Stranger Things

Stern Pinball, 2019 — shot-by-shot rules and strategy guide.

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Brian Eddy's first Stern (after Attack from Mars and Medieval Madness), released December 2019 and based on Netflix Seasons 1–2. It's a two-flipper, six-ball, symmetric fan layout with eight main shots: left orbit, left ramp, left saucer/kicker, center (Demogorgon behind a 4-bank of drops), Burn It Back inner loop, right ramp, right orbit, plus the left standup/mystery lane as the utility/combo-ender. Three editions — Pro / Premium / LE — share the sculpted Demogorgon bash toy, drop-target guard, two hideout scoops, a Demodog spinner, and three ramps. Premium/LE add a first-ever Stern playfield video projector and Eleven's telekinetic magnet ball lock (the Pro locks balls mechanically at the left ramp instead); LE extras are cosmetic.

Skill Shots (chosen on plunge)

One drop roves the 4-bank at ball start. Standard = full plunge into the flashing drop (5M, +1M each). Super = soft-plunge toward the flippers then shoot the saucer (10M, +2.5M each) — safe and sets up a chapter. MXV = do both on one plunge, rebounding off the drop into the saucer (25M, +5M each, +1 Drawing).

The Six Objectives → Final Showdown

All six inserts must be solidly lit to reach the wizard mode: 5-Way Combo, Send It Back (all 6 Season-1 chapters), Demodog! (all 3 Demodog modes), Demogorgon! (all 5 Demogorgon modes), Light the Fire (all 6 Season-2 chapters), and Telekinesis Multiball (collect its Super Jackpot).

5-Way Combo: chain five shots each within a few seconds. The first four are any mix/repeat of left orbit, left ramp, Burn It Back, right ramp; the 5th must be a terminal (saucer, left standup, center, or right orbit). It adds +10M to end-of-ball bonus for the rest of the game — grab it early.

Chapters (12: six Season 1 + six Season 2)

Start any chapter by lighting three inserts on one main shot (left orbit/left ramp = Season 1; right ramp/right orbit = Season 2), then shooting that shot. Pops cycle the selected chapter (left pop = S1, right pop = S2); the left standup can spot progress early. Each chapter awards +1 Drawing (+2 if you meet its restriction). Notable ones: Where's Barb? (saucer reveals the flashing shot), Monster Hunting! (five drop waves), Operation Mirkwood (ramp↔ramp combo, +1M per comboed ramp), Save Will! (fixed five-shot combo for ~50M), Quarter Hunt! (switch frenzy), Lure Dart! (raised by the Dart pop-bumper level).

Multiballs

Demodog Modes (3)

Spell D-E-M-O-D-O-G on the standups (first can be spotted at the saucer), then play Break Out!, Junk Yard!, and It's a Trap! Completing all three lights the Demodog! objective.

Multipliers

Burn It Back Loop

The most-farmed repeatable shot. Loops accumulate all game for an award ladder: Extra Ball (loops 1–10 and at 50), Spell of Protection outlane ball-save (3, 12, 25, then +14 — "like an extra ball"), and 2x Scoring lit at the saucer (7, 18, then +14).

Drawings

Eleven's drawings are a game-long currency: each adds +10M to every wizard-mode starting jackpot and +2M to bonus; 11 Drawings lights an Extra Ball. Earned from MXV skill shot, any chapter, each Demodog mode, the Telekinesis Super, Dart level 4, and a Mystery roll.

Wizard / Mini-Wizard Modes

All start on the next left-ramp shot and open with 10M per Drawing. Total Isolation 1 & 2 qualify after playing chapters on all four main shots (once, then twice) — combo the lit jackpots to double them; the center scoop is the Super. Send It Back and Light the Fire are the season-completion mini-wizards. Final Showdown is the true wizard mode requiring all six objectives lit; completing it launches the Snow Ball Dance victory lap.

Strategy Summary

The safe geography is the left side: the left ramp returns to the left flipper, so open there to arm Telekinesis Multiball under ball-save, then take any stack (Chapter + Demodog + Telekinesis). Grab the 5-Way Combo early, never neglect Burn It Backs, save 2x Scoring for a stack, and max Bonus X before draining. Avoid the Demogorgon center mouth except when required or under multiball — it's the game's danger shot, and bricks kick straight down the middle.

Goals in Stranger Things

Every goal below is tracked step-by-step, with shot paths drawn on the playfield map, inside the app.

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