The Sopranos

Stern, 2005 — shot-by-shot rules and strategy guide.

Open The Sopranos in the Pinball Genie app →

The Sopranos plays like the show's plot: everything runs through favors, territory, and moving up. You start as an Associate and work toward Boss, and almost every shot feeds that climb. Learn the rank system first and the rest of the game — the safe, the episodes, the three multiballs — makes more sense, since most of it either builds toward a rank or gets doubled by one.

Climbing The Ranks

Four envelope inserts sit at the left loop, right loop, left ramp, and right ramp. Light all four and the inner loop turns into an Advance Rank shot worth 500K the first time, +100K every rank after. The other route up is the safe — crack it open, close it at the saucer behind it, and that also bumps your rank. Either path works, so lean on whichever side is running hot that ball.

Every rank comes with its own scoring doubler that lasts for the rest of the ball you earn it on — Double Shakedown, Double Safe, Double Truck Heist, an extra ball, Double Meadowlands, and Double Episode scoring, in order. Reach Underboss and you don't just get a doubler — you unlock the Underboss multiball outright. That's as far as the normal ladder goes; Boss is a separate, much bigger ask.

The Safe And The Grind

The safe is the machine's centerpiece, and it's a slow build on purpose. It takes three hits to crack the first time and one more than that every time after, so the crack gets harder to earn even as the payout climbs. Once it's cracked, a saucer opens behind it — drop the ball in there to close the safe back up, bank the bigger award, and advance your rank at the same time.

Running quietly underneath everything else is Shake Down, a background counter on the pop bumpers. Every bumper hit chips away at a target that starts at 25 and grows by 5 each time you clear it, and each individual hit pays more as the game goes on too — not a shot you aim for on purpose so much as a reason not to mind a bad carom into the pops. The spinner in front of the inner loop works the same way in miniature: it climbs the more you spin it and resets if left alone too long, so a fast inner loop shot is worth chasing on its own.

Five Episodes, One At A Time

Spell SOPRANOS — spin the spinner or hit either stand-up target — and the inner loop lights to start an episode. Only one runs at a time, each on a 30-second clock, and parking in the pop bumpers pauses whichever one is live. Each has its own shape:

Three Ways To Multiball

Stugots Multiball starts by knocking down the drop target guarding the Stugots and locking two balls there; jackpots build from the drop target before escalating into a double and then a 3.225M super on the Stugots itself. Bing Multiball takes three left ramp shots to open a 30-second switch-hitting sprint — clear the target and multiball starts immediately, every shot paying a jackpot up to a 250K cap. Underboss Multiball only opens once you've reached that rank: spell UNDERBOSS across the arrows and the safe, then lock up to three balls for a payout that triples, then quintuples. Watch the loops here — a ball shot up either one comes back down the opposite side instead of dropping into the bumpers like everywhere else.

Two mystery awards round out the scoring. The Fish saucer on the far left, lit through any inlane or outlane, hands you something matching your progress — an envelope, a rank spot, extra episode time, or an extra ball during multiball. The Pork Store, lit from two stand-ups under the right loop and collected at the inner loop, is a wider grab bag that can advance almost any system — and very rarely hands you a jolt of points plus a frenzy where every switch pays out.

Becoming The Boss

Boss Mode doesn't light until you've cleared a full checklist: all five episodes played, Bing Multiball played, four Truck Heists collected, Food Fight cleared, the safe opened, every backpanel character buried, a Super Jackpot banked, Meadowlands run to Trap four times, and Underboss Multiball played. Light it at the inner loop and you get four balls, a long ball saver, and the same eight tasks in the same fixed order all over again. Clear it and the game just resets and asks for another lap — nobody stays Boss for long, so treat one clean run through the checklist as the win.

Goals in The Sopranos

Every goal below is tracked step-by-step, with shot paths drawn on the playfield map, inside the app.

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