Terminator 2: Judgment Day

Williams, 1991 — shot-by-shot rules and strategy guide.

Open Terminator 2: Judgment Day in the Pinball Genie app →

Designed by Steve Ritchie (programming Dwight Sullivan, art Doug Watson), T2 was a single production run of ~15,202 units — no Pro/Premium/LE split exists; the only variance across machines is ROM revision. It pioneered the gun-grip trigger auto-launcher (no plunger rod) and one of pinball's first mandatory ball-savers.

Skill Shot

No manual plunger — pull the trigger to auto-launch, then time a second trigger pull to hit the lit target on the moving 5-bank of standups. First success pays 1,000,000; each subsequent ball's successful skill shot is worth 1,000,000 more than the last.

Multiball — the Cannon

Knock down the skull drop target (center, below the T-800 skull graphic) to feed a saucer that loads the motorized Cannon. Pull the trigger as the Cannon swings past its lit standup to fire and start a 2-ball multiball. During multiball, the ball already loaded in the Cannon counts as the first lock; re-lock further balls at up to three saucers — the left eject (Database) saucer, the left orbit saucer, and the skull saucer — to raise the Jackpot multiplier: 1 ball locked = 1x (10M), 2 locked = 2x (20M), 3 locked = 3x (30M), fired by the Cannon again. Collecting a 2x or 3x Jackpot lights Super Jackpot (50,000,000): reload the Cannon and hit the independently-moving skill-shot target while another ball is still live. Multiple Super Jackpots are possible per multiball.

Modes and awards

Multipliers

Extra Balls (four paths)

Maxing Bonus X; Escape Route award #5; a random Database pull; and catching the falling Extra Ball box in Video Mode.

Combos and money shots

T2 predates the modern on-DMD "COMBO!" callout but has two real chaining mechanics: the ramp-alternation Security combo (1M per consecutive alternating ramp shot) and the Chase Loop Million Plus stack (uncapped +1M per fast consecutive right-orbit shot once the base ladder caps at 5M). The top human-executed scoring line is running a Cannon multiball while Payback Time is also active, so ramps, the chase loop, and Jackpots all pay simultaneously.

Physical layout

Two ramps (left/AI Lab, right/Skynet), two orbits (left/Escape Route, right/Chase Loop), a center skull drop target feeding a saucer and the Cannon, a red 3-bank of standups, a moving 5-bank skill-shot target, 3 pop bumpers under a large chrome skull toy, 3 top lanes, and a gun-grip trigger launcher — no spinner or captive ball on this table.

Goals in Terminator 2: Judgment Day

Every goal below is tracked step-by-step, with shot paths drawn on the playfield map, inside the app.

Pinball Genie is an independent, solo-built project operated by Pinball Genie LLC. It is not affiliated with, endorsed by, or sponsored by any pinball manufacturer or theme rights holder.