Teenage Mutant Ninja Turtles

Stern Pinball, 2020 — shot-by-shot rules and strategy guide.

Open Teenage Mutant Ninja Turtles in the Pinball Genie app →

Designer: John Borg (code: Dwight Sullivan lineage; art: Zombie Yeti). Three editions — Pro / Premium / LE. Premium & LE share a playfield (LE adds cosmetics only) and add the player-steered Glider diverter, sculpted TMNT Van lock, bidirectional magnetic Pizza Disc, animated Krang, and the Mushrooms topping. Scoring is deliberately low — ~10M is a good beginner game, strong players hit 100M+.

Turtle Select (most important early choice)

Pick a turtle at start; each has a unique skill-shot target and a 4-level perk tree (levels earned via Training):

Core scoring loops

Multipliers

Wizard progression

Multiballs don't re-light until Team-Up is completed, forcing the ladder. Final Battle (all 8 episodes) pays accumulated episode scores × 2x/3x Playfield — can exceed 60M. Cowabunga Multiball (final wizard) needs all 7: reach Final Battle, max Krang Kombo, 5 April Hurry-Ups, a Weapon Hurry-Up, complete 1-2-3 Foot, a Jackpoto Grande, and a Triple Mondo.

Goals in Teenage Mutant Ninja Turtles

Every goal below is tracked step-by-step, with shot paths drawn on the playfield map, inside the app.

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