Playboy

Bally, 1978 — shot-by-shot rules and strategy guide.

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Bally's Playboy (December 1978, ~18,250 units, the #4 all-time bestselling pinball machine) is an early solid-state, two-flipper table themed to Hugh Hefner's Playmates. It predates ramps, multiball, timed modes, and wizard modes entirely — the whole game is a flat, lamp-driven shot-and-collect loop that plays identically from ball one through ball five. No multiball, no ball lock, no timed modes, no video mode, no ramps, and no dedicated skill shot on the plunge.

The core loop: 5 Keys to the Grotto. The heart of the ruleset is five "Keys": the four rollover lanes across the top of the playfield (Key #1-4) plus a red center standup (Key #5). Lighting all five in a single ball does two things at once: it advances the Bonus Multiplier one step (1st full completion = 2X, 2nd = 3X, 3rd = 5X, every completion after that scores a 50,000-point Special instead), and it lights the Grotto — an upper-left kickback lane reached via the right orbit or left chute. A shot into the lit Grotto pays out on a graduated table (1 lit key = 1,000 pts + 1 bonus advance, up to 5 lit keys = 5,000 pts + 5 bonus advances + 25,000 points), then kicks the ball back up to the top of the playfield, re-presenting the Key lanes. This is the only shot on the table that both scores big and re-feeds itself, making it the default "farm" for experienced players.

Bonus and Super Bonus. Base bonus climbs in 1,000-point steps (fed by Keys, Grotto, and Playmate hits) up to a cap of 39,000 within a ball. Crossing 20,000 locks that value in as a "Super Bonus" floor carried into every later ball (up to 100,000 held). Bonus pays out at ball-end, multiplied by whatever Bonus Multiplier is currently lit — with 5X and a maxed 39,000 base, a single ball-end bonus can reach 195,000, the biggest scoring event available. Because the multiplier holds across the whole game rather than resetting each ball, stacking it to 5X on ball one is the single highest-leverage strategic move. A tilt nullifies the bonus score entirely.

Secondary banks: Drop Targets and Playmates. A 5-bank of drop targets (rabbit-head logos) sits top-center / above the bumpers, a horizontal row below the four top Key lanes and in front of the pop bumpers. Clearing it the first time lights both outlanes for 25,000 points (previously a pure drain); clearing it again awards a 50,000 Special, and it resets to repeat. A separate bank of five Playmate standup targets (January/March/May/July/September) runs down the left side; each hit scores 500 points plus a bonus advance, and clearing the full set the first time lights a dedicated rollover button just above the bank for an Extra Ball — clearing it a second time re-lights that rollover for a 50,000 Special instead. Both banks sit in higher-drain territory than the Keys/Grotto loop, so the strategic consensus is to leave them alone except opportunistically — when the ball is already headed there, or only one or two targets remain.

Specials. Specials are awarded from three places (4th+ Key-set completion, 2nd+ drop-bank completion, 2nd+ Playmate-bank completion) and are operator-adjustable: typically a free replay, or 50,000 points if the machine is set to score-only.

Bottom line: the entire game is Keys, Grotto, Drops, Playmates, and the Bonus ladder — a tight, honest, single-ball ruleset with no hidden modes to chase.

Goals in Playboy

Every goal below is tracked step-by-step, with shot paths drawn on the playfield map, inside the app.

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