No Fear: Dangerous Sports

Williams, 1995 — shot-by-shot rules and strategy guide.

Open No Fear: Dangerous Sports in the Pinball Genie app →

Steve Ritchie fast, wide-open shooter's game. WPC-DCS, DMD. Single production run — no Pro/Premium/LE editions, so every shot and rule is trim: all. Defining traits: no pop bumpers, three flippers (two lower + one upper-right "Jumps" flipper), and a magnetically-accelerated Jump Ramp/Jump Loop that is the single biggest scoring shot in the game.

Despite claims sometimes seen elsewhere, "Danger Zone," "Meltdown," and "Super Kickback" do not exist on No Fear. "Payback Time" is real but is a 25-second timed mode, not a wizard. The actual wizard mode is Meet Your Maker (4-ball).

The Challenge ladder (the mode spine)

Five Minor Challenges (Dirt, Asphalt, Water, Snow, Air) → two Major Challenges (No Limits, then Fear Fest) → Meet Your Maker wizard. Start a challenge by shooting the Skull scoop when "Start Challenge" is lit, or via the plunge skill-shot cycle. Each challenge STARTED banks +10M end-of-ball bonus. Good players deliberately time out the low-value minors to climb to the majors and the wizard.

Multiballs

Combos / money sequences

Super Cross = alternate Jump Ramp ↔ Hairpin Ramp for 15M each; a Hairpin→Jump order lets the magnets grab and re-feed the ball. Three alternating shots on each ramp lights Payback Time (all majors 25M for 25s). Consecutive Jump Ramps build 5M→25M (flat 25M in multiball) and each Jump permanently adds +5M to end-of-ball bonus (carries the whole game). Jump This! triggered at the left outlane while the Kickback is lit becomes a 2-ball multiball for 30M-per-jump farming.

Scoring builds (no true multipliers)

No Fear has no playfield X, no bonus multiplier, and no per-shot multiplier. Scoring escalates through value BUILDS instead: Raceway (Screamer/left orbit) 5M→20M→Light Extra Ball→25M; the Steering Wheel 3rd/2nd/1st-Place ladder up to 100M; Fear Fest +20M/shot; Summit and Jump builds.

End-of-ball bonus

5M per Jump made · 10M per Challenge started · 1M per 100 meters Climbed. No bonus multiplier.

Skill shot

Plunge cycles five options (Start Challenge / Super Cross Level / Advance Raceway / Ball Lock / Flipper Skill Shot). The premier shot: Flipper Skill Shot → shoot the Jump Ramp for 50M.

Safety

Left outlane has the Kickback (lit via the two Cliff standups, ~2.5M save) — keep it lit. Right outlane has no save.

Goals in No Fear: Dangerous Sports

Every goal below is tracked step-by-step, with shot paths drawn on the playfield map, inside the app.

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