The Walking Dead Remastered

Stern Pinball, 2025 — shot-by-shot rules and strategy guide.

Open The Walking Dead Remastered in the Pinball Genie app →

Designer John Borg; code by the late Lyman Sheats Jr., Mark Guidarelli & team. SPIKE 3, 18.5" HD display. Released Premium ($9,699) and LE ($12,999, 500 units) only — no Pro, so every mechanic that was Premium/LE-exclusive on the 2014 original (crossbow, Prison magnet, Well Walker toy, raised Bicycle-Girl ramp target, Flamethrower spinner) ships on every Remaster unit. Gameplay/shots are identical across Premium and LE; LE differences are cosmetic (mirrored backglass, armor, shaker, expression lighting). Code rev ~0.93.

Core system — Walker Kills & Shot Multiplier

Dead Features (five timed modes)

Qualify by clearing the left drop-target bank (1 completion for the first mode, 2 for each later mode; competition needs only 1). Start by shooting the lit major shot: Barn = left orbit, CDC = left ramp, Riot = Riot/Tower shot, Tunnel = railroad shot, Arena = right ramp. 40s timer, +10s per extra drop clear. Non-mode "crosshair" shots build the running mode +500k. CDC (left-ramp loop) is the top single-ball earner (~30–40M if clean); Arena (right-ramp loop) carries the highest base but is dangerous; Riot grows on switch hits, so it's the best mode to stack into a multiball. Completing all five then re-qualifying lights Escape Terminus (6th feature / mini-wizard, five hurry-ups at ~20% of prior mode scores).

Multiballs

Multipliers

Combos (money sequences)

Only four chains register (flashing red arrows, single-ball play): L ramp→L orbit, L ramp→Riot, Tunnel→R ramp→Tunnel (loop), R ramp→Tunnel→R ramp (loop). Each combo = 500k + 37.5k; every 10 combos starts a Multi-Kill.

Wizard / mini-wizard modes

High-score philosophy

Qualify drops → run a strong mode (CDC/Riot) → stack it with a multiball (Prison, then Blood Bath for add-a-balls) → bank Walker kills into a fat X and dump it on a 2X-playfield jackpot → build two Prison spellouts for Siege and 115 kills for Last Man Standing. Bare multiballs are weak; the mode+MB stack with a big X is where every huge game is made.

Goals in The Walking Dead Remastered

Every goal below is tracked step-by-step, with shot paths drawn on the playfield map, inside the app.

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