Pokémon
Stern Pinball, 2026 — shot-by-shot rules and strategy guide.
Open Pokémon in the Pinball Genie app →Designed by George Gomez and Jack Danger on Stern's SPIKE 3 platform (revealed Feb 12 2026), Pokémon is a two-flipper game built around three parallel scoring paths that a top score must feed together: Story Modes, Catching Pokémon + Rival Battles, and Team Rocket Multiball. The single most important physical shot is the Pokédex triple captive ball — it scans caught Pokémon, finishes story modes, and cashes out combos. Treat it as the hub. Editions are Pro / Premium / LE (750 units); rules are identical across all three, with Premium/LE adding an animatronic Pikachu, an animatronic ball-lock Poké Ball, the Squirtle Whirlpool, a Psyduck Sneak-In scoop, and a chaos-inducing battle-arena electromagnet.
The Playfield
The four major shots each map to a starter: Left Orbit = Bulbasaur, Left Ramp = Squirtle (the steepest shot, backhandable through a one-way gate), Right Ramp = Pikachu (encircles the Pikachu toy), and Right Orbit = Charmander (fronted by an optical spinner, the fastest route into the Tall Grass pop bumpers). The center Battlefield holds two 3-banks that spell B-A-T-T-L-E, a gated center lane, and the Meowth balloon bash toy. To the right sits the Town Scoop (Rival Battles, Mystery, Travel, Extra Balls). Berry targets (two flanking the left ramp, one by the Pokédex) arm 2× Playfield; training targets heal and extend timers.
Skill Shots
- Standard: full plunge into the flashing top lane for +2× bonus multiplier (base 500k). The tutorial-preferred default because the ball then drops into the bumpers, the main way to spawn Pokémon.
- Super: hold the left flipper and hit any flashing shot off the plunge (2× value, base 1M). Into the center lane it instantly completes BATTLE and lowers the balloon; into the scoop it lights a mystery.
- Secret: bounce into Psyduck for 3× value (base 1.5M).
Story Modes
Each starts by hitting its home shot 3× and finishes at the captive ball; each completion awards a shot multiplier and adds a ball to the Charizard wizard. Bulbasaur lights ramps/orbits for pollen (clearing a set without the berry = +1× bonus X). Squirtle spins the whirlpool and raises a blue-shot multiplier up to 4×. Pikachu vs. Raichu is a 2-ball multiball — collect 3 captive-ball super jackpots; it is the easiest and most valuable opener. Charmander rips the spinner for 100 spins with a jackpot multiplier up to 4×.
Catching and Rival Battles
Fill the Discover gauge at the bumpers/top lanes to spawn a Pokémon, scan it at the captive ball to start the CATCH! hurry-up (base ~2M), spell C-A-T-C-H on purple shots, then capture at the left ramp (value = combined purple-shot value). Catches gate Rival Battles, started at the Town Scoop: hit flashing shots and Battlefield targets to deal damage, cash faint jackpots at the center lane (multiplied per Pokémon defeated), and grab the victory bonus at the left ramp within ~10s. Keeping your party alive so the faint-jackpot multiplier compounds across battles is the game's biggest sustained points engine. Travel between biomes (Forest → Lake/Desert/Mountain) unlocks by discovering+catching, completing training targets, playing a battle, and completing all four story modes.
Team Rocket Multiball
Spell BATTLE to lower the Meowth balloon, bash it 3× (+2 each subsequent MB), then hit the lane beneath it to start. 6 jackpots light a super jackpot (worth the jackpot total) that qualifies a shot multiplier and opens ~15–20s of unlimited super jackpots; the next cycle needs 8. Add-a-ball: re-spell BATTLE during multiball and press the action button while it blinks green — the core expert tactic for keeping the multiball alive. MB2 (\"Mecha-Meowth\") introduces freeze/thaw jackpot-multiplier mechanics.
Multipliers
- Shot Multipliers (2×): earned by completing a story mode or the first Team Rocket super jackpot. Applies 2× to everything the next major shot scores (mode values, CATCH! hurry-up, Eevee combo third shots) for the rest of the ball. Once all shots hold a 2×, the next qualifies at 3×. Priority: left ramp, then right-orbit spinner.
- 2× Playfield (Berries): left berry ×2 + right berry ×2 + flashing center berry = 20s of doubled scoring; hitting the center berry during it adds +5s (cap 20s). Layer it over any big window.
- Bonus X: built on the top lanes (+2× per standard skill shot), caps at 20×, multiplies end-of-ball bonus.
Combos and Awards
Combos register by shooting the four ramps/orbits in quick succession; each shot awards a Poké Ball (+1 if TEAM-boosted), and a 2-way-or-greater combo lights the captive ball to cash Poké Balls equal to combo length. The headline system is the eight Eeveelution combos — preset 3-shot sequences (e.g., Espeon = Right Ramp → Left Ramp → Captive Ball) scoring 2.5M + 500k each, with all eight worth 10M and resetting for repeat play. 50 Poké Balls or 25 captive-ball hits light an extra ball at the scoop. TEAM lanes arm timed sub-modes (Pikachu Hurry-Up, Squirtle Prize Pool, Charmander Super Spinner, Bulbasaur Loops) that boost a shot's value for the rest of the ball.
Wizard Modes
Completing all four story modes lights Pikachu vs. Charizard at the right ramp — a 2–6 ball multiball of four phases (base = 10% of each story mode's score) ending in a center-lane super jackpot capped at 100M (200M with 2× playfield), with a Last Chance ball-add. The catch/battle path leads toward the Lucario challenge and the Team Rocket path toward the Arena/Mewtwo challenge; both remain TBD in current code (~0.81–0.83). Scores typically settle around 100M–200M, with strong players breaking a billion.
Goals in Pokémon
Every goal below is tracked step-by-step, with shot paths drawn on the playfield map, inside the app.
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Standard Skill Shot
The default plunge: hit a lit top lane for bonus multiplier, then let the ball drop into the bumpers to spawn a Pokemon.
Reward: +2x Bonus Multiplier (base 500k) and a bumper-spawned Pokemon
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Super Skill Shot to Center Lane
Hold the left flipper on the plunge and redirect into the center lane to instantly complete BATTLE and lower the Meowth balloon, fast-tracking Team Rocket Multiball.
Reward: Instant BATTLE complete + balloon lowered (2x skill value, base 1M)
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Espeon Eeveelution Combo
A right-to-left-to-hub three-shot Eeveelution combo that ends on the captive ball, ideal for landing a shot multiplier on the finisher.
Reward: 2.5M +500k per unique Eeveelution made; all 8 = 10M
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Vaporeon Eeveelution Combo
Ramp-to-ramp-to-Battlefield Eeveelution; a natural chain since both ramps feed a flipper.
Reward: 2.5M +500k per unique Eeveelution made
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Poke Ball Combo Cash-Out
Chain any two-or-more ramp/orbit shots then cash them at the captive ball for Poke Balls equal to the combo length - the input to the 50-ball extra ball and end-of-ball bonus.
Reward: Poke Balls = combo length (+1 per TEAM-boosted shot)
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Team Rocket Multiball
Spell BATTLE to lower the Meowth balloon, bash it, then hit the lane beneath it to start the game's headline multiball.
Reward: Team Rocket Multiball; 6 jackpots light the super jackpot + shot multiplier
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Pikachu vs. Raichu Multiball
The easiest and most valuable story mode - a 2-ball multiball started by hammering the right ramp; collect 3 captive-ball super jackpots to complete.
Reward: 3 super jackpots (2x at captive ball); the recommended opener
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Team Rocket Add-a-Ball Stack
The expert farming tactic: re-spell BATTLE during Team Rocket Multiball and bank add-a-balls off the action button to keep the multiball alive indefinitely.
Reward: Add-a-ball; extends the super-jackpot window
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Bulbasaur Story Mode
Start at the left orbit; light ramps/orbits for pollen and bank it at the center berry, or skip the berry for a bonus-multiplier bump.
Reward: Shot multiplier + add-a-ball to the Charizard wizard
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Squirtle Story Mode
Start at the left ramp; raise the whirlpool multiplier via blue shots and finish at the captive ball. Stacks efficiently with Team Rocket Multiball.
Reward: Shot multiplier; ideal to stack with Team Rocket MB
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Charmander Story Mode
Start at the right orbit; rip the Charmander spinner for jackpots and raise the spinner multiplier, finishing after 100 spins at the captive ball.
Reward: Shot multiplier + add-a-ball to the wizard
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Rival Battle
After catching a Pokemon, start a battle at the town scoop; deal damage with flashing shots and Battlefield targets, then cash faint jackpots and the victory bonus.
Reward: Compounding faint jackpots + a speed-scaled victory bonus
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2x Playfield (Berries)
Hit the two flanking berries twice each plus the flashing center berry to run 20 seconds of doubled scoring - layer it over any big scoring window.
Reward: 2x Playfield for 20s (doubles all scoring)
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Shot Multiplier (Stack to 3x)
Complete a story mode (or first Team Rocket super jackpot) to qualify a 2x shot multiplier, hang it on your money shots, and cycle a full set to unlock 3x.
Reward: 2x -> 3x scoring on your best shots for the rest of the ball
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Pikachu vs. Charizard
The story-mode mini-wizard: complete all four story modes to light the right ramp, then play four phases and a capped super jackpot in a 2-6 ball multiball.
Reward: Super jackpot up to 100M (200M with 2x playfield)
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Lucario Battle Qualification (Catch Path)
The catch-and-battle progression toward the Lucario final challenge: discover, scan, run the CATCH! hurry-up, capture at the left ramp, then chain Rival Battles across biomes.
Reward: Progress toward the Lucario mini-wizard (rules TBD in current code)
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Best Opener / First Three Shots
The consensus expert opening line: safe top-lane plunge into the bumpers, start Pikachu's easy multiball, queue Team Rocket, and hang your first multiplier on the left ramp.
Reward: Safe, high-value opening line feeding all three scoring paths
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Beginner First 30 Seconds
A drain-averse beginner sequence: front-load safe timer-based scoring and a first catch before touching volatile multiball geometry.
Reward: Front-loaded safe scoring plus a first catch and banked Poke Balls
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Rival Battle Faint-Jackpot Engine
The biggest sustained points engine: keep your party alive and chain Rival Battles so the faint-jackpot multiplier compounds - 2x, 3x, and higher - across successive battles.
Reward: The top documented sustained scoring source in the game
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Team Rocket Super Jackpot
During Team Rocket Multiball, collect the six lit jackpots off the ramps and Battlefield, then cash the super jackpot at the lit center lane.
Reward: Super jackpot worth the accumulated jackpot value, plus a shot multiplier
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Extra Ball via Poke Balls
Farm Poke Balls by cashing combos at the Pokedex until the total lights an extra ball, then collect it at the town scoop.
Reward: Extra ball at 50 banked Poke Balls
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