in that window to bank one charge. The meter holds five.
- Grandpa Multiball, after hitting THE MACHINE: The Machine arms the button too, so you can keep charging mid-multiball on a Premium or LE.
- Charges banked, jackpot shots lit: Each jackpot you collect leaves a Zap Jackpot behind and spends a charge; four Zap Jackpots light the Zap Super Jackpot.
- Several Super Jackpots stacked up: Hold it about a third of a second as you shoot Dragula to cancel the collect and keep stacking instead of cashing out.
- Waiting on 6X playfield to build: Cancel-and-restack until the multiplier is up, then dump the whole stack at Dragula in one shot.
Goals in The Munsters
Every goal below is tracked step-by-step, with shot paths drawn on the playfield map, inside the app.
-
Plunge lightly into the lit right top lane for points and a guaranteed +1 Bonus Multiplier within the ~10-second window — the lit lane is always the right one and cannot be changed.
Reward: ~250K + 1 Bonus Multiplier (+25K/sec remaining)
-
Hold the left flipper during the plunge, then shoot the right ramp for roughly double value.
Reward: ~500K + Bonus X
-
6X Playfield Build & Hold (Kitty)
The master money loop: drive the Kitty target to 6X and keep tapping it to hold the multiplier indefinitely under everything else.
Reward: 6X playfield multiplier held
-
Stack Supers, Hold Zap, Dump at Dragula
The single highest-EV sequence: qualify many Super Jackpots, cancel-and-restack with the Zap button, then dump the whole stack at Dragula under 6X.
Reward: Massive stacked Super Jackpot cash-out (up to ~23X on 10-super stack)
-
The premier padding loop — start Raven, hold 6X at Kitty, pump the clock with the spinner, and cash 4 jackpots at Dragula.
Reward: 6X Raven Multiball — the single biggest score-padding window on the machine
-
The only combo that materially changes a scoring decision: approach Spot with a live combo to boost his value.
Reward: Boosted Spot values (150K/250K/350K/450K ladder)
-
Munster Madness Hurry-Up Cascade
Stage 3 of the wizard mode: four sequential hurry-ups in a fixed order, each adding the previous value.
Reward: Cascading Munster Madness hurry-ups (~938M perfect at 6X)
-
The fastest multiball on the machine (~3 shots). Bash Herman, lock on the magnet, release for a 3-ball multiball. Once per level.
Reward: Herman Multiball (3 balls, 2X hurry-up value)
-
Start a level of any other family member to qualify a Raven advance at the left ramp; collect 3 of them to start the 3-ball multiball, then work the 4 jackpots.
Reward: Raven Multiball (3 balls) + Raven Super Jackpot
-
Grandpa's Laboratory Multiball
Premium/LE only: light and enter the scoop to drop balls to the lower mini-playfield, qualify THE MACHINE with both orbits, then start the multiball.
Reward: Grandpa Multiball + Machine Super Jackpot (11th qualifier)
-
Spell SPOT by alternating the ramps, then bash the popped-up Spot toy four times for escalating points. Beware center drains.
Reward: Spot Super Jackpot
-
Lily 'Everything Scores' Frenzy
Shoot the Lily target 4x to start a frenzy where every switch hit scores; it stacks with almost everything.
Reward: Lily frenzy + Lily Super Jackpot (100 switch hits)
-
The Pro Grandpa mode on the main playfield: light the scoop with purple targets, then collect stacked purple jackpots (great for charging Zap).
Reward: Enlarging Ray Super Jackpot + Zap charge
-
Roll the flashing inner-left inlane to light the right ramp; every 2 departures grants a rotating Super buff and lights the Marilyn Super.
Reward: Marilyn Super Jackpot + rotating buff (Super Pops/Spinner/Loops)
-
The core multiplier: starting any family area lights Kitty, and collecting it advances the playfield multiplier up to 6X on a ~1-minute timer.
Reward: Up to 6X playfield multiplier
-
Complete the D-R-A-G-U-L-A standup bank to light 5X Dragula, then collect a boosted award at the hole.
Reward: 5X Dragula shot multiplier + bonus multipliers
-
Start one level of all five family areas to reach 'Munster Madness Ready', then shoot the scoop to begin the 4-ball wizard multiball.
Reward: Munster Madness — 4-ball wizard multiball
-
Secret Mania (Hidden Mini-Wizard)
Bank 130 chattering teeth (or take a Mystery award) to light all 7 family areas for escalating scores.
Reward: Secret Mania — all 7 areas lit for escalating scores
-
Control first, then bank the fast Herman multiball, pivot to Lily during it, and start climbing the multiplier at Kitty.
Reward: Safe early multiball + multiplier start
-
Dispatch the dangerous areas early (Spot, Grandpa), weave in Herman and Lily, then build 6X and cash a stacked Super Jackpot.
Reward: Risk-first path into 6X stacked cash-outs
-
Charge the Zap meter off the purple targets, spend charges on jackpot shots to spawn Zap Jackpots, and qualify the Zap Super for the stack.
Reward: Zap Super Jackpot qualifier (folds into the Dragula stack)
-
Cycle the Rotating Super Buffs
Every second Marilyn departure hands out the next rotating buff (pops, spinner, loops) — bank departures, then immediately spend each buff on the shot it boosts.
Reward: Super Pops / Super Spinner / Super Loops scoring windows
-
Hidden Play-Style Menu (Hold Both Flippers)
The Munsters hides an alternate-rules layer behind its attract display that anyone who has only ever pressed Start will never see. Holding both flipper buttons while the machine idles opens a menu of play styles, from a randomness-free tournament setup to a hard mode that will not let you cradle.
Reward: Standard, Competition, Impossible, Monster, Couch Potato Challenge, and a DJ Mixer jukebox
-
Couch Potato Challenge (Hidden Mode)
Tucked inside the same hidden attract-mode menu, Couch Potato Challenge throws the normal game out entirely and replaces it with a short two-ball frenzy. Its scores live on their own table that every player on the machine competes against.
Reward: A standalone two-ball multiball frenzy ending after 20 shots, with high scores kept across players
Pinball Genie is an independent, solo-built project operated by Pinball Genie LLC. It is not affiliated with, endorsed by, or sponsored by any pinball manufacturer or theme rights holder.