The Party Zone

Bally, 1991 — shot-by-shot rules and strategy guide.

Open The Party Zone in the Pinball Genie app →

The Party Zone looks like chaos and plays like arithmetic. Under the rocket and the robot comic sits a clear structure: one lane pays a climbing million, one target bank hands out a 10x multiplier, and together they are worth more than everything else combined.

Start with the plunge

There is a Door just right of the B-O-P lanes, and plunging each new ball through it pays a Door Prize — a million the first time and another million every time after, reportedly to at least ten. It costs you nothing but plunge control and it means you have millions on the board before you have made a real shot. Do it on every ball.

The Payoff lane and Way Out Of Control

The Payoff lane sits behind the four Way Out Of Control targets on the right. When nothing is lit, it pays a million and climbs a million each time you make it, reportedly up to around ten million a shot. Clearing the Way Out Of Control targets lights one of four awards, and the Payoff lane is where you collect it.

The important rule is that only one award can be waiting at a time. Once something is lit, further hits on those targets are wasted effort — go and collect. Then the loop that produces genuinely large scores: grind the Payoff lane to its ceiling first, light 10x playfield, and cash a maxed Payoff lane inside the multiplier. If Millions Per Bop is already running on the same ball, each bopper is worth ten million while 10x is up.

Eat, drink and be merry

The five green targets down the left side light EAT at the base of the ramp. Collect it on the ramp for a million and DRINK lights for about ten seconds; take the comic saucer through the comic entry for two million and BE MERRY lights for another ten; finish at the Captain Bizarre saucer in the middle of the playfield for three million. It is a genuine three-shot chain on a rolling clock, and the ramp doubles as Ozone Bonus and extra ball progress.

The ramp pays twice

The Ozone Bonus opens at 100,000 and climbs by 100,000 per ramp shot, capping at two million on most machines and five million on some. More usefully, ramp shots accumulate toward extra balls on a ladder that lengthens each time: six ramps for the first, then eight, eleven, fourteen and eighteen. Alternating ramp and comic saucer shots is a well-worn route, since the Ha-Ha-Ha targets that relight the comic sit on the way to his saucer.

The comic, and what he is worth

The comic starts every ball lit and goes dark once you use him. What his saucer pays depends entirely on two lights. With DRINK running it is two million, plus a Comic Award between 100,000 and 900,000 if he is lit as well. With the comic lit and no DRINK, you get one of three things: 2x on your bonus multiplier, a Laff Attack frenzy where every target is worth 100,000 for about twenty seconds, or a surprise two-ball multiball. With nothing lit at all it starts at a miserly 10,000 — which is the machine telling you to hit the Ha-Ha-Ha targets first.

Passes, Happy Hour and the Big Bang

Party passes come from the Captain. Light both Request targets, take the Captain Bizarre saucer, and you get a request — 250,000, the music selection, and a pass. Turn up at the Cosmic Cottage without one and the bouncer sends you away. With a pass flashing, run the Cottage and finish in the comic saucer for Party Animals, then Party Monsters, then Party Dudez, which brings the two-ball Happy Hour with it.

Happy Hour runs on rocket fuel. It opens with five million of it, or only one million if you have already collected a Big Bang. The comic saucer and the Back-2-Bop lane each add a million of fuel; the ramp cashes whatever the current value is, between one and seven million. Bank enough and the next ramp shot pays ten million and locks the first ball, leaving you to send the second one up the ramp for the Big Bang itself — worth anywhere from ten million to just under a hundred, depending on how long it has been since the last one. Collecting it drops the playfield into a frenzy at 250,000 a target until you lose a ball. Note that 10x playfield does not multiply the Big Bang, so save the multiplier for the frenzy that follows.

One for the patient

Leave the Captain alone long enough and he starts playing his own favourites. Make a request while that is happening and you collect the Party Saver: five million, and five million more every time you catch it again. There is no light for it — the only cue is the music changing — so have both Request targets already lit and listen. Some ROM revisions do not run it at all.

Goals in The Party Zone

Every goal below is tracked step-by-step, with shot paths drawn on the playfield map, inside the app.

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