World Challenge Soccer

Gottlieb, 1994 — shot-by-shot rules and strategy guide.

Open World Challenge Soccer in the Pinball Genie app →

World Challenge Soccer is built around one number and one mechanism. The number is the goal value, and the mechanism is a goal unit that stays shut unless you have earned the right to shoot it. Everything else on the playfield exists to feed those two things. Get that relationship straight and the machine stops feeling random.

Two plunges, two different games

The plunger offers a genuine choice. Fire it hard and the ball runs the top rollover, worth three goals and one open shot at the goal. Feather it and the ball settles in the top hole, paying whichever award is lit — Mystery, Advance Goal Value, or Hit All Targets. The flipper buttons change that lit award, and only while the ball is still in the shooter lane. Set it before you pull, because there is no changing your mind afterwards.

Goal value first, goals second

Every goal you score pays the current goal value, and that value resets to one million at the start of every ball. The ladder runs 1, 2, 3, 4, 5, 10 and 25 million, advanced by hitting whichever left or centre target is lit, or by taking Advance Goal Value from the plunge. The difference this makes is not subtle: the ten-goal jackpot at the bottom of the ladder is twenty million, and the same jackpot at the top is two hundred and fifty. Raise the value before you go looking for goals.

Goals themselves accumulate all game to a maximum of ninety-nine. Twenty of them lights an extra ball, fifty qualifies the mystery award for Super Riot, and beating the machine's all-time goal count awards a Special.

Lining up the soccer balls

Three columns of lamps sit in the centre of the playfield, each advanced by something different. The left kicking rubber, a scored goal, or a lit hit on the goal unit moves the left column. The right kicking rubber or a lit right ramp moves the right. Only the lit centre target moves the middle. Get all three onto one row and you are paid for it: the white row switches on Superscore, worth ten, twenty, then forty million and remembered between balls, while the top purple row qualifies a Hurry-up Extra Ball at the left side rollover for about twenty seconds. Advancing any lamp afterwards breaks the alignment and kills Superscore.

Ways into the goal

Three words at once

The machine is spelling three words simultaneously. WORLD awards the Center Target Round, ten million a hit on the centre target. CHALLENGE lights the two lower holes for a challenge match. SOCCER awards Players Choice, which offers eight goals or a multiball — take goals when your goal value is high. Each completed letter is worth a million in outhole bonus, and finishing all three words pushes that bonus to a hundred million, which is often reason enough to change what you were shooting at.

Matches, the Championship and Riot

A challenge match is a short round with one objective: score a goal. Win and you advance; lose and the holes go dark and must be requalified. There is no safe stall — trapping the ball and letting the clock run out is a loss, not a draw. Five wins qualifies both holes for the World Championship, a three-ball multiball where three goals wins it. That third goal pays fifty million, ends the round and rolls straight into Riot, where every shot is worth thirty million for as long as your multiball survives. Draining right after winning throws away the best scoring on the machine.

Multiball and jackpots

Multi and Ball from the drop targets light the holes for multiball — three balls, or two if you had one parked in the top hole. Take the rollover on the multiball plunge if you can, because it spots every target and qualifies both jackpots at once. The goal jackpot pays ten goals, then twenty, then thirty, all within the same multiball. The ramp jackpot pays thirty million, then a hundred, then an unlimited three hundred. Collecting either resets the drops, and the two ladders do not step each other.

In competition

Tournament settings strip most of the randomness out. Challenge match progress no longer carries between balls, so reaching the Championship means winning two matches on a single ball. The bottom three soccer lamps start aligned each ball, which puts Superscore on from the start and makes the extra ball harder because the centre target now needs at least five hits. Mystery pays a token award unless you are past fifty goals or on your last ball without a multiball, and the left rollover no longer qualifies the penalty kick.

Goals in World Challenge Soccer

Every goal below is tracked step-by-step, with shot paths drawn on the playfield map, inside the app.

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