Mustang

Stern Pinball, 2014 — shot-by-shot rules and strategy guide.

Open Mustang in the Pinball Genie app →

Mustang runs on two tracks at once. The gear ladder decides which multiball you get and what your super jackpot is worth. The six modes decide whether you see the game's deep end. Neither feeds the other, and most players spend a whole game on one without realising the other exists.

Start with the skill shot

Hold the left flipper in before you launch. Three lamps in front of the gears targets sweep back and forth — GE, A and RS — and hitting the A while its lamp is lit advances you two gears in one shot, though it will not carry you past gear four. GE and RS each pay a million, and the scoop pays two.

The real skill is arriving at a stationary ball, because any significant shot beforehand cancels it. Plunge somewhere you can control: softly, so it traps on the right flipper, or hard enough to catch it live on the left or pass it across the loop. Which works depends on your machine.

Climbing the gears

You start in first gear, and each completed set of drop targets shifts you up one. Gears five and six add a timing requirement on top.

That first super jackpot has a generous timer, and the right thing to do with it is not to shoot the super. Go and arm the N2O boost first. Double scoring on a fifty million super is the biggest single swing available to you.

The six modes

Modes are selected and started at the scoop, and there are two thresholds worth knowing. Merely starting all six prepares Drift; lighting all six solid — actually finishing them — prepares Silverball Stampede.

Two very different multiballs

Burnout Multiball is qualified by four hits on the captive ball, or handed to you by a Mystery Ford award after finishing one of the top three modes. It opens with three 200,000 jackpots — left ramp, captive ball, right orbit — and one lights the main jackpot at the captive ball for ten million. While you are spelling BURNOUT the left ramp diverts to the cup instead of returning to the flipper. Once the word is done the ramp feeds the flipper again, setting up a twenty million combo into the captive ball. A set number of bumper hits restarts the sequence, adding twenty million to the combo jackpot and five to the regular one each time.

Mustang Multiball is spelled out from completed modes and Mystery Ford awards, and it waits at the scoop until you want it. Four balls, every major yellow arrow lit. Collecting one shot switches all the others off and lights the shot you just made for a double jackpot; taking that double relights everything except that shot. The rhythm is new shot, same shot, new shot, same shot.

The scoring nobody expects

The three RPM standups down the right side are the most lopsided thing on the playfield. Complete them and every hit to that bank is worth two million — four with N2O running. That beats the drag race super jackpot, and it runs on a long timer you can restart by hitting the bank again. Watch the lamps: all three flash, then two, then one, then it is gone.

Two more things are easy to forget. Completing the bottom lanes and then shooting the scoop adds a ball to any multiball — set that up before you start one. And the Upgrades are a separate track: complete them once for Upgrade Scoring, twice for Upgrade Multiball. Everything funnels through that one scoop, so when awards queue up there, clear the cheapest first.

Goals in Mustang

Every goal below is tracked step-by-step, with shot paths drawn on the playfield map, inside the app.

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