Rush

Stern Pinball, 2022 — shot-by-shot rules and strategy guide.

Open Rush in the Pinball Genie app →

Designer: John Borg. Theme: travel through Rush's music history in a "Time Machine." Three editions (Pro / Premium / LE) share one rule flow; the only genuine rules-level edition difference is the Premium/LE Freewill 20-second captive-ball hold jackpot-booster. Other differences are physical toys (motorized ramp diverter, motorized Clockwork Angels clock, Far Cry subway lock, Dead End vertical up-kicker, three-bank musical drops).

The Big Goal

Collect 100 Years, complete both Cygnus X-1 mini-wizard books, and reach the final wizard mode 2112.

Time Machine & Years (core hub)

The center Time Machine ramp is the hub. Every 10 Years upgrades it (rest-of-ball perks, easier RUSH targets, Light Extra Ball at 2062, +balls/ball-save for multiballs, 2x ramp count-up, and 2112 unlocked at 100). Each upgrade also reduces the shots needed to start the next Time Machine multiball by 1. Years come from completing modes (+5, or +10 if the mode scored 80M+), multiball super jackpots, combos (+1 each), the 6x Instrument Bonus (+5), and Bastille Day.

Skill Shots

Soft-plunge to the upper flipper — NEVER full plunge (bumpers are deadly). Lit target: side loop = 1x, side ramp = 2x, side scoop = 3x. Super Skill Shot = side loop then combo into side ramp OR side scoop = 2x value + double ball-save. Every skill shot adds ball-save time.

The Six Multiballs

The Six Song ("Planet") Modes (untimed)

Collect flashing colored records, then shoot the Time Machine (red-lit) to start; the color you have most of picks the song. Tom Sawyer (cyan), Working Man (orange), The Spirit of Radio (blue), The Big Money (pink), La Villa Strangiato (purple, 12-shot combo), Limelight (green). Completing a mode = +5 Years and a Rainbow Record. All six done lights Cygnus X-1 Book 2.

1-2-3 Combos & the 10 Albums

Shoot the flashing 1 → 2 → 3 inserts in order to light the Combo Jackpot at the Time Machine, then the Side Ramp for the Combo Super Jackpot (2x). Farm the Side Loop during the Super (500K + 100K/shot up to 1M, x shot multipliers). Each unique 1-2-3 sequence awards one of 10 albums; matching an album to the active mode/MB arms The Weapon (spot all shots, or add-a-ball). Hemispheres (Right Ramp → Right Orbit) is the only 2-shot album and is farmed as a reserve Weapon.

Multipliers

Wizard Modes

Strategy Doctrine

Complete modes without draining so Rainbow-Record multipliers stack; prioritize Far Cry MB and keep Headlong Flight stacked on everything; soft-plunge every ball; light outlane ball-saves early via RUSH targets.

Goals in Rush

Every goal below is tracked step-by-step, with shot paths drawn on the playfield map, inside the app.

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